They are changing the system to appease the 1 job only people and the people who will eventually buy level potions when those become a thing. Oh and yea to make it more streamlined that too.
They are changing the system to appease the 1 job only people and the people who will eventually buy level potions when those become a thing. Oh and yea to make it more streamlined that too.
I ran into yet ANOTHER DRK without GLD leveled yesterday. Appeasing can't come fast enough.
This is a little off topic. But just because they make more tools accessible to people like that doesn't mean they'll use them. If they wanted to use Provoke on their DRK they would have gotten it before leveling DRK. But they didn't, which means even if it were available, they wouldn't have used it.
Devs cannot fix players like this, only themselves.
They might not know they need to get it. The game doesn't tell you, you need certain skills. You only learn from people telling you or researching your job. New people coming into the game don't usually do detailed research into jobs. They just pick them up and start playing. Provoke or gld skills are not "needed" for normal questing. Learning this information comes more naturally the longer they play.There are some players that are bad but not knowing to level gld for DRK doesn't automatically make you bad, if you don't know. The game should guide new players a little more in that area. I'm glad they are changing it. If you need a skill for certain jobs, the game needs to tell you about it or give it to you.This is a little off topic. But just because they make more tools accessible to people like that doesn't mean they'll use them. If they wanted to use Provoke on their DRK they would have gotten it before leveling DRK. But they didn't, which means even if it were available, they wouldn't have used it.
Devs cannot fix players like this, only themselves.
I'm really hoping that they err on the side of making cross-class skills more 'visible' via a role-based UI, rather than actually removing the need for players to level different classes.
That said, I suspect they'll go the appeasement route, and just strip out enough depth to make the system idiot-proof. It's been their modus operandi since 2.0 was released.
Not necessarily - case in point, there are white mages that don't use cleric stance, despite it coming free.
However, it increases the likelihood they'll do so, because it suddenly takes a whole lot less effort to get the spell (deterrent 1) and they no longer need to play a class they have no interest in to get it (deterrent 2). As an additional plus side, if the person simply was ignorant of the skills importance, you can fix the issue within the same instance at the cost of a mere 30 seconds skill lockout.
Personally, I'm looking forward to it. It's gonna make alt-characters just a little less of a pain.
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