Quote Originally Posted by Vexander View Post
How about altering the way -existing- spells work with a different stance, allowing the healer to target party members to produce completely different effects? Or Talents doing the same? Imagine if, say, a WHM could use Stone 1-3 to apply a Damage Reduction buff to one or more party members? Aero 1-3 to reduce magical damage? Fluid Aura on
i agree with a few t hings you say but I play whm cause I can do damage if i wana buff Ill play astro, Cleric stance the main issue here and to many people assume that jugglin a stance is the only way to have fun as a healer which I think its truely false