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  1. #1
    Player
    LunaSnowfield's Avatar
    Join Date
    Aug 2014
    Posts
    137
    Character
    Nova Elysium
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Dungeons should remain simple with 3 bosses and quick.

    Wonder why?

    Relic weapons exists.

    People wants to get the item/light/w.e in less than 10 minutes per run.

    Having to deal with complex dungeons that can take around 25-40 minutes please no.
    (1)

  2. #2
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by LunaSnowfield View Post
    People wants to get the item/light/w.e in less than 10 minutes per run.
    I mean, you may as well ask to be able to click on a box with a 10 minute cooldown for your items at that point.

    Nobody wants to actually play content in MMOs anymore...
    (7)

  3. #3
    Player
    LunaSnowfield's Avatar
    Join Date
    Aug 2014
    Posts
    137
    Character
    Nova Elysium
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Naunet View Post
    I mean, you may as well ask to be able to click on a box with a 10 minute cooldown for your items at that point.

    Nobody wants to actually play content in MMOs anymore...

    Because everything that SE throws at us are Japanese Grind fest (Do X x1000000000 times ) or ridiculous RNG.

    When 99% of content is via Grind/RNG there is no place for epic-high content stuff. Plus everything is instanced/locked away from the "real " world map.

    New people can't even watch cut scenes because of it.
    (3)
    Last edited by LunaSnowfield; 05-10-2017 at 12:18 PM.

  4. #4
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by LunaSnowfield View Post
    Because everything that SE throws at us are Japanese Grind fest (Do X x1000000000 times ) or ridiculous RNG.

    When 99% of content is via Grind/RNG there is no place for epic-high content stuff. Plus everything is instanced/locked away from the "real " world map.

    New people can't even watch cut scenes because of it.
    Then suggest a different way of doing it!

    instead of 100 lore for 10 mins or 24 light (or whatever it is) in 3, why not have a dungeon meant to run 30-40 mins that give 400 lore (or the lesser tombstone equivalent) 200 script (or w/e current tome is) with 320 light. These dungeons would be meant to take longer with more exploring.
    (4)

  5. #5
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Ama_Hamada View Post
    instead of 100 lore for 10 mins or 24 light (or whatever it is) in 3, why not have a dungeon meant to run 30-40 mins that give 400 lore (or the lesser tombstone equivalent) 200 script (or w/e current tome is) with 320 light. These dungeons would be meant to take longer with more exploring.
    Precisely this. WildStar had a problem with speedrunning dungeons as well. This was in part due to the medal system for its dungeons placing too great an emphasis on the timer bonus. To fix it, they reworked and improved rewards, reduced the bonus points for the timer, and tied more medal points to completing side tasks. They also reworked how deaths affect the medal system, so players didn't feel cheated out of gold if one person died.

    Quote Originally Posted by loreleidiangelo View Post
    Can't really speak for others here, but if I had the choice of running a challenging non-linear dungeon with reasonably difficult mechanics and mob placement three times a week to cap tomes vs faceroll 20-minute experts six times a week, I'd do it.
    Oh hell yes. I would actually run dungeons if that were the case. As it is, they're so boring that it's agonizing.
    (3)

  6. #6
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by LunaSnowfield View Post
    New people can't even watch cut scenes because of it.
    This issue is born out of the rewarding at the end of the dungeon.
    This could be countered by splitting the "firsttimer" bonus and reward a bit of it everytime after the firsttimer watched the cutscenes and doesn't skip them. In addition they could add a "light" bonus of the lowest grades to it.

    Quote Originally Posted by Ama_Hamada View Post
    Then suggest a different way of doing it!

    instead of 100 lore for 10 mins or 24 light (or whatever tit is) in 3, why not have a dungeon meant to run 30-40 mins that give 400 lore (or the lesser tombstone equivalent) 200 script (or w/e current tome is) with 320 light. These dungeons would be meant to take longer with more exploring.
    They could add optional ways which are rewarding you with additional light and/or tomestones, like spawnable "secret" bosses or special handling of mechanics
    (4)
    Last edited by Legion88; 05-10-2017 at 04:37 PM.