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  1. #41
    Player
    TaleraRistain's Avatar
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    Jun 2015
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    5,584
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    You could only do this if you removed dungeons from the MSQ. This game has a large casual playerbase. The optional dungeons can have challenge, but not the MSQ. And I think everyone in this thread is forgetting that one of the Expert dungeons is an MSQ dungeon (Baelsar's Wall). There is nothing that will kill your desire to play more than finding yourself at a brick wall because you can't get through a dungeon. Keeper of the Lake when it first came out nearly made my husband give up on the game entirely. I have slowly been luring him back. All making the MSQ dungeons harder is going to do is drive away a large portion of the playerbase. Then, it will either become a niche game like good old EverQuest, or die.
    (2)

  2. #42
    Player
    Silica-chan's Avatar
    Join Date
    Apr 2015
    Posts
    477
    Character
    Rena Kangawa
    World
    Shiva
    Main Class
    Monk Lv 90
    Quote Originally Posted by TaleraRistain View Post
    The optional dungeons can have challenge, but not the MSQ.
    I think Steps of Faith gave SE enough information that the MSQ duties should be "easy". Therefore I don't think we have to worry about MSQ getting to hard for newcomers anytime soon
    (4)

  3. #43
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by TaleraRistain View Post
    You could only do this if you removed dungeons from the MSQ. This game has a large casual playerbase. The optional dungeons can have challenge, but not the MSQ. And I think everyone in this thread is forgetting that one of the Expert dungeons is an MSQ dungeon (Baelsar's Wall). There is nothing that will kill your desire to play more than finding yourself at a brick wall because you can't get through a dungeon. Keeper of the Lake when it first came out nearly made my husband give up on the game entirely. I have slowly been luring him back. All making the MSQ dungeons harder is going to do is drive away a large portion of the playerbase. Then, it will either become a niche game like good old EverQuest, or die.
    Problem is, this has led to dungeons being trivial. Many people neither gear nor learn a proper rotation because the game never incentivizes it. Xelphatol and Gubal were such a joke at release, you could speed run both in lore gear. The only pull that proved a little challenging below a certain threshold was the last one before the owl boss. No offense to your husband, but I feel Expert dungeons should be reasonably challenging at release and gradually become easier as our ilvl advances. These are things intended to last throughout a patch cycle yet I only get to feel like an actual tank/healer if I/the tank pulls the entire room. Baby pulls? I don't even keep to pull in tank stance/heal, period. Such is why dungeons, in my opinion, ought to have a tier system. Leveling should always be the most inviting while Expert demand more without going to any extremes. Once the next patch launches, those old dungeons are now decidedly easier and the cycle repeats. If this means removing them from the MSQ, go right ahead.
    (7)

  4. #44
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
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    5,584
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Or don't put MSQ dungeons in Expert. So then everyone can run Sohm Al HM to their heart's content and they won't have to worry about having trivial MSQ dungeons muddying their roulettes.
    (2)

  5. #45
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Hmmm I can support having 2 outside dungeons being harder and not linked to MSQ, this will allow it to feel like "expert" then?

    Also any comment on my last post on the idea of people may quit if things are too easy and get board?
    (0)

  6. #46
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Silica-chan View Post
    I think Steps of Faith gave SE enough information that the MSQ duties should be "easy". Therefore I don't think we have to worry about MSQ getting to hard for newcomers anytime soon
    The issue is that this trickles down into each patch's story expert dungeon, resulting in Netflix mode. And because it's the story required dungeon, roulette is weighted towards it. Derpytower being the worst offender with Xelph a close second.
    (1)

