


Makes sense, since the servers will be down. Keeps the hype train going.Wrong Monday ¯\_(ツ)_/¯
No one here really knows, we can only make educated guesses. Wait for the 22nd.
Last edited by Zigabar; 05-12-2017 at 11:36 PM.
A mentor stole my house, slapped me across the face, and raised my ping from 15 to 30. Literally unplayable.
#GetSelliBack2016



A mentor stole my house, slapped me across the face, and raised my ping from 15 to 30. Literally unplayable.
#GetSelliBack2016


They will not be taking out mob AoEs and markers. This is a staple part of combat and would require them to rework every mob in the game, including overworld trash mobs. The likely changes you will see are:
1) Streamlining of action combos
2) Rework of cross job skills (we already know know this is becoming role skills, just not the fine details)
3) Removal/reworking of underutilized skills (once more we know this is happening, just not the details)
4) Changes in damage calculations based on stats, potency and weapon damage, likely minor tweaks
5) Refinement of action animations including animation locks
Beyond those, I wouldn't expect much else.
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE


Wouldn't read too much into this one. They had to 'adjust damage calculations, etc' in HW expansion too.
Amounted to little more than tuning the scaling curves of stats to accommodate the new max lvl & ilvl. They have to tweak the pipe-work to keep the stats to yielding what they currently do.
Will have to do that again no doubt.
Last edited by Xenosan; 05-13-2017 at 04:40 AM.


Well, I did qualify that with "minor tweaks". You might see a slide of a couple DPS up or down, but I doubt it would be ultimately noticeable without hard data crunching. Still, it qualifies as a battle system adjustment so I included it anyway.Wouldn't read too much into this one. They had to 'adjust damage calculations, etc' in HW expansion too.
Amounted to little more than tuning the scaling curves of stats to accommodate the new max lvl & ilvl. They have to tweak the pipe-work to keep the stats to yielding what they currently do.
Will have to do that again no doubt.
The sum of all hunt arguments over early pullers: http://goo.gl/IFT9IE
^ This seemed mostly to be de-tunings for the stats over the increased level cap to ensure that haste, etc., didn't start the new expansion high already (or therefore end the expansion at ridiculous levels). Heck, the changes to how Crit works that came with HW can also be seen as a slight Monk/DRG buff and a noticeable Bard nerf.Wouldn't read too much into this one. They had to 'adjust damage calculations, etc' in HW expansion too.
Amounted to little more than tuning the scaling curves of stats to accommodate the new max lvl & ilvl. They have to tweak the pipe-work to keep the stats to yielding what they currently do.
Will have to do that again no doubt.
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