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Thread: Dps que times

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  1. #1
    Player
    Averax's Avatar
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    Mar 2015
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    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Astrus View Post
    So a tank and 3 DPS keeping themselves alive? Or a healer and 3 DPS with one of the DPS tanking?
    I don't really see this working out for Light Party content, which is likely going to be the majority of "problematic" queues given that there's going to be two shiny new DPS classes to level through the SB story before people get to the Full Party content.

    For Full Parties this might work but then I already see PF groups taking an additional DPS for content that can be healed or tanked solo so the only thing this would really effect is DF matchmaking.

    Unless we see our parties getting expanded I think it highly unlikely they'd change the matchmaking.
    No...

    A a party with 5 slots. 1 tank, 1 healer, 3 dps.

    This is what most other games have, and it wouldn't require all that much re-balancing like people say, it'd just require bosses to have 20% more health, if they even decided that they needed to adjust them since they're old content, and for dungeons with 4 things that people need to step in, they'd add a 5th one.

    People who say it wouldn't help queue times don't understand math, and the actual proportions of tanks and healers to dps. It probably wouldn't shorten them to like 5 minute queues, but it'd be a more consistent wait time

    This was at the last eorzea census



    These proportions would favor a 1 tank, 1 healer, 3 dps composition. And it'll only get more skewed towards dps in stormblood with Samurai and Red Mage
    (6)
    Last edited by Averax; 05-08-2017 at 10:22 PM.

  2. #2
    Player
    Astrus's Avatar
    Join Date
    Oct 2013
    Posts
    409
    Character
    Karma Dunkelsonn
    World
    Shiva
    Main Class
    Warrior Lv 91
    Quote Originally Posted by Averax View Post
    No...

    A a party with 5 slots. 1 tank, 1 healer, 3 dps.

    This is what most other games have, and it wouldn't require all that much re-balancing like people say, it'd just require bosses to have 20% more health, if they even decided that they needed to adjust them since they're old content, and for dungeons with 4 things that people need to step in, they'd add a 5th one.

    People who say it wouldn't help queue times don't understand math, and the actual proportions of tanks and healers to dps. It probably wouldn't shorten them to like 5 minute queues, but it'd be a more consistent wait time

    This was at the last eorzea census


    These proportions would favor a 1 tank, 1 healer, 3 dps composition. And it'll only get more skewed towards dps in stormblood with Samurai and Red Mage
    And yet in most other games you see the same suggestion despite them already having larger parties than our 4 man Light Party.
    The minor impact a move to a 5 man composition would have wouldn't outweight the hassle of retooling the way the entire party system works.
    On the EU datacenter, with joining in-progress enabled, I already have queue times averaging 7 minutes as a DPS main, unless I'm queueing outside of my server's prime time or for a specific content nobody likes doing via the DF, that obviously bumps things up. Adding a fifth party member to fit a third DPS would reduce that to what, 5 minutes? Four? Hardly worth the resources the change would take.
    I'm actually used to queues of 45 minutes and more as a DPS in games with 5 man parties.

    Now what I could see them doing is just foregoing Light Party content in the future and simply go with Full Parties for everything, even the leveling dungeons which would then be designed with that in mind from the start.
    That would be really interesting to see and wouldn't require them to change the way Light Parties work in older content.
    (3)