I am convinced people on average to the minimum effort required to do stuff. Maybe they are a good player in salvage to get the gear they got but come dun I cringe at the novice mistakes and lack of effort in rotations in expert. It is not funny to see i270 to be out dps by a i235 dps or a healer in AoE situations. So all these ideas of skill checks to make people better does not work. It needs to scalemore linearly then it does now for it to work, but that idea in ffxiv, does not exist currently. I do not know if they where carried in Savage, or if they are simply putting no effort in causal content, but it is annoying to see at the least and makes the feel the gear went to waste.
The containment bay P1T6 my 2 friends saw today really makes me wonder about the general skill level of players. So my friend on whm takes hate before one of the phase shift of adds (this is normal mode mind you with a tank with 270 weapon and the other 275, all she really checked for seeing this) She used shroud of saints purely because of the hate issues and said so in chat that she used it for hate issues and now is not free to use it when needs mp. So during the add phase they kill them, she had some hate on the adds during that too, rotating from dps and healing. When Sophia reappeared but still was phased out she noticed the red circle meaning she had rank A hate again and shroud was down. She said in party, I have rank A hate, and she tanked it for like 30 seconds before dying to hate no provoke, then after she died, she had to watch the other whm, despite shrouding when able, have very high rank 2 hate, very close to overtaking the tanks.
So with all the warnings... why is it so hard for a tank to use PROVOKE???????!!!!!
Then after that, in expert, my friend was going oom because a brd was doing very sub par dps and was trying her best to make up for the DPS loss and asking for ballad because they where not doing much. So much carry, no coms, lol.
Then another situation that a friend shown me off tweeter, a WHM did not have medica set on their hot bar and used cure II 9 times, guessing they left the party due to wipes because of the clueless WHM in containment bay S1T7 Extreme
Now do you understand why the Dev team does not factor healer DPS? It has nothing to do with "Dev team did not intend for healers DPS in DFs" it has more to do with, if they did factor DPS in DFs, it would make the game too hard for most people, esp when people can't even hit PROVOKE!!!!!!!!!! in a DF with TWO tanks in it, well, really none, since my WHM friend did more tanking then the 2 tanks.
I do not mind people have a hard time with it because they are new and not sure how people take damage, and not sure when the down time is. My issue with people is those that go "Dev team did not intend healers to DPS so I am only going to heal" That is just pure lazy and drawing conclusions that is based on fallacy.
They took out cleric stance out of PvP because they do not know how to balance PvP !!!!!! So it was the easy way out of dealing with mass holy problem instead of actually trying to balance things. (Hint, most of our PvE abilities is not suited for PvP)
These are not good arguments for why healers should not have to DPS,, if that is the case, I do not want Tanks to be OP in DPS as well.
Also going with the post below, can you explain why it is the healers job to carry someone (spamming heals on a lazy/pure dps tank, or making up DPS of low skilled DPS? I am not talking about helping a little, I am talking about having literally double of a DPS as a healer where the DPS is in i270 gear.)