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  1. #1
    Player
    TaleraRistain's Avatar
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    Jun 2015
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    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    I'm not happy to hear they insist on clinging to the awful Specialist system.
    (1)

  2. #2
    Player
    Airget's Avatar
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    Mar 2011
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    2,614
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by TaleraRistain View Post
    I'm not happy to hear they insist on clinging to the awful Specialist system.
    Well with no weekly limit, you are free to change your specialization as much as you want, it comes down to if it's worth it to you to stock up on the 480 scrip item to change whenever you feel like or not.

    They are giving the players the option and for those who have leveled 3 seperate characters to have 2-3-3 specialization, they may just focus on the one char now and go ham with stocking up on the "Soul of the Crafter" to change as needed.
    (0)

  3. #3
    Player
    javid's Avatar
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    Mar 2011
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    Grid
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    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by TaleraRistain View Post
    I'm not happy to hear they insist on clinging to the awful Specialist system.
    You can't win everybody over. But SE doesn't want the omni crafter, they don't like it and it potentially dangerous for marketplaces across the realm (I think we said all this before in another forum).

    However i do agree the current iteration is sloppy, marginally useful and trapped mostly behind RNG....hardly a specialist more like a power RNGer
    (0)
    Last edited by javid; 04-30-2017 at 10:58 PM.

  4. #4
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
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    5,568
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by javid View Post
    You can't win everybody over. But SE doesn't want the omni crafter, they don't like it and it potentially dangerous for marketplaces across the realm (I think we said all this before in another forum).

    However i do agree the current iteration is sloppy, marginally useful and trapped mostly behind RNG....hardly a specialist more like a power RNGer
    There's nothing wrong with the omni crafter. Putting in a system that puts limits on the classes you can take to full potential goes completely against how they have everything else set up. The problem is that they don't make the single crafter viable enough. Their solution was to punish the omni instead of uplifting the single.
    (2)

  5. #5
    Player
    javid's Avatar
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    Mar 2011
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    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by TaleraRistain View Post
    There's nothing wrong with the omni crafter. Putting in a system that puts limits on the classes you can take to full potential goes completely against how they have everything else set up. The problem is that they don't make the single crafter viable enough. Their solution was to punish the omni instead of uplifting the single.
    That's a cute way of putting it....but outside the SPC system any perk they offer to the solo crafter gets multiplied by 8 for the omni crafter... so yea.. but check out the 9th entry post i made on the Specialization thread where I gave a clear example how OP omni crafter is in comparison to solo crafters and solo crafter/gatherers.

    http://forum.square-enix.com/ffxiv/t...specialization
    (0)
    Last edited by javid; 05-07-2017 at 12:12 AM.

  6. #6
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by javid View Post
    That's a cute way of putting it....but outside the SPC system any perk they offer to the solo crafter gets multiplied by 8 for the omni crafter... so yea.. but check out the 9th entry post i made on the Specialization thread where I gave a clear example how OP omni crafter is in comparison to solo crafters and solo crafter/gatherers.

    http://forum.square-enix.com/ffxiv/t...specialization
    Actually, claiming the omicrafter "OP" is denigrating and denouncing the extra work that went into the upgrade from solo crafter to omnicrafter. Its not like there is an equal amount of time and energy spent in becoming either one; the extra work required to become an omnicrafter should be met with the reward of being more powerful and more capable than as merely a single crafter.
    (4)

  7. #7
    Player
    javid's Avatar
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    Mar 2011
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    535
    Character
    Javid Conlak
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Roth_Trailfinder View Post
    Actually, claiming the omicrafter "OP" is denigrating and denouncing the extra work that went into the upgrade from solo crafter to omnicrafter. Its not like there is an equal amount of time and energy spent in becoming either one; the extra work required to become an omnicrafter should be met with the reward of being more powerful and more capable than as merely a single crafter.
    Omni crafter are more powerful and will remain more powerful moving forward. the Question is HOW MUCH MORE POWERFUL SHOULD IT BE?? And SE decided (so far) having to work a lil extra two freely swap between specialist crystals is the cap to your powers!
    (0)

  8. #8
    Player
    marewa's Avatar
    Join Date
    Nov 2013
    Posts
    256
    Character
    Jadzia Dolet
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Q15 - Will Gatherers/Crafters be receiving anything new regarding their jobs?
    There won’t be any new systems but there will be many adjustments to the existing mechanics. They will also add new Specialist actions.
    Also, if you use a non-specialist action while being a specialist, it will be buffed.
    New tokens for crafters and gatherers? They’ll continue with Red and Blue, and Yellow will be added. Weekly restriction on Red will be removed.
    Will the base rate of GP regeneration change? Nope, but they will add a new trait for faster GP regeneration at 61+
    Also there will be a new tool for fishers: a spear. This will be used for underwater gathering. All the gatherers will have new gathering points under water though.
    (1)