1. These are all done by every other role in addition to making use of every GCD. Looking around to see what you should be doing next is not throughput. This should be done between GCDs...
2. "Specifically apportioned compositions" = parties that have a specific ratio of roles. What you've suggested would seem to entail that should any group fail to meet the 1:2:1 ratio, then the design of any and all content should punish them immensely. Yet, I cannot imagine how that would be doable without simply punishing the lowest denominator of player long before punishing specific compositions, unless, again, simultaneous output for non-DPS roles (mitigation+dps and restoration+dps) is crippled AND DPS and non-DPS needs both made constant. And I'm certainly not convinced that would make the game more interesting.
3. How does that in any way make the game more interesting, is what I wonder. It's precisely BECAUSE tanks and healers both have means of more direct throughput that they are capable of working off each other in interesting ways. Remove those and there is no choice, no variation. Mitigation becomes DPS; DPS becomes mitigation; caution can become speed; and recklessness can achieve safety. The fluidity of any two extremes via two means of output is what most allows for every role (though DPS to a lesser degree, perhaps) to take an active part in strategy. It allows for variation, risk, and reward.
Admittedly, tuning is less than ideal in much of FFXIV, often too greatly babying poor players to the point that good players' role-alignment feels awkward, but to hamper any meaningful form of variance or reward for increased output (be that by gear, skill, or risk) may as well be a cardinal sin in gaming. It has certainly bled the raid scene in WoW: Legion, and their means of restricting gameplay (more alike to original T7 or T7S in that the fights themselves didn't allow for anyone to go to into that next stage of phase-pushing) was far less insulting than any "full trinity".



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If it were my choice I'd be focusing entirely on the healing and taking along 5 DPS instead, that doesn't work during progression though so I just find the best DPS SCH I can and go with that. There's my compromise.



