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  1. #1
    Player
    javid's Avatar
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    Mar 2011
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    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by DarkDedede View Post
    SE does seem to follow a pretty consistent trend of ruining portions of the market for crafters (usually what I happen to be selling at the time). I wonder if there is an actual logic to it, or if it's just an oblivious disregard to how it affects that portion of the player-base.
    Honestly I think SE wants ppl to get thru MSQ seemlessly by havint optimal gear (at least that seemed to be the goal during heavenward). Maybe this time they dont shaft us....or they go the same route and do give aways to get ppl thru the story; then we're at the mercy of 2nd and 3rd go around players....that will probably skip progression gear anways....lulz
    (0)

  2. #2
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    The only thing I genuinely want for the Stormblood crafting system is please for the love of all that is holy do not require any mats from ARR or HW areas at all. Let us start fresh from completely new materials on new gathering nodes.

    Second request which I really want but as much as the above, ditch the nugget system. Ore -> Ingot is vastly superior to ore + other mats to create a nugget, then a nugget and a bunch of other mats to create an ingot.

    Edit:

    Oh and get rid of crystals, those should have been gone a long time ago.
    (2)
    Last edited by Khalithar; 05-07-2017 at 10:06 AM.

  3. #3
    Player
    javid's Avatar
    Join Date
    Mar 2011
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    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Khalithar View Post
    The only thing I genuinely want for the Stormblood crafting system is please for the love of all that is holy do not require any mats from ARR or HW areas at all. Let us start fresh from completely new materials on new gathering nodes.

    Second request which I really want but as much as the above, ditch the nugget system. Ore -> Ingot is vastly superior to ore + other mats to create a nugget, then a nugget and a bunch of other mats to create an ingot.

    Edit:

    Oh and get rid of crystals, those should have been gone a long time ago.
    ....can we just agree now that none of these request are viable.....such a systematic shift would would have a HUGE WARNING prior to its implementation as it would drastically change the crafting economy... :/

    Although I will give you this: Heavenward crafting is like 90%+ heavenward mats and I cant think of anything that uses shards??? But I don't think they will require lvling recipes to cost clusters....that would be EXTREMELY expensive ( I would sell most all i got since i'm sitting on at least 5k fire clusters and the rest are in the 2-3k...)
    (0)
    Last edited by javid; 05-07-2017 at 10:37 AM.

  4. #4
    Player
    uberrod9's Avatar
    Join Date
    Sep 2013
    Location
    Michigan
    Posts
    42
    Character
    Moriel Odindottir
    World
    Leviathan
    Main Class
    Archer Lv 80
    I want to see Careful Synthesis II and Byregot's Blessing part of every crafting skills instead of being something you need to cross skill.
    (2)

  5. #5
    Player
    javid's Avatar
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    Mar 2011
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    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by uberrod9 View Post
    I want to see Careful Synthesis II and Byregot's Blessing part of every crafting skills instead of being something you need to cross skill.
    To be completely fair careful 2 isn't mandatory....but it's extremely OP. (One can argue all these commonly used utilities aren't mandatory.....)

    But for BB all the classes use IQ but they didn't (until heaven's) have any finisher touch that took advantage of the stacks of IQ amassed---And the one given to all classes is conditional and weak as @#$% so it's extremely "underwhelming"....
    I'd like to see all classes get functional utilities that mirror the functions we the crafting community deem standard without removing the perks of leveling all the classes (omni should always always be the true kings).

    So all classes need some kind of CP gain or management.
    All classes need some kind of finisher touch utility...

    Those the only two things imo should be functional on a per class basis. It should remain rewarding to level multiple classes for STRONGER/more efficient utilities.
    (1)
    Last edited by javid; 05-08-2017 at 11:05 PM.

  6. #6
    Player
    Roth_Trailfinder's Avatar
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    Aug 2013
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    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by javid View Post
    I'd like to see all classes get functional utilities that mirror the functions we the crafting community deem standard without removing the perks of leveling all the classes (omni should always always be the true kings).
    I've said it before. I'll say it again. Specialist System needs to be completely reworked. ALL SPECIALIST-ONLY recipe flags need to go. No recipe should be locked behind being a Specialist. The Specialist Moves need to go away, too. In their place, ALL 21 of the level 15, 37, 50 moves NOT native to the crafting class should be added as Specialist moves.

    This removes most of the advantage that Omnicrafter have over single crafters. The remaining advantage is being able to refine materials from other classes, that the single crafter may not have access to outside of friends or the marketboard. This puts them on a relatively even setting, allowing the single crafter to compete, which was, IIRC, the main reason for putting the Specialist System into the game in the first place.

    SB's Specialist levels should add in the level 54 cross class moves too. Though whether those should remain one expansion behind, or brought up to current expansion, is something I'll leave for SE to determine.
    (3)

  7. #7
    Player
    Caimie_Tsukino's Avatar
    Join Date
    Feb 2014
    Posts
    1,148
    Character
    Caimie Tsukino
    World
    Zalera
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Roth_Trailfinder View Post
    The Specialist Moves need to go away, too. In their place, ALL 21 of the level 15, 37, 50 moves NOT native to the crafting class should be added as Specialist moves.
    Roth, can you please explain a bit more clear what you mean here? Do you mean skills like Steady Hand II or Byregot's Blessing should become Specialist moves?
    (0)

    “The best crafter is not the one with the best stats, but the one who makes the best use of one’s stats” – By Caimie Tsukino

  8. #8
    Player
    javid's Avatar
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    Mar 2011
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    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Caimie_Tsukino View Post
    Roth, can you please explain a bit more clear what you mean here? Do you mean skills like Steady Hand II or Byregot's Blessing should become Specialist moves?
    this is exactly what he means................................ do you understand if your system were implemented..............ONLY SPECIALIST would relaibly make ANY HQ products....so what would be the point of having access to a recipe you can only NQ (if you're not a spc on that class??)

    NO BB?? no comfort zone?? no steady hand 2? no hasty touch................................................no trick of the trade no careful syn. 2 .... etc

    Horrible idea much worst than current system.
    (0)

  9. #9
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
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    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Caimie_Tsukino View Post
    Roth, can you please explain a bit more clear what you mean here? Do you mean skills like Steady Hand II or Byregot's Blessing should become Specialist moves?
    Yes, in addition to their normal means of learning. So a single class BSM would have access to Steady Hand 2, Innovation, Manipulation, Tricks of the Trade, etc. However, the omnicrafter still gets those skills through learning all of the classes rather than Specialization (though would get duplicate access to them on the three Specialization classes), and would have access to them on all 8 crafting classes, through the Cross Class System.

    Bear in mind, that this would bypass the 10 CC move limit, for those three Specialist classes, by getting the moves through the soulstone in addition to the CC system.
    (2)

  10. #10
    Player
    TaleraRistain's Avatar
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    Jun 2015
    Posts
    5,585
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Perfectly stated, Roth. The single crafter should be able to compete in their class. Omni-crafters still get a little advantage in that they don't need to look to others for materials. But this advantage is not so large as to be game-breaking. It keeps the incentive for leveling multiple classes.
    (0)
    Last edited by TaleraRistain; 05-10-2017 at 05:37 AM.

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