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  1. #251
    Player
    Valkyrie_Lenneth's Avatar
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    Limsa Lominsa
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    Lynne Asteria
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    Jenova
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    Viper Lv 100
    Quote Originally Posted by Ama_Hamada View Post
    So the person talking about how 2 retainers is enough does not craft or gather, swell. I suppose having the same glam for all your tanks is acceptable too? With this being the case I do not think you have one making posts like this:
    Quote Originally Posted by Valkyrie_Lenneth View Post
    A lot of her requests dont make much sense. You only need 1 grade of dark matter. Dumbing down crafting would make a lot of crafters i know quit. Hell, i remember when a lot of 1.0 crafters were pissed that it got dumbed down from having to make the pieces of clothing befote the item. She says you need all of the available retainers, yet i can live with 2 and be 100% comfortable with 4, and one of those is full of housing stuff becquse i haven't been able to acquire one yet. It seems to me like there is just a lot of poor inventory management going on.

    The only thing she says that has merit is the glamour log, but thats been mentioned before, so its not new, and the beast tribe tokens.

    also I find it funny how my reply to it went on deaf ears.
    Because you ignored half my post, you also focus on only one aspect of what I say, and ignore the other bits. You complain about others being negative, but when anyone disagrees with you they are wrong.

    I'm perfectly fine with all my tanks having the same glamour, and like I said, the glamour log and beast tokens were the only things I agreed with, maybe you should have read my reply.

    I said I don't craft much, not at all. All of my crafters are 60 thank you. I just gather what I need when I need it, as do my crafter friends.


    Quote Originally Posted by Ama_Hamada View Post
    It is not "dumbing down" or are you talking about the CuL comment? that is just a leftover that did not get fixed from 1.0, all crafting was like CuL in 1.0 and clearly no one quit when it was "dumbed down" to 2.0. Where are the people quitting the game because 1.0 got dumbed down taking out the +2 and +3 items out? Also no one is going to miss an ore that no one uses where all types sell for 100 gil or less. Those ores is just imaginary fluff to think you got choices for your gathering.

    Also that list does not mean change all this, but things to think about to fix our item bloat. It also does not matter if it has been talked about before, it is time to bring it up again when they think people will be happy over +10 per Amory slot and +40 inventory. This gives us useless more space for belts and not enough slots for the left, given if you want to glam all the jobs differently and PvP.

    The retainer system is from 1.0, cul is still on 1.0, why have 2.0+ if they are not going to upgrade everything? a lot of stuff no longer fits in the game that did in 1.0. If I need to RENT inventory space because i need save all these currencies to buy something 2/3/4 and at one point, 7 weeks from now, it better be cheaper and more convenient to use then we got now.
    I was actually talking about the sleeves, chain, and such that existed in 1.0, not mat quality. You know, actual bits of crafting, and not just throw items together and get something finished.

    You also asked them to REDUCE gathering yields for some reason, not sure why. That would make things more tedious. the patch numbers are simply release versions, it doesn't mean everything gets upgraded lol. I don't know how you could possibly need a retainer for currencies.

    Also, how is 10 per armory slot and 40 inventory slots "useless." That's quite a bit of extra space.
    (0)
    Last edited by Valkyrie_Lenneth; 05-15-2017 at 06:04 AM.

  2. #252
    Player
    Ama_Hamada's Avatar
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    Ama Hamada
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    Quote Originally Posted by Valkyrie_Lenneth View Post
    Because you ignored half my post, you also focus on only one aspect of what I say, and ignore the other bits. You complain about others being negative, but when anyone disagrees with you they are wrong.
    I am so sick of being accused of this, You can disagree all you want but do so just to be negative and have no reasoning, and I will call out on it. You did not reply to what I say, you claim "I guess we can just make every craft require "basic crafting materials x1" then, and get rid of gathering classes since that adds un-needed bloat to the game." When you talk like this, it is just being negative and attacking me in a passive way, and this is not the first time you did this to me. I was not ignoring you, the only ignoring is what you are doing.

