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  1. #51
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Silica-chan View Post
    I think Steps of Faith gave SE enough information that the MSQ duties should be "easy". Therefore I don't think we have to worry about MSQ getting to hard for newcomers anytime soon
    Steps wasn't 'hard' in the traditional sense of the word tho, it just relied on gimmick one off mechanics that were poorly explained as usual.

    Titan HM in early ARR is a better example of core content that was legitimately hard. Too much so? I don't think it was but plenty disagreed.
    (3)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #52
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by dragonseth07 View Post
    I can't relate, and it's puzzling.

    When I've come across games in the past that were too hard for me, I never said "Oh, I should quit." I practiced and got better. Why would you give up at the first sign of challenge?
    I agree it confuses me too
    (2)

  3. #53
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by dragonseth07 View Post
    I can't relate, and it's puzzling.

    When I've come across games in the past that were too hard for me, I never said "Oh, I should quit." I practiced and got better. Why would you give up at the first sign of challenge?
    Two reasons. One, not everyone is like you. Some people aren't looking for challenge. Second, it depends on how you perceive the challenge. If you think you're failing because you're not good enough, that's one thing, but if you think you're failing due to circumstances beyond your control, that's quite another. If you get in a party and you suck and everyone tells you that you suck and you get kicked or the party disbands, you might just conclude that not only is the game too hard, but the community sucks. Why would you keep playing? I think most of the time people are actually pretty good about new players in this game, but it only takes one bad apple to potentially ruin it for them. Especially if you're playing a tank.
    (1)

  4. #54
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Talraen View Post
    Two reasons. One, not everyone is like you. Some people aren't looking for challenge. Second, it depends on how you perceive the challenge. If you think you're failing because you're not good enough, that's one thing, but if you think you're failing due to circumstances beyond your control, that's quite another. If you get in a party and you suck and everyone tells you that you suck and you get kicked or the party disbands, you might just conclude that not only is the game too hard, but the community sucks. Why would you keep playing? I think most of the time people are actually pretty good about new players in this game, but it only takes one bad apple to potentially ruin it for them. Especially if you're playing a tank.
    I remember getting told that I sucked in my early days of online gaming. All it did was make me realize I sucked, not make me hate the people who told me that.

    I can't get upset at somebody for just giving me the harsh truth.
    (4)
    Last edited by dragonseth07; 05-03-2017 at 01:46 AM.

  5. #55
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Sebazy View Post
    Steps wasn't 'hard' in the traditional sense of the word tho, it just relied on gimmick one off mechanics that were poorly explained as usual.

    Titan HM in early ARR is a better example of core content that was legitimately hard. Too much so? I don't think it was but plenty disagreed.
    The NPCs told you wait to do, it gets put all over the screen lol. People just dont read or try.
    (1)

  6. #56
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    The game is too easy (outside EX and Savage), so people don't learn a single thing while playing it. The only people who do are the self-motivated ones who want to improve themselves. Everyone else can clear dungeons without knowing rotations, never AoEing a trash pack, never using their AST cards, never popping tank cooldowns, etc. And even on most of the bosses, they can just ignore mechanics because they're rarely fatal and the healer will just heal them anyway.

    Or, the more common trend is, ignore mechanics and just DPS the boss because there's no punishment for ignoring mechanics. Know what that makes a boss? A training dummy. You just DPS it and ignore everything else. And there's no tight timing check on DPS or anything like that. So it's a regular training dummy with no feedback, not a Stone, Sky, Sea dummy which gives you a failing grade.

    That's why people are so bad. They never get punished for playing poorly, and they clear content anyway.
    (3)

  7. #57
    Player
    Vnolan's Avatar
    Join Date
    Feb 2016
    Posts
    453
    Character
    Vyncent Nolan
    World
    Gilgamesh
    Main Class
    Astrologian Lv 100
    Tl;Dr, but for the Aery's first boss, the healer can pop sprint before the tethers go out and take it from the target and bring it to the towers themselves.
    (0)

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