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  1. #11
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ama_Hamada View Post
    No it does not address what I am talking about. Now please answer my questions?

    it is a trend apparently.
    Then please clarify where it doesnt answer the question, since I am apparently too dumb to understand on my own. Thanks!

    Quote Originally Posted by Ama_Hamada View Post
    Yes it was clear, you just want to change things around because you like to be negative and attack people by putting words in their mouths.

    For the last part it is clear you are not understanding, If you gather 99 items per 10 mins, slow that down to 99 items per hour, when you do this, this means you should require less per synth so like 2 sands for a nugget, not 5, and get around the 99 x 8 bloat, this is not very hard. It is basically the same item gain to result ratio, just removing bloat of item inflation. If you where not a negative person you would simply ask for clarification what you do not understand, not trying to attack people by putting words in their mouth.

    You cannot change everything going to 1.0 to 2.0 while keeping one the same (cul) that creates refutations on that craft and craft imbalance of people willing to do it just because of item bloat issues.

    How does slowing down how much you gather in a time frame make it require less per synth? One does not correlate to the other. It would just take longer to gather the amount needed in order to do that one synth. And currently, it does take about an hour to gain a stack of something. They would have to adjust both, but they could just reduce the amount needed, and not reduce the amount you gather.

    I don't understand what changed between 1.0 and 2.0 other than them removing the need to make parts for equipment. Nothing changed for CUL because you didn't have to filet a fish or core an apple before using them in a synth.

    Quote Originally Posted by Ama_Hamada View Post
    Lets say a miner gains 99 sands per hour, this means it makes ... ( round to 100 for simple) 20 nuggets per hour. So if this miner mines for 4 hours, they got 4 spots of bloat, to make 80 nuggets.

    Lets change it so you gain 25 sands an hour, more like 1.0 pace of gathering (more exp per hit, less item gain per hit, slower item gain) IN 4 HOURS YOU only GAIN one stack, not 4. So because of this you should make nuggets only take 2 sands now. now it is 50 nuggets, not 100, so the ingots those go into take less nuggets and so on.

    Also wrong they took items out because the ps3 couldn't handle it, lamo (all the items 1.0 had)
    Umm, how does ps3 have anything to do with them taking out synth recipes?

    And how would they make gathering slower? 1 or 2 hits per node? Get rid of node or gathering skill buffs to amount gathered? That would make things incredibly tedious. They could just make things require less mats without slowing down gathering, I don't see why one requires the other.
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    Last edited by Valkyrie_Lenneth; 05-15-2017 at 06:40 AM.