You said remove. I said disable. Big difference there as Healers need their DPS spells for solo content. In groups their expected role as per the game is to heal.
As for what healers could do other than DPS, Square would have to add a number of options there. Buffing, Mana Conversation/Restoration skills, etc... The time could be filled in, in a number of ways. The issue remains there are healers who genuinely like DPS'ing and contributing to their group in that tangible way. Like I said in the part of my quote you decided to cut out.
I can't think of a more effective way to really rile the current healer playerbase up.
how many more times do people need to repeat it to you: What are we supposed to do in group content when theres nothing else to do?
And how do you expect them to change up our options with a bunch of more support skills to use in the meantime without blowing up our skillbars completely?
Honestly, all these "career healers" from other games who wont touch ffxiv cos they dont wanna dps, and all these people here crying that they wont touch healers cos they are expected to dps should at least TRY to learn the stance dance. Cos when they master it, they will see how rewarding it feels and how much FUN it can be. Dont tell me you mastered it and "just dont enjoy it" so that you ACTUALLY prefer to go fulltime dps. If you enjoy full-time dps but also like healing,I dont see how you would dislike juggling between heals and dps.
This, btw, is all coming from someone who almost thought she might end up quitting the game when she got to know about the dps expectations.
I didnt wanna dps at all. AT ALL. Until I mastered it. And its tons of fun. You may not learn or master it by the time you hit 60,
it may be a slow transition, but honestly, its very rewarding once you mastered it.
Last edited by Faliandra; 05-10-2017 at 10:59 PM.
This is all opinion while you think or enjoy stance dancing what others are askin for is just the option to dps witout stance dancing. Stance dancing is not what makes healing fun for me dpsing and healing makes it fun to me and if I could have that option witout stance dancing it would be gladly welcomed. The fact that if someones health drops to one inch while im in cleric and I know they are gona die and I have to quickly res is not fun in the slightest at all.
Last edited by bswpayton; 05-10-2017 at 11:13 PM.
How about altering the way -existing- spells work with a different stance, allowing the healer to target party members to produce completely different effects? Or Talents doing the same? Imagine if, say, a WHM could use Stone 1-3 to apply a Damage Reduction buff to one or more party members? Aero 1-3 to reduce magical damage? Fluid Aura on the tank - every time they take damage the healer regains some MP. Maybe casting a friendly Holy instantly consumes Heal over Time effects to heal for twice their total healing?how many more times do people need to repeat it to you: What are we supposed to do in group content when theres nothing else to do?
And how do you expect them to change up our options with a bunch of more support skills to use in the meantime without blowing up our skillbars completely?
Honestly, there are a lot of ways SE could give healers the opportunity to do more, without bloating the hot bars.
i agree with a few t hings you say but I play whm cause I can do damage if i wana buff Ill play astro, Cleric stance the main issue here and to many people assume that jugglin a stance is the only way to have fun as a healer which I think its truely falseHow about altering the way -existing- spells work with a different stance, allowing the healer to target party members to produce completely different effects? Or Talents doing the same? Imagine if, say, a WHM could use Stone 1-3 to apply a Damage Reduction buff to one or more party members? Aero 1-3 to reduce magical damage? Fluid Aura on
I don't disagree, my point was, there are other things one could realistically do other than heal and DPS as a healer, if Square was willing to give healers the tools to make them an option. Personally I wouldn't mind if we had it all. A less Clunky Cleric Stance or replacement (+accuracy instead of +damage, with a talent to give +10% damage baseline), DPS spells, and a stance to make your DPS spells friendly-target with buffs.
It was obvious this was being discussed in the context of group content, and disabling cleric stance in group content doesn't mean anything else but removing it from group content...
People keep saying "they could be doing something else", but without changing healing potency and requirements (which in itself would be problematic with the item level jumps in this game), what kind of a buff system would keep healers busy and interested enough? Since we already have AST that is quite buff focused - while also healing and DPSing.
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