    So lets try actually reading my post and try again?
    (4)

  3. #253
    Player
    Valkyrie_Lenneth's Avatar
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    Lynne Asteria
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    Quote Originally Posted by Ama_Hamada View Post
    I am so sick of being accused of this, You can disagree all you want but do so just to be negative and have no reasoning, and I will call out on it. You did not reply to what I say, you claim "I guess we can just make every craft require "basic crafting materials x1" then, and get rid of gathering classes since that adds un-needed bloat to the game." When you talk like this, it is just being negative and attacking me in a passive way, and this is not the first time you did this to me. I was not ignoring you, the only ignoring is what you are doing.

    So lets try actually reading my post and try again?
    Why did you ask if i was ok having my tanks have the same glamour, when, in the post you quoted, i said the glamour log was a good idea? that had nothing to do with what i said at all. You did the same exact thing you are mad at me about.

    Also, I was replying not to you, but to moonlite about the crafting going to 1x item per synth, unless you are claiming to be that person now? that was a direct response to them.
    (1)

  4. #254
    Player
    Ama_Hamada's Avatar
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    Ama Hamada
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    Arcanist Lv 80
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Why did you ask if i was ok having my tanks have the same glamour, when, in the post you quoted, i said the glamour log was a good idea? that had nothing to do with what i said at all.
    You did not reply to this at all:
    Quote Originally Posted by Ama_Hamada View Post
    It is not "dumbing down" or are you talking about the CuL comment? that is just a leftover that did not get fixed from 1.0, all crafting was like CuL in 1.0 and clearly noone quit when it was "dumbed down" to 2.0. Where are the people quitting the game because 1.0 got dumbed down taking out the +2 and +3 items out? Also no one is going to miss an ore that no one uses where all types sell for 100 gil or less. Those ores is just imaginary fluff to think you got choices for your gathering.

    Also that list does not mean change all this, but things to think about to fix our item bloat. It also does not matter if it has been talked about before, it is time to bring it up again when they think people will be happy over +10 per Amory slot and +40 inventory. This gives us useless more space for belts and not enough slots for the left, given if you want to glam all the jobs differently and PvP.

    The retainer system is from 1.0, cul is still on 1.0, why have 2.0+ if they are not going to upgrade everything? a lot of stuff no longer fits in the game that did in 1.0. If I need to RENT inventory space because i need save all these currencies to buy something 2/3/4 and at one point, 7 weeks from now, it better be cheaper and more convenient to use then we got now.
    3rd time is a charm I guess, guess it is hard to explain I need cleartiy I guess.
    (0)
    Last edited by Ama_Hamada; 05-15-2017 at 06:11 AM.

  5. #255
    Player
    Valkyrie_Lenneth's Avatar
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    Lynne Asteria
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    Jenova
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    Viper Lv 100
    Quote Originally Posted by Ama_Hamada View Post
    You did not reply to this at all:

    3rd time is a charm I guess, guess it is hard to explain I need cleartiy I guess.
    Well, if you scroll up a bit, you will see that I did in fact reply to that.

    Quote Originally Posted by Valkyrie_Lenneth View Post
    I was actually talking about the sleeves, chain, and such that existed in 1.0, not mat quality. You know, actual bits of crafting, and not just throw items together and get something finished.

    You also asked them to REDUCE gathering yields for some reason, not sure why. That would make things more tedious. the patch numbers are simply release versions, it doesn't mean everything gets upgraded lol. I don't know how you could possibly need a retainer for currencies.

    Also, how is 10 per armory slot and 40 inventory slots "useless." That's quite a bit of extra space.
    (0)

  6. #256
    Player
    Nezerius's Avatar
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    Gridania
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    Rintha Elenah
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    Balmung
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    Lancer Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Oh, I don't really care for grinds that much. I don't craft or gather much for that very reason, but I think making the synths only require effort during the synth itself is rather silly. What's the point of gatherers then, or why bother adding new nodes at all, or recipes.

    Though it doesn't look like you craft at all, some I'm not sure where your knowledge on that aspect comes from.
    You're missing the point of the person you're quoting. Moonlite is talking about a clear line between 1-50, 51-60, and 61-70 crafting. This doesn't mean "don't add new mats", it means "limit the recipe's mats to the level range it's part of".

