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  1. #1
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    This could be nice, so long as it only affects responsiveness. (i am of the feels fine to me camp just for clarity) One of the aspects of legion for wow i did not enjoy was that now it feels like an arpg, and i would not want that degree of "speed" in ff 14. Still if they can tweak their code for responsiveness without altering the "pace", that could be nice. (I used to have issues with spells not activating but that also had alot to do with my packet loss being high when server were in Canada, haven't been playing much since relocation so atm most i can tell you ive experienced is considerable improvement to overall connection stability so no hangs when loading or game stalling when i teleport etc)
    (1)

  2. #2
    Player
    Sealunis's Avatar
    Join Date
    Jun 2015
    Posts
    3
    Character
    Sealunis Moonlight
    World
    Excalibur
    Main Class
    Scholar Lv 60
    If those changes could help Summoner pets response too that would help a lot, I always have trouble with my contagion skill.
    (1)

  3. #3
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Sealunis View Post
    If those changes could help Summoner pets response too that would help a lot, I always have trouble with my contagion skill.
    Well it might, the problem is if you hit it too early while it is casting, it may not remember you hitting the input for contagion. You hit obay> contagion if you want it fast:
    https://www.youtube.com/watch?v=eHTC...youtu.be&t=104
    (1)

  4. #4
    Player
    Kaonis's Avatar
    Join Date
    Apr 2012
    Posts
    297
    Character
    Vayne Kaonis
    World
    Adamantoise
    Main Class
    Armorer Lv 70
    This game is probably the most clunky feeling game I've ever played, at least of anything that wasn't hosted in the era of 56k. It's one of several reasons I just can't ever play for more than 2-3 months at a time, and sometimes not even that long. It really made me appreciate when I played SWTOR, and that game definitely had it's issues, but clunky combat was not one of them.

    While I'm no tech wizard, I'm assuming this clunky feeling to the game won't change as too much of the underlying engine is based around it. So there's not much incentive to change it unfortunately.
    (3)

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,993
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    For any other Californians or newly reduced ping people...

    I've noticed since the latency drop that the game has even MORE trouble cancelling a spell due to movement or the cancel command. I can move with over a second left in the cast now where I used to get a half-second tops. The time for it to detect that I've come to a halt as to begin casting again seems unchanged, however. Have any of you noticed this as well?

    And, is there any layman-digestible explanation for this?
    (0)

  6. #6
    Player
    Bariaus's Avatar
    Join Date
    May 2015
    Posts
    42
    Character
    Ajora Glabados
    World
    Brynhildr
    Main Class
    Goldsmith Lv 60
    Completely support this thread. Still, being "lawyer of the devil" as we say here:

    You're a company that makes a game. Game sucked. Some guy relaunched the game, but wait! He just could touch some aspects of it, not the really technical core of it (netcode?). Why?: No time on schedule, don't have the human resources that can make that optimization, etc. Anyways, games goes alright. After some time, ping issues pops. "Goddamnit" the head of the game thinks. He also knows that this can't change it because of....reasons. How you, as the head of a game would feel about this? You notice the support from the community about this, but you can't say "we can't do that", even less giving reasons for it, of course. Well: You don't say shit.

    You don't say shit until a bigger head start noticing that the game is loosing people, and of course, money. Bigger head will tell the head of the game to start doing the changes that made people leave. Changes are made.
    (2)

  7. #7
    Player
    Hamada's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    793
    Character
    Aya Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 74
    Quote Originally Posted by Sousoulsu View Post
    TL;DR: If more actions in the game functioned like Mudras, where the Client is trusted without requiring a response from the server, much of FFXIV's clunky action execution problems would evaporate. That'swhat I think, anyway.
    What do you think about FFXIV's overall responsiveness, relating to Ping and in general?

    ___________________________________________________

    After the server move, there are a lot of players who have much worse Ping than before; and many who have much better. That's to be expected.
    But the server move basically makes it such that almost every player understands the effect an increase from 70 to 150ms can be to FFXIV.

    I think r/Anidamo on Reddit summarised the underlying issue with FFXIV's ping-reliant responsiveness:



    The way the Client and Server communicate is (presumably, based on watching traffic via Network Monitoring programs) seems to favor waiting on the server before allowing the Client to proceed. This is quite frankly woefully inefficient and sluggish for a game that came out post-2010.

    Legacy players will remember that a lot of the reasons why 1.0 felt so clunky to play was because every single action, including menu actions, would require a response from the server before executing that action. It does appear the same issue is at play, but to a lesser, though still noticable degree.

    The following are also affected by FFXIV's tendency to wait on the server for input:
    ___________________________________________________

    >Moving targets being more difficult to hit, as melee abilities start then stop if you aren't inside of the target

    >Buffs/Debuffs need a tick to apply, or the next GCD used after them will not benefit from them unless you wait a moment (best exemplified with using Bio then Fester or Bane)

    ___________________________________________________

    Now, my question is:
    What do you think? Is FFXIV responsiveness about right? Is it sluggish, compared to other MMOs? Do you like that there is an activation-delay between a GCD and an oGCD being available?
    I've seen people fall into one of three camps:
    -They think XIV is a clunky MMO
    -They think XIV is fine as it is
    -They don't notice the sluggishness I an many other players talk about

    I'm wondering how many people really think of this as a problem, and if so, how interested they would be in the game being overall more responsive.
    important thread where the post got merged in this thread.
    (0)

  8. #8
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Honestly speaking unless you're a progression raider that provides top percentile numbers, it's not a big deal and it's not going to ruin the game for you.
    (3)

  9. #9
    Player
    DRHaymaker's Avatar
    Join Date
    May 2017
    Posts
    71
    Character
    Hoosa Gudboi
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by LunarEmerald View Post
    Honestly speaking unless you're a progression raider that provides top percentile numbers, it's not a big deal and it's not going to ruin the game for you.
    That's not a good argument at all. You don't need to have the game to be unplayable for your experience to be soured, and you don't need to be in the top percentile to have a valid point or opinion. The game is accessible to people with multiple interests, but certain changes should only be a big deal to a smaller % of a small %? That's not smart on any level.
    (4)
    Last edited by DRHaymaker; 05-18-2017 at 09:48 AM.

  10. #10
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by DRHaymaker View Post
    That's not a good argument at all. You don't need to have the game to be unplayable for your experience to be soured, and you don't need to be in the top percentile to have a valid point or opinion. The game is accessible to people with multiple interests, but certain changes should only be a big deal to a smaller % of a small %? That's not smart on a business level, which it's reasonable to say that was the basis of the location of the datacenter.

    The point is that people are drama queens. You'll just have to adjust your rotation to match your new ping. In 30 days, you'll have to readjust your rotation anyway due to the new SB abilities/changes.
    (3)

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