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  1. #311
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    Quote Originally Posted by Jennestia View Post
    Indeed, wanting basic systems found in the same company's previous MMORPG as well as content types means you want a direct clone. You do know FFX and FFX-2 are considered as such because they take place in the same world with the same storyline, right?

    How would FFXIV be a FFXI-2 by using basic systems found in FFXI? Every MMORPG has a proper search system as well as content. Unless the storyline is about stopping the revival of the shadow lord or the destruction of our reality and having it replaced with Lady Lilith's..it won't ever be a "FFXI-2".

    Even FFXIII-2 is based in the same world of FFXIII...thus the "FFXIII-2" -- a sequel.
    FFXI-2 is a metaphor... omg. There is no hope for you, Jennestia. None whatsoever.

    Most FFXI diehards dont want jump added, so if there isn't a causality there, there is still a strong correlation, and many forum-goers have picked up on the phenomenon by now.

    The irony in the argument "I want FFXIV to build off of what FFXI did right" is that you would never say "I want FFXIV to build off of what WoW, Rift, TERA, SW:ToR, Mortal Online, ArcheAge, Blade and Soul, etc., did right." i.e. Add fricking jump!
    (5)

  2. #312
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    Quote Originally Posted by IveraIvalice View Post
    wow, chocobos in a final fantasy game, that would break immersion. go on, i would love to hear what else you can come up with
    "wow,jump in a final fantasy game, that would break immersion. go on, i would love to hear what else you can come up with"
    (2)

  3. #313
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    Quote Originally Posted by ellohwell View Post
    I hate immature WoW kiddies cooking around me. Culinarians break my immersion. Go back to WoW you stupid immature Culinarian kiddies! Only 13 year old WoW kiddies want to cook food. They keep spamming cooking and it's breaking my immersion and makes me want to die inside.

    (wow, you can basically just use this argument to prove anything, can't you?)



    Chocobos ruin my immersion! They are so yellow and immature and people keep spamming them around me and it's breaking my immersion! I dont want to see people riding a big yellow bird! wtf it's so stupid!

    See?
    I have to agree with this. You know what breaks my immersion. Running through gridania and all of a sudden my character is running on the same spot. I suddenly have to change my camera angle to a position above my head to see over the brush to spot the log that is blocking my path. So I have to run around it. My immersion broken. When simply i could of pressed a button to jump over it. The immersion argument is crap. You can use it for or against jump.
    (5)

  4. #314
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    Jennestia's Avatar
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    Kanikou Escaflowne
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    Quote Originally Posted by ellohwell View Post
    FFXI-2 is a metaphor... omg.
    It would be if Square didn't already start using "-2" to signify sequels.

    The irony in the argument "I want FFXIV to build off of what FFXI did right" is that you would never say "I want FFXIV to build off of what WoW, Rift, TERA, SW:ToR, Mortal Online, ArcheAge, Blade and Soul, etc., did right."
    Because it makes a lot more sense to build off of what you did instead of throwing it out the window (which ironically, is what SW:ToR and Tera did -- Bioware is building off of all they done in terms of accomplishments while we all know the story behind Tera and BHS)

    XIV was designed in a way it questioned if they even made an MMORPG before.
    (3)

  5. #315
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    IveraIvalice's Avatar
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    Ivera Ivalice
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    Quote Originally Posted by Onidemon View Post
    It adds to the gameplay and this is how.

    - First it removes that feeling that you're glued to the ground, you start feeling a bit more freedom in your movement.
    - If you want to jump off that cliff instead of going all the way around, with jump you can.
    - If you want to jump back up on that cliff by jumping from ledge to ledge all the way up you also can. Yes they can remove invisible walls but as far as immersion goes, does it look more realistic to simply walk up a cliff like spiderman or to jump from ledge to ledge?

    - it can add to battle gameplay too. First it can be used to cancel spells that are in progress. Your casting a protective spell that takes 3-4sec but just got hit with shit load of damage and need healing. Do you wait that 4 sec or do you jump cancel and cure right away?
    - a boss has a move that does a shockwave on the ground, you can jump at the right moment to avoid it.
    - Lancers can jump and while in mid air use a diving ability. The ability will have 2 min cooldown so lancers don't constantly jump.


    - a new area could be designed with floating islands, with small pieces of land floating around and you will need to jump from one to another to get around. It gives the developers yet another tool/dimension and way of thinking to let their imagination flow when designing areas.

    - again in battle mechanics(this might be pushed a bit far but..) if someone classes have a low swinging motion for some moves, you could avoid these by jumping... adding yet another layer of gameplay to PVP other then just who pushes buttons faster and who has better gear.

    - some NM and Bosses could allow you to jump on their backs, walk up to their head and strike for maximum damage, or be the only way melee classes can damage that specific boss/nm. This can even be action based, as in push the jump button at the right moment to allow for a automated jump animation of your character and see him climb up the monster's back.

