The new Bard skill is so pretty @_@
I also note a distinct lack of Minuet's cast times, and there's also a distinct lack of Gauss Barrel too...
The new Bard skill is so pretty @_@
I also note a distinct lack of Minuet's cast times, and there's also a distinct lack of Gauss Barrel too...
Yeah and if you continue to watch that, even he says that the it more resembles void magic (which is purple). The core is drawing everything to the center like a black hole.All the Purple is what makes me think of Lightning. https://youtu.be/YjzsNz8lgjA?t=847
yeah its either the paladin is casting, OR it looks a hella lot like how Runic worked for Celes in FF6, the exception being the paladin redirects the spell as it being the focal point. The reflect would make a lot more sense though, as Reflect from FF Tactucs sirt of worked that way, but a bit more chaotic. Very strange.
The Naruto/Ninja similarities just keep getting stronger. KUCHIYOSE NO JUTSU!
Last edited by ADVSS; 04-29-2017 at 08:33 AM.
Seems like AST will be drawing 2 cards and being able to pick from the 2?
GIF provided by other forum poster myahele
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I admit that I haven't thought about that, but it might be a possibility of them adding spells related to the void to BLM arsenal
Titan-egi has LEGS down to the ground. No one noticed that yet?
SCH's faerie looks like it is locking onto the enemy and syphoning off energy.
DRK looks like it has it's own support spell to cast a shield on a weaker ally to nullify damage.
EDIT: WHM staff has 2 glowing white butterflies flying around the gem at the top.
I think the current "stances" (fire, earth, wind) for MNK will also change the skills you can choose from depending on how the battle goes. Before, it was fire for an attack boost, earth for defensive, and wind for movement speed.
EDIT 2: I'm surprised no one mentioned seeing YOJIMBO in the final scene.
Last edited by Naraku_Diabolos; 04-29-2017 at 09:38 AM.
People have mentioned it in multiple threads. Titan Egi always had legs, they aren't new. His model appears larger in the trailer, and although he is still floating, his larger model is closer to the ground. Ifrit's model was larger in the Heavensward trailer as well, but that wasn't actually ever reflected in game. It's possible it was just for visibility in all the chaos.
Ya Bards seems to be going into the Magic Arrows direction with that Job. Atleast Bards can now truely call them selves Bow Mages with more Magic Arrow theme skills.
As for the lack of casting it could be either they had it off for the trailer or they adjusted Minuet and Gauss barrel to not have cast bars anymore. SE did say they were adjusting the Jobs in 4.0 so I guess they may have given back the mobility but I worry the sacrifice we may have due to gaining mobility back.
I am curious what other new skills they added in 4.0 since we see only 1 new active skills per Job in this trailer. it is possible the other new skills in 4.0 are just passive skills that upgrades certain skills and gameplay style for each Job.
Last edited by EdwinLi; 04-29-2017 at 11:50 AM.
I'm very curious about the new cards for Astrologian. The ability seems to function similar to Shuffle except the drawn card gets replaced with either The Lord or The Lady.
Actually we have that already, technically speaking. "Gravity (グラビデ, Gurabide?), also known as Demi, is a recurring fractional damage spell from the Final Fantasy series." - FFWiki
Similarity in RESULTS in important. Similarity in method is bland.
Some tanks/healers should, ideally be better suited in certain situations and fights, while all healers/tanks should be able to complete that same content. If, say WAR does really well in one fight of a raid, but poorly in the next that's fine and helps to bring the differences he has compared to the other tanks.
If all tanks perform equally well by doing the same things, what's the point in there being 3 tanks?
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