I'm not happy to hear they insist on clinging to the awful Specialist system.





I'm not happy to hear they insist on clinging to the awful Specialist system.
Well with no weekly limit, you are free to change your specialization as much as you want, it comes down to if it's worth it to you to stock up on the 480 scrip item to change whenever you feel like or not.
They are giving the players the option and for those who have leveled 3 seperate characters to have 2-3-3 specialization, they may just focus on the one char now and go ham with stocking up on the "Soul of the Crafter" to change as needed.

You can't win everybody over. But SE doesn't want the omni crafter, they don't like it and it potentially dangerous for marketplaces across the realm (I think we said all this before in another forum).
However i do agree the current iteration is sloppy, marginally useful and trapped mostly behind RNG....hardly a specialist more like a power RNGer
Last edited by javid; 04-30-2017 at 10:58 PM.





There's nothing wrong with the omni crafter. Putting in a system that puts limits on the classes you can take to full potential goes completely against how they have everything else set up. The problem is that they don't make the single crafter viable enough. Their solution was to punish the omni instead of uplifting the single.You can't win everybody over. But SE doesn't want the omni crafter, they don't like it and it potentially dangerous for marketplaces across the realm (I think we said all this before in another forum).
However i do agree the current iteration is sloppy, marginally useful and trapped mostly behind RNG....hardly a specialist more like a power RNGer

That's a cute way of putting it....but outside the SPC system any perk they offer to the solo crafter gets multiplied by 8 for the omni crafter... so yea.. but check out the 9th entry post i made on the Specialization thread where I gave a clear example how OP omni crafter is in comparison to solo crafters and solo crafter/gatherers.There's nothing wrong with the omni crafter. Putting in a system that puts limits on the classes you can take to full potential goes completely against how they have everything else set up. The problem is that they don't make the single crafter viable enough. Their solution was to punish the omni instead of uplifting the single.
http://forum.square-enix.com/ffxiv/t...specialization
Last edited by javid; 05-07-2017 at 12:12 AM.


Actually, claiming the omicrafter "OP" is denigrating and denouncing the extra work that went into the upgrade from solo crafter to omnicrafter. Its not like there is an equal amount of time and energy spent in becoming either one; the extra work required to become an omnicrafter should be met with the reward of being more powerful and more capable than as merely a single crafter.That's a cute way of putting it....but outside the SPC system any perk they offer to the solo crafter gets multiplied by 8 for the omni crafter... so yea.. but check out the 9th entry post i made on the Specialization thread where I gave a clear example how OP omni crafter is in comparison to solo crafters and solo crafter/gatherers.
http://forum.square-enix.com/ffxiv/t...specialization

Omni crafter are more powerful and will remain more powerful moving forward. the Question is HOW MUCH MORE POWERFUL SHOULD IT BE?? And SE decided (so far) having to work a lil extra two freely swap between specialist crystals is the cap to your powers!Actually, claiming the omicrafter "OP" is denigrating and denouncing the extra work that went into the upgrade from solo crafter to omnicrafter. Its not like there is an equal amount of time and energy spent in becoming either one; the extra work required to become an omnicrafter should be met with the reward of being more powerful and more capable than as merely a single crafter.
Q15 - Will Gatherers/Crafters be receiving anything new regarding their jobs?
There won’t be any new systems but there will be many adjustments to the existing mechanics. They will also add new Specialist actions.
Also, if you use a non-specialist action while being a specialist, it will be buffed.
New tokens for crafters and gatherers? They’ll continue with Red and Blue, and Yellow will be added. Weekly restriction on Red will be removed.
Will the base rate of GP regeneration change? Nope, but they will add a new trait for faster GP regeneration at 61+
Also there will be a new tool for fishers: a spear. This will be used for underwater gathering. All the gatherers will have new gathering points under water though.
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