Im playing bard now since 2.0, I did not change my main and still wont change in stormblood. I do not see the mobility as a failure for this class. I see skills of the bard as a failure. Looking to Machinist; the cast bar works totally fine aslong you can keep some procs and prepare for movement. While I had to get used for the Minuet in beginning of HW, I got more confident with the moving when the cast is about to finish (+0,5s does not cancel casts).
- Looking deeper to the skills, Bloodletter (+Rain of Death) has to be reworked. It is really annoying to see them resetting cause of our dot crits and you cant use a single one cause you are casting and meanwhile its reseting twice even.
- Then AoE rotation; while Machinist and Bard have the same AoE-Type(radius), Machinist deals WAY more damage AoE-wise. While Machinist has Spreadshot (130TP, 100 potency)&Grenado Shot (160TP, 120 potency) + every ammunation giving another +20 potency to any gcd skill + the AoE Turret!! (60 potency, effect with Hypercharge 120), the Bard has his Rain of Death with a 15s CD (100 potency) + Quick Nock & Wide Volley (140&160TP, both 110 potency). Looks unfair to me.
- Also Feint. I have a feeling that this skill was not supposed to be in anyway useful to bard and his rotation. While we profit from it for movement, double ogcd's and weaving Empyreal Arrow, it kills our TP drastically. I would be happy to get rid of this skill in exchange for something else for mobility etc.
- Last but not least, songs. Playing them takes up again 2,50s, which results in dps loss. Many even dont use them, many still think Requiem lowers our dps by 10% like mana/tp song. While Machinist just uses his "joystick" and needs 1 click, the bard has to cast. While I do like the cast animation of songs and would not want them to change it drastically, I would enjoy to see some other animation - like music notes flying around or being as an active&staying buff animation rather than the long cast bar.


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