Quote Originally Posted by Niqote View Post
Honestly, I think the problem with SMN boils down to the fact that we are the main damage dealers and the summon itself is a tag along, which is not something that many people want in a Summoner.
In most other FF games, FFXI included; the GF/Aion/Primal is the power (DPS/Support) behind the ability to actually summon. In XIV we give the mobs a terrible flu and then we blow them up with Akh Morn while the Egi chips away and is otherwise forgettable other then a few minor cooldowns (simplified).
this.

also, lore doesnt matter, at this point everyone knows we wont be able to summon a primal, what people are complaining about here as of the benchmark is the issue that smn isnt even remotely close to the summoners from the old game and seemingly going onanother route that is barely related to the source, so, what people want instead is a real pet job, the fact that smns pet is at most a higher damaging turret with 1 utility that might or might not be useful is the main issue.

channeling the primals aether for spells is fine, but if it becomes the main thing that evolves the summoner, it then become a blue mage/shaman/whatever, and that is far from the main thing that people who chose smn on 2.0 wanted, if they can make a mix of buffing/interacting the pet and channeling old primals in spells then it will be perfect, but as of now, we only have the channeling part, and none of the pet interaction aside the initial skills we got in 2.0, meanwhile sch got at least 1 skill that interacted with their pets in some way in both expansions.

if i am from a 3rd world country, and complain about the class that i like here, is it still a "first world problem"? anyway... these kinds of things if not voiced, they will for sure continue, but if it is mentioned there is at least a chance of they being addressed and maybe something will be done to resolve it.