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  1. #1
    Player

    Join Date
    Jul 2014
    Posts
    25
    Quote Originally Posted by xJimmehx View Post
    I didnt study networking in college. o.o I dont know the difference between higher ping and more packet loss.
    Apologies thought you were being sarcastic. Ping is the time it takes for you to send and receive a small packet of data to the server/host, packet loss is how much of that data never actually makes it. So the system has to resend it again.

    Higher ping does hurt but with an increase of 50 ms, its splittin hairs over having to resend 30%+ of what your trying to send in the first place.
    (6)

  2. #2
    Player
    xJimmehx's Avatar
    Join Date
    Jun 2015
    Location
    Ul'Dah - 1.0, Limsa - 2.0
    Posts
    534
    Character
    Leon Manderville
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Lokryn View Post
    ...
    No worries.

    -------------------

    Thanks all for the responses. I probably wouldnt play this game anymore if the dodging got harder.. lol I had a lot of issues in the past with things like titan before i had a decent isp, im not doing that again..xD
    Ive personally never seen any actions fail though. not even cleric stance.. I just have occasional trouble dodging some of the faster aoes. I hope this fixes that..
    (1)
    Last edited by xJimmehx; 05-16-2017 at 08:38 PM.

  3. #3
    Player

    Join Date
    Jul 2014
    Posts
    25
    Quote Originally Posted by xJimmehx View Post
    No worries.

    -------------------

    Thanks all for the responses. I probably wouldnt play this game anymore if the dodging got harder.. lol I had a lot of issues in the past with things like titan before i had a decent isp, im not doing that again..xD
    Ive personally never seen any actions fail though. not even cleric stance.. I just have occasional trouble dodging some of the faster aoes. I hope this fixes that..
    You wont see actions fail. Your system will resend over and over until it completes. This creates a sort of artifical lag that makes people seem like they are moving but then snap somewhere else. It can also result in what appears like rapid fire when data is resent over and over causing a sort of backlog of events till the system finally completes the send/receive.
    (7)
    Last edited by Lokryn; 05-16-2017 at 08:45 PM.

  4. #4
    Player
    xJimmehx's Avatar
    Join Date
    Jun 2015
    Location
    Ul'Dah - 1.0, Limsa - 2.0
    Posts
    534
    Character
    Leon Manderville
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Lokryn View Post
    ...
    oh ok. Ive seen that. Thanks for explaining.
    (1)