


I remember getting told that I sucked in my early days of online gaming. All it did was make me realize I sucked, not make me hate the people who told me that.Two reasons. One, not everyone is like you. Some people aren't looking for challenge. Second, it depends on how you perceive the challenge. If you think you're failing because you're not good enough, that's one thing, but if you think you're failing due to circumstances beyond your control, that's quite another. If you get in a party and you suck and everyone tells you that you suck and you get kicked or the party disbands, you might just conclude that not only is the game too hard, but the community sucks. Why would you keep playing? I think most of the time people are actually pretty good about new players in this game, but it only takes one bad apple to potentially ruin it for them. Especially if you're playing a tank.
I can't get upset at somebody for just giving me the harsh truth.
Last edited by dragonseth07; 05-03-2017 at 01:46 AM.





Or don't put MSQ dungeons in Expert. So then everyone can run Sohm Al HM to their heart's content and they won't have to worry about having trivial MSQ dungeons muddying their roulettes.
Hmmm I can support having 2 outside dungeons being harder and not linked to MSQ, this will allow it to feel like "expert" then?
Also any comment on my last post on the idea of people may quit if things are too easy and get board?

Another pointless battle in a wholly futile war.




SE need to do a better job of A) Educating the player base and B) having pre/early endgame content that forces them to pay attention.
I would genuinely love to see a typical current day expert roulette pug try to get through Amdapor Keep in launch day gear. To say it would be a shock to them would be the understatement of the year.
~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~


The game is too easy (outside EX and Savage), so people don't learn a single thing while playing it. The only people who do are the self-motivated ones who want to improve themselves. Everyone else can clear dungeons without knowing rotations, never AoEing a trash pack, never using their AST cards, never popping tank cooldowns, etc. And even on most of the bosses, they can just ignore mechanics because they're rarely fatal and the healer will just heal them anyway.
Or, the more common trend is, ignore mechanics and just DPS the boss because there's no punishment for ignoring mechanics. Know what that makes a boss? A training dummy. You just DPS it and ignore everything else. And there's no tight timing check on DPS or anything like that. So it's a regular training dummy with no feedback, not a Stone, Sky, Sea dummy which gives you a failing grade.
That's why people are so bad. They never get punished for playing poorly, and they clear content anyway.


Tl;Dr, but for the Aery's first boss, the healer can pop sprint before the tethers go out and take it from the target and bring it to the towers themselves.
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