  7. #47
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Problem is, this has led to dungeons being trivial. Many people neither gear nor learn a proper rotation because the game never incentivizes it. Xelphatol and Gubal were such a joke at release, you could speed run both in lore gear. The only pull that proved a little challenging below a certain threshold was the last one before the owl boss. No offense to your husband, but I feel Expert dungeons should be reasonably challenging at release and gradually become easier as our ilvl advances. These are things intended to last throughout a patch cycle yet I only get to feel like an actual tank/healer if I/the tank pulls the entire room. Baby pulls? I don't even keep to pull in tank stance/heal, period. Such is why dungeons, in my opinion, ought to have a tier system. Leveling should always be the most inviting while Expert demand more without going to any extremes. Once the next patch launches, those old dungeons are now decidedly easier and the cycle repeats. If this means removing them from the MSQ, go right ahead.
    The way the game is designed, the part I bolded is actually very hard to pull off. The dungeons are reasonably hard at the minimum item level, but people are generally well above that minimum by the time the dungeon debuts. They could raise the minimum, but it's already pretty time consuming getting to that minimum for a new player, especially since they can't run Expert roulettes. If they instead just make dungeons harder, they will be far too hard at minimum item level, particularly for the new players who are likely to be at it. The solution probably lies in lowering the relative power of tomestone gear and slowing the overall power progression, but do we really even want that?

    As for leveling being the most inviting, how do you propose to achieve that? Those dungeons are no easier or harder than any other, at the minimum item level. The difference is, they are capped much closer to that minimum. Do you just want all leveling dungeons to be trivially easy? I'd actually argue most of them already are pretty easy, and the "difficulty" comes mostly from people forgetting that they're not at the level cap and have to actually play their job to succeed. Making them easier will just make that worse. My last few leveling dungeons have featured every single other person going AFK for minutes at a time without saying anything, let's not encourage that any more than it is already.

    Quote Originally Posted by TaleraRistain View Post
    Or don't put MSQ dungeons in Expert. So then everyone can run Sohm Al HM to their heart's content and they won't have to worry about having trivial MSQ dungeons muddying their roulettes.
    Quote Originally Posted by Ama_Hamada View Post
    Hmmm I can support having 2 outside dungeons being harder and not linked to MSQ, this will allow it to feel like "expert" then?
    It's pretty clear we're getting two dungeons per patch. If one of those is in the MSQ, then we'd end up with an Expert roulette of one dungeon. Plus, they want to make sure the MSQ dungeon has short queues, and Expert roulette is (presumably) the best place to put it to ensure that. Also, the situation was the same in 2.0 which didn't have any MSQ dungeons until late in the patch cycle. I don't think the dungeons being in the MSQ is why they are the difficulty they are, it's just a good reason not to change that.

    Also any comment on my last post on the idea of people may quit if things are too easy and get board?
    On balance, it makes more sense to let good players get bored and quit than to let mediocre players get frustrated and quit. There are two reasons for this: first, the good players already like the game and might come back at some point, while the mediocre players are liable to quit before they get into the game in the first place. Second, there are more mediocre players than good ones. While it's not fantastic for those of us who actually care about being competent players, the developers are clearly incentivized to appeal to the majority.
    (1)
    Last edited by Talraen; 05-02-2017 at 11:12 PM.

  8. #48
    Player
    Confidence_Trick's Avatar
    Join Date
    Dec 2015
    Posts
    127
    Character
    Foedral Fell
    World
    Cerberus
    Main Class
    Dark Knight Lv 60
    Another pointless battle in a wholly futile war.
    (1)

  9. #49
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    SE need to do a better job of A) Educating the player base and B) having pre/early endgame content that forces them to pay attention.

    I would genuinely love to see a typical current day expert roulette pug try to get through Amdapor Keep in launch day gear. To say it would be a shock to them would be the understatement of the year.
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  10. #50
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by TaleraRistain View Post
    snip
    I can't relate, and it's puzzling.

    When I've come across games in the past that were too hard for me, I never said "Oh, I should quit." I practiced and got better. Why would you give up at the first sign of challenge?
    (2)
    Last edited by dragonseth07; 05-03-2017 at 12:53 AM.

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