Quote Originally Posted by Jinko View Post
Being forced to download an addon is a little bit (reads a lot) different than spending hours leveling a class you have no interest in.
It's still a player mentality, not one mandated by the game design.

SE could make changes to Sentinel or some other requirement, and it would simply make way for the same people who deemed Sentinel to be "a must" to declare something else as such.

There's nothing SE can do to change the way people think. And, in MMORPGs unfortunately, the people who seem to be the "most influential" are always thinking in terms of having one way to do everything, deeming that one way to be the right way. And everyone else is expected to follow suit.

The example I gave in my last post - of my friend completing all those missions in XI - was an example of how he didn't require the jobs/builds that the "elite" said he did. He and his group just needed to see what jobs they had, what setups they could use and what strategies they could form to make it work. And they made it work... through CoP when it was still at its hardest, no less.

Requiring certain jobs/classes to be a certain level for certain skills, requiring certain add-ons, requiring certain gear, and so on... those are all product of players who are trying to make the game as predictable and color-by-numbers as possible.

SE can't change how people approach their game, though I know people love to blame SE (or any developer) for "making it necessary". No they don't. The players make it necessary. It's simply easier to blame someone/something else than it is to accept responsibility for their own decisions or inadequacies.

Only the players can change that behavior.

You can do as my friend did in my example, give all those "elites" and their rules the finger, form your own group and develop strategies to take on the content as you prefer, without requiring all that.