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  1. #31
    Player
    javid's Avatar
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    Javid Conlak
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    Sargatanas
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    Marauder Lv 80
    Quote Originally Posted by TaleraRistain View Post
    I'm not happy to hear they insist on clinging to the awful Specialist system.
    You can't win everybody over. But SE doesn't want the omni crafter, they don't like it and it potentially dangerous for marketplaces across the realm (I think we said all this before in another forum).

    However i do agree the current iteration is sloppy, marginally useful and trapped mostly behind RNG....hardly a specialist more like a power RNGer
    (0)
    Last edited by javid; 04-30-2017 at 10:58 PM.

  2. #32
    Player
    Driavna's Avatar
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    Elara Almasombria
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    Sagittarius
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    Dark Knight Lv 90
    Quote Originally Posted by javid View Post
    Surely us nerd crafters will be lvling crafter among our firsts to 70.... but I feel an SE shafting coming our way in the form of msq and side quest giving away HQ gear as a reward........ making the HQ lvling gear market trash again the way it was when heaven first came out....... meaning only gatherers (and those with both gatherers and crafters) will survive the gil sink coming....which I find to be sooooo unfair bc msq and side quest and class quest did NOT give crafters/gatherers HQ gear rewards nor do DOL/DOH have dungeon drops gear......please SE leave the HQ lvling gear to us crafters!!!

    HQ gear should be reserved for those ppl that want max stat at their respective lvl--meaning ppl that can make it or buy it. The rest of the players should be sufficed with dung gear and nq......giving everybody HQ severely diminished its value
    4.0 dungeon last boss will always drop something usefull (I think is for everyone but I'm not 100% sure).
    (0)

  3. #33
    Player
    javid's Avatar
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    Javid Conlak
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    Sargatanas
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    Marauder Lv 80
    I never intimated the thought that disciplines of land and disciplines of hand should get dungeon drops. I think what they meant by that is everyone participating in that particular dungeon run you'll get something at the end. We on the other end we will get tomes as our Dungeon Drop for end-game crafting.
    (0)
    Last edited by javid; 05-01-2017 at 03:25 AM.

  4. #34
    Player
    Driavna's Avatar
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    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by javid View Post
    I never intimated the thought that disciplines of land and disciplines of hand should get dungeon drops. I think what they meant by that is everyone participating in that particular dungeon run you'll get something at the end. We on the other end we will get tomes as our Dungeon Drop for end-game crafting.
    No, I mean that now people had even more options to ignore HQ crafting gear since most players level their classes via dungeon grind.
    (1)

  5. #35
    Player
    javid's Avatar
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    Javid Conlak
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    Sargatanas
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    Marauder Lv 80
    You are sooo right....with everyone guaranteed a drop in dung why marginalize crafters even more by having quest reward HQ gear...

    Also consider progression unless SE has some triple bonus coming up or significantly reducing xp needed from lvl to lvl ppl will be in one set of gear for a while which lends well to upgrading gear upon lvling to "feel" like you're progressing.

    Note: an issue with NQ is the stats are almost a full hair beneath the raid ilevel prior (ex: nq 250 crafted is just under 240 Alex gear). And I remember them saying that stormblood stat prgroession won't be as big as heavenward........so you have to wonder how much difference can lvl 61 be from 62??

    Note 2: enlight of the stat progression, A Realm Reborn's top 50 raid gear was BIS until level 53/54..... so how long is this 270 gear good for?? (How boring will that be if we have to wait 3 to 4 levels to get new gear worth anything.)
    (0)
    Last edited by javid; 05-01-2017 at 09:49 PM.

  6. #36
    Player
    DarkDedede's Avatar
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    Nov 2013
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    646
    Character
    Red Cork
    World
    Sargatanas
    Main Class
    Summoner Lv 70
    SE does seem to follow a pretty consistent trend of ruining portions of the market for crafters (usually what I happen to be selling at the time). I wonder if there is an actual logic to it, or if it's just an oblivious disregard to how it affects that portion of the player-base.
    (0)

  7. #37
    Player
    javid's Avatar
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    Javid Conlak
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    Sargatanas
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    Marauder Lv 80
    Quote Originally Posted by DarkDedede View Post
    SE does seem to follow a pretty consistent trend of ruining portions of the market for crafters (usually what I happen to be selling at the time). I wonder if there is an actual logic to it, or if it's just an oblivious disregard to how it affects that portion of the player-base.
    Honestly I think SE wants ppl to get thru MSQ seemlessly by havint optimal gear (at least that seemed to be the goal during heavenward). Maybe this time they dont shaft us....or they go the same route and do give aways to get ppl thru the story; then we're at the mercy of 2nd and 3rd go around players....that will probably skip progression gear anways....lulz
    (0)

  8. #38
    Player
    TaleraRistain's Avatar
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    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by javid View Post
    You can't win everybody over. But SE doesn't want the omni crafter, they don't like it and it potentially dangerous for marketplaces across the realm (I think we said all this before in another forum).

    However i do agree the current iteration is sloppy, marginally useful and trapped mostly behind RNG....hardly a specialist more like a power RNGer
    There's nothing wrong with the omni crafter. Putting in a system that puts limits on the classes you can take to full potential goes completely against how they have everything else set up. The problem is that they don't make the single crafter viable enough. Their solution was to punish the omni instead of uplifting the single.
    (2)

  9. #39
    Player
    javid's Avatar
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    Javid Conlak
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    Sargatanas
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    Marauder Lv 80
    Quote Originally Posted by TaleraRistain View Post
    There's nothing wrong with the omni crafter. Putting in a system that puts limits on the classes you can take to full potential goes completely against how they have everything else set up. The problem is that they don't make the single crafter viable enough. Their solution was to punish the omni instead of uplifting the single.
    That's a cute way of putting it....but outside the SPC system any perk they offer to the solo crafter gets multiplied by 8 for the omni crafter... so yea.. but check out the 9th entry post i made on the Specialization thread where I gave a clear example how OP omni crafter is in comparison to solo crafters and solo crafter/gatherers.

    http://forum.square-enix.com/ffxiv/t...specialization
    (0)
    Last edited by javid; 05-07-2017 at 12:12 AM.

  10. #40
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    Roth_Trailfinder's Avatar
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    Aug 2013
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    Roth Trailfinder
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    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by javid View Post
    That's a cute way of putting it....but outside the SPC system any perk they offer to the solo crafter gets multiplied by 8 for the omni crafter... so yea.. but check out the 9th entry post i made on the Specialization thread where I gave a clear example how OP omni crafter is in comparison to solo crafters and solo crafter/gatherers.

    http://forum.square-enix.com/ffxiv/t...specialization
    Actually, claiming the omicrafter "OP" is denigrating and denouncing the extra work that went into the upgrade from solo crafter to omnicrafter. Its not like there is an equal amount of time and energy spent in becoming either one; the extra work required to become an omnicrafter should be met with the reward of being more powerful and more capable than as merely a single crafter.
    (4)

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