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  1. #10
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Taika View Post
    Please don't try to put words in my mouth. Yoshida isn't lying, he's saying they're not considering healer DPS while tuning this content. But he's also saying the calculations are based on higher item level than what players have available when the content is added in the game. So if the players would play following that intention, they would not even try to beat the content when it's released. Hence, it doesn't make any sense to use this as an argument.
    Actually, Yoshida pointed out that it was attuned for the current ilevel of the gear. If Sophia EX drops and the current ilevel is i380, the fight is tuned to i380. You might need healer and tank DPS for minimum ilevel, which he even mentioned.

    Quote Originally Posted by Taika View Post
    Look for parses from world first groups. I checked the A11S a while ago (it's available on YouTube) and they didn't have what it takes without healer DPS (A9S and A10S might be a different story - haven't checked - but they're exceptions to the general difficulty level anyway). And these are the best groups in the whole world. Not to mention how unfair it would be to actually expect your DPS and tank members to play at that level while saying it's completely fine for healers to leave a vital part of their toolkit out.
    As it as been pointed out before, by Yoshida and the other members of the team, world first groups are exceptional players that push to clear content ASAP and are by no means the majority of players. This includes pushing and clearing content before intended gear. You're saying the world first had to have their healers DPS to complete the content without waiting for increased gear (this is where I point to minimum ilevel requirement healer DPS might be required quote from Yoshida). World first parties are also actually learning the fight and there are far more things going on than simply 'how much DPS can you do?'

    A11S is a weird fight to judge by as it's a mistake-punishing fight. Mistakes mean tower die quicker and drastically shorten how much time you have to kill the boss before the stage breaks.

    Example: World First A12S clear was killed 2 minutes ahead of the enrage timer. (11:36 second kill- enrage is 13:30)
    (1)
    Last edited by JunseiKei; 05-16-2017 at 01:01 AM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.