    For example, when looking at the 51-55 page for WVR recipes:
    • Rainbow Cloth and Rainbow Thread require 1 Dew Thread (lvl 23 recipe) and 2 Cotton Bolls (lvl 14 BTN) respectively.
    • Ramie Cloth and Ramie Thread require 1 Linen Yarn (lvl 32 recipe) and 2 Flax (lvl 31 BTN) respectively.
    • The Rainbow Chests require 1 Electrum Ingot (lvl 42 GSM recipe), one of them also requires 1 Spinel (lvl 41 GSM recipe)

    These low level mats really don't add any complexity to that level of crafts. Something like Rainbow Thread could easily just have the Rainbow Cotton Bolls as materials, and the only difference it'd make is that I wouldn't have to go up to a vendor to buy some Cotton Bolls.
    (4)

  7. #257
    Player
    Valkyrie_Lenneth's Avatar
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    Quote Originally Posted by Nezerius View Post
    You're missing the point of the person you're quoting. Moonlite is talking about a clear line between 1-50, 51-60, and 61-70 crafting. This doesn't mean "don't add new mats", it means "limit the recipe's mats to the level range it's part of".

    For example, when looking at the 51-55 page for WVR recipes:
    Rainbow Cloth and Rainbow Thread require 1 Dew Thread (lvl 23 recipe) and 2 Cotton Bolls (lvl 14 BTN) respectively.
    Ramie Cloth and Ramie Thread require 1 Linen Yarn (lvl 32 recipe) and 2 Flax (lvl 31 BTN) respectively.
    The Rainbow Chests require 1 Electrum Ingot (lvl 42 GSM recipe), one of them also requires 1 Spinel (lvl 41 GSM recipe)

    These low level mats really don't add any complexity to that level of crafts. Something like Rainbow Thread could easily just have the Rainbow Cotton Bolls as materials, and the only difference it'd make is that I wouldn't have to go up to a vendor to buy some Cotton Bolls.
    Well it makes sense when you say it that way. And yes, I would agree with that. Moonlite wasn't very clear, and Ama's post made it sound like she wanted to remove most of the required materials per synth. I'm down for removing synths for a synth for a synth, because that is convoluted, but I think the amount of items required for a craft itself should stay the same.
    (3)
    Last edited by Valkyrie_Lenneth; 05-15-2017 at 06:17 AM.

  8. #258
    Player
    Ama_Hamada's Avatar
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    Ama Hamada
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    Quote Originally Posted by Valkyrie_Lenneth View Post
    Well, if you scroll up a bit, you will see that I did in fact reply to that.
    No it does not address what I am talking about. Now please answer my questions?
    Quote Originally Posted by Nezerius View Post
    You're missing the point of the person you're quoting..
    it is a trend apparently.

    Quote Originally Posted by Valkyrie_Lenneth View Post
    Well it makes sense when you say it that way. And yes, I would agree with that. Moonlite wasn't very clear, and Ama's post made it sound like she wanted to remove most of the required materials per synth. I'm down for removing synths for a synth for a synth, because that is convoluted, but I think the amount of items required for a craft itself should stay the same.
    Yes it was clear, you just want to change things around because you like to be negative and attack people by putting words in their mouths.

    For the last part it is clear you are not understanding, If you gather 99 items per 10 mins, slow that down to 99 items per hour, when you do this, this means you should require less per synth so like 2 sands for a nugget, not 5, and get around the 99 x 8 bloat, this is not very hard. It is basically the same item gain to result ratio, just removing bloat of item inflation. If you where not a negative person you would simply ask for clarification what you do not understand, not trying to attack people by putting words in their mouth.

    You cannot change everything going to 1.0 to 2.0 while keeping one the same (cul) that creates refutations on that craft and craft imbalance of people willing to do it just because of item bloat issues.

    Quote Originally Posted by Valkyrie_Lenneth View Post
    Then please clarify where it doesnt answer the question, since I am apparently too dumb to understand on my own. Thanks!




    How does slowing down how much you gather in a time frame make it require less per synth? One does not correlate to the other. It would just take longer to gather the amount needed in order to do that one synth. And currently, it does take about an hour to gain a stack of something.
    Lets say a miner gains 99 sands per hour, this means it makes ... ( round to 100 for simple) 20 nuggets per hour. So if this miner mines for 4 hours, they got 4 spots of bloat, to make 80 nuggets.

    Lets change it so you gain 25 sands an hour, more like 1.0 pace of gathering (more exp per hit, less item gain per hit, slower item gain) IN 4 HOURS YOU only GAIN one stack, not 4. So because of this you should make nuggets only take 2 sands now. now it is 50 nuggets, not 100, so the ingots those go into take less nuggets and so on.

