I am not sure if people experience this and I have a concern in general with the players who just play the game and typically do not come here or read up on the game in general. Some people call them "casuals" but I am not sure if they all play little bits at a time. Anyway it has to do with what I just ran into today, leveling queue for Aery.
So we get to the first boss, and I tell the new person to move to statue when he got tethered the second time. (Due to fast pull and well geared I thought maybe the new person was just an alt or something) So he did not move. I was like, okay maybe he will know better for next time. He got tethered again, and I said much sooner to move to statue, he did not.
So after the fight I ask why did they ignore me in saying anything and the mechanic, no answer. "don't worry about it person is new" I was told, and my reply to that was being new has nothing to do with being ignored? and we continue.
second boss idk what was going on, I had to focus on more healing then normal, all I know is a 3 stack poison is a pain. Never had trouble on it before.
Then finally near the end I see this after asking if someone can explain the fight to them because they are ignoring me throughout the entire run for some reason: "oh im reading just more important things going on then typing to you" so kick passed, I can't do a boss where you need to listen to pass it or wipe (and interesting enough the 3 where a premade, could easily revenge kick me too if they read it wrong.)
So the point of this story is to ask this, is this game too easy, so easy it provokes to bread toxicity? "Oh it is only xxx it does not matter" is something I hear a lot. How come there isn't more mechanics that basically kill you if you fail? Why does a healer have to carry so much when things are ignored, and people ignore you when you tell them how to do the fight? I also had a comment in the past "someone is dying why aren't you healing?" when they do not take account getting hit by A leads to getting hit by B and that B kills you no matter what.
I just want to see what people thought of this, and if they have ideas if something being too hard or too easy can be toxic encouragement. There has to be a balance somewhere i think, where people feel challenged but not so hard they enter the mentality of "skip soar or be kicked"
I know this is not an "easy fix" and your entering grounds of programing a game such a way to curb people's psychology. I have my own issue with that, as people should take some responsibility and simply try their best making me confused why I see this behaviour a lot in the first place.