Quote Originally Posted by Faliandra View Post
how many more times do people need to repeat it to you: What are we supposed to do in group content when theres nothing else to do?


And how do you expect them to change up our options with a bunch of more support skills to use in the meantime without blowing up our skillbars completely?
How about altering the way -existing- spells work with a different stance, allowing the healer to target party members to produce completely different effects? Or Talents doing the same? Imagine if, say, a WHM could use Stone 1-3 to apply a Damage Reduction buff to one or more party members? Aero 1-3 to reduce magical damage? Fluid Aura on the tank - every time they take damage the healer regains some MP. Maybe casting a friendly Holy instantly consumes Heal over Time effects to heal for twice their total healing?

Honestly, there are a lot of ways SE could give healers the opportunity to do more, without bloating the hot bars.