    Now for the abuse part. Jump can have it's own stamina bar, just like swimming to add some realism. You jump and it depletes your stamina bar, which is recharging slowly, preventing you to jump non-stop like a bunny. 3 Jump in a row and your glued to the ground for the next 10-15 sec.

    I'm sure some people can come up with other good examples i haven't thought of but seriously, in order to be successful in such a competing market, you need to think outside the box.
    most of that was valid and i agree with most of it, such as it adding a new dimension of creativity to the creators, i personally agree with that because i myself am a 3D artist going into the gaming industry, and you could see why immersion would be important to an artist.

    some things i wouldnt agree with such as jumping on an enemy to do maximum damage, because then thats a different game type. its not an MMORPG anymore, its an ActionMMO, and to me doesnt fit with the game.

    i would also disagree with jumping to cancel a spell or action because thats very unatural. there are ways to cancel actions and commands now that work, however all ideas are welcome.
    again, personal opinions here.
    (3)

  6. #316
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    Onidemon's Avatar
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    Quote Originally Posted by IveraIvalice View Post

    some things i wouldnt agree with such as jumping on an enemy to do maximum damage, because then thats a different game type. its not an MMORPG anymore, its an ActionMMO, and to me doesnt fit with the game.
    There is such thing as an actionRPG. Rogue galaxy and Kingdom Hearts are the first the come to mind. They ditched the whole turn based battle system and replace it with an action-game type of battle system which is more interactive a lots of fun. I'm not saying the whole battle system in XIV should be action based, but incorporating some action features like what i proposed wouldn't hurt and would add more strategy to some battles.
    (4)

  7. #317
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    IveraIvalice's Avatar
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    Quote Originally Posted by Onidemon View Post
    There is such thing as an actionRPG. Rogue galaxy and Kingdom Hearts are the first the come to mind. They ditched the whole turn based battle system and replace it with an action-game type of battle system which is more interactive a lots of fun. I'm not saying the whole battle system in XIV should be action based, but incorporating some action features like what i proposed wouldn't hurt and would add more strategy to some battles.
    right, but most Action RPGs are mostly action with RPGs elements, and some are balance like kingdom hearts as you listed,
    but i think what your proposing here is an RPG with action elements, and im just having a hard time understanding how that would work. do you know any games for reference that did something similar to what your proposing the battle system should be like?
    (1)

  8. #318
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    Zaireeka2025's Avatar
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    Quote Originally Posted by Jennestia View Post
    Even FFXIII-2 is based in the same world of FFXIII...thus the "FFXIII-2" -- a sequel.
    Guess what? FFXIII-2 has jumping. Same world, updated mechanics. You can stop crying now.

    "The developers also want players to have more control over their character and a larger variety of experiences in the game, which explains the inclusion of a jump button (the first in the numbered FINAL FANTASY series’ long history), which can be used to find hidden chests." (Source)

    http://www.youtube.com/watch?v=Q-75BdU8U-w&t=56s

    Square Enix finally knows whats up. Because they are game designers with an updated vision.
    (3)
    Last edited by Zaireeka2025; 10-25-2011 at 04:04 AM.

  9. #319
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    Quote Originally Posted by Zaireeka2025 View Post
    Guess what? FFXIII-2 has jumping. Same world, updated mechanics. You can stop crying now.
    She's not saying she doesn't want jump... she just says putting it now is a waste of resources. I agree with this. Stop nitpicking her posts and twisting her words just so you can keep fighting. The only difference I've seen between both of you is timeline.

    Seriously, pointless fighting is... well, pointless.
    (2)

  10. #320
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    Onidemon's Avatar
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    Quote Originally Posted by IveraIvalice View Post
    right, but most Action RPGs are mostly action with RPGs elements, and some are balance like kingdom hearts as you listed,
    but i think what your proposing here is an RPG with action elements, and im just having a hard time understanding how that would work. do you know any games for reference that did something similar to what your proposing the battle system should be like?
    Well to start with, FFXIV and WOW or most MMORPG of today are more action then simply RPG. The whole action bar battle system is a far cry from the turn base menu select that most pure RPG use. Aion for one, i know uses the direction your in and movement to add to the battle elements, so you don't just stand there the whole time your fighting.

    In Terra here, you can knock the boss down and attack him while he's laying there. It may not be much but it's something. I remember seeing a video in the early stages of the game where they were fighting a boss and using a chain to pull him down to the ground and then hit him. Don't know if that is still possible or if they removed it in the final version.

    http://www.youtube.com/watch?v=NKEhgMUhJS4

    Blade and soul. The boss battle at the end of the video looks a lot more interactive then what most MMORPG do today. You don't just stand there and do a rotation of commands. You move around and use strategy and that has a lot more depth, fun and strategy to it.

    http://www.youtube.com/watch?v=rquc0...eature=related
    (0)

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