    Also wrong they took items out because the ps3 couldn't handle it, lamo (all the items 1.0 had) CuL was like 1.0 back then for every craft, even now you need 6 items at times where 2 or 3 are made from 6 other items, and I think that one bread.. forget what it is has 3 stages of this.
    (0)
    Last edited by Ama_Hamada; 05-15-2017 at 08:11 AM.

  9. #259
    Player
    Valkyrie_Lenneth's Avatar
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    Lynne Asteria
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    Viper Lv 100
    Quote Originally Posted by Ama_Hamada View Post
    No it does not address what I am talking about. Now please answer my questions?

    it is a trend apparently.
    Then please clarify where it doesnt answer the question, since I am apparently too dumb to understand on my own. Thanks!

    Quote Originally Posted by Ama_Hamada View Post
    Yes it was clear, you just want to change things around because you like to be negative and attack people by putting words in their mouths.

    For the last part it is clear you are not understanding, If you gather 99 items per 10 mins, slow that down to 99 items per hour, when you do this, this means you should require less per synth so like 2 sands for a nugget, not 5, and get around the 99 x 8 bloat, this is not very hard. It is basically the same item gain to result ratio, just removing bloat of item inflation. If you where not a negative person you would simply ask for clarification what you do not understand, not trying to attack people by putting words in their mouth.

    You cannot change everything going to 1.0 to 2.0 while keeping one the same (cul) that creates refutations on that craft and craft imbalance of people willing to do it just because of item bloat issues.

    How does slowing down how much you gather in a time frame make it require less per synth? One does not correlate to the other. It would just take longer to gather the amount needed in order to do that one synth. And currently, it does take about an hour to gain a stack of something. They would have to adjust both, but they could just reduce the amount needed, and not reduce the amount you gather.

    I don't understand what changed between 1.0 and 2.0 other than them removing the need to make parts for equipment. Nothing changed for CUL because you didn't have to filet a fish or core an apple before using them in a synth.

    Quote Originally Posted by Ama_Hamada View Post
    Lets say a miner gains 99 sands per hour, this means it makes ... ( round to 100 for simple) 20 nuggets per hour. So if this miner mines for 4 hours, they got 4 spots of bloat, to make 80 nuggets.

    Lets change it so you gain 25 sands an hour, more like 1.0 pace of gathering (more exp per hit, less item gain per hit, slower item gain) IN 4 HOURS YOU only GAIN one stack, not 4. So because of this you should make nuggets only take 2 sands now. now it is 50 nuggets, not 100, so the ingots those go into take less nuggets and so on.

    Also wrong they took items out because the ps3 couldn't handle it, lamo (all the items 1.0 had)
    Umm, how does ps3 have anything to do with them taking out synth recipes?

    And how would they make gathering slower? 1 or 2 hits per node? Get rid of node or gathering skill buffs to amount gathered? That would make things incredibly tedious. They could just make things require less mats without slowing down gathering, I don't see why one requires the other.
    (0)
    Last edited by Valkyrie_Lenneth; 05-15-2017 at 06:40 AM.

  10. #260
    Player
    Ama_Hamada's Avatar
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    Ama Hamada
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    Balmung
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    Quote Originally Posted by Valkyrie_Lenneth View Post
    And how would they make gathering slower? 1 or 2 hits per node? Get rid of node or gathering skill buffs to amount gathered? That would make things incredibly tedious. They could just make things require less mats without slowing down gathering, I don't see why one requires the other.
    For PS3, they had to remove items and shrink space so it could be playable. From what I was told, part of the reason 1.0 was never for PS3

    One requires the other because then you will have a flooded market board with unused items, like those obsidian ores.... They are just taking space on the market board doing nothing being sold for 5-80 gil each ( all types) because hardly nothing uses them. When you have a gathering gain you need to consume them at a reasonable rate otherwise you get flooding. This is likely why they increased the material costs compared to 2.0.

    As for how do it, I said how do it, return gathering to 1.0, you want tedious? that is the system now. You take longer to get an item, but more exp in return, so you do not have item bloat like you do now.

    That or just make stacks of 999, again not everything on the list is one thing, but giving different ideas. I do not know what it is easier for them to do, but that issue needs some kind of addressing.
    (0)

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