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  1. #1
    Player
    Vexander's Avatar
    Join Date
    Apr 2015
    Location
    Sharlyan
    Posts
    1,290
    Character
    Rin Black
    World
    Balmung
    Main Class
    Samurai Lv 90
    Someone in another thread suggested the BLM spell we saw was, 'Burst,' the lightning aspected Ancient Magic we've been missing (Flare for Fire, Freeze for Ice).
    (4)

  2. #2
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    710
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by JunseiKei View Post
    Monk
    -Gains back Simian Thrash (1.0 skill- if not the same skill, the animation has returned)
    -Does Fist of Earth, extra pose and literal dodge animation; gains a buff from dodging enemy attack and it seems to go away with Simian Thrash-like animation.
    What you're calling Simian Thrash is just Tornado Kick.

    It seems like Monk has an ability that lets us go from no stacks of Greased Lightning to 3 Stacks, which is kind of...so so. We technically already have that in the form of Perfect Balance so I'm gonna hope that it's something else and they just reduce the timer on Perfect Balance.
    (0)

  3. #3
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SpeckledBurd View Post
    What you're calling Simian Thrash is just Tornado Kick.

    It seems like Monk has an ability that lets us go from no stacks of Greased Lightning to 3 Stacks, which is kind of...so so. We technically already have that in the form of Perfect Balance so I'm gonna hope that it's something else and they just reduce the timer on Perfect Balance.
    Ah, you're right. However, what is throwing me off is a complete lack of greased lightning effect. The swirling green animation is hard to miss. Maybe that buff allows the use of GL consuming moves without having GL to begin with?
    (0)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  4. #4
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    710
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by JunseiKei View Post
    Ah, you're right. However, what is throwing me off is a complete lack of greased lightning effect. The swirling green animation is hard to miss. Maybe that buff allows the use of GL consuming moves without having GL to begin with?
    That kinda goes against the spirit of Greased Lightning, its not like Warrior's stacks that are meant to be spent, its meant to be conserved at all costs. The only reason Tornado Kick burns it is because it's designed to mitigate the massive loss of when you'll inevitably lose it to bosses going invulnerable.


    Honestly it's kind of hard to tell what the ability does from what we have compared to say, Machinists Flamethrower or Dark Knight's Dark Cover. It's entirely possible that they used Tornado kick in this trailer because it's the flashiest move that monk has and it's fairly cinematic by nature. Going back to the Heavensward Trailer they did a number of things that were done that don't make sense with current rotations (Delirium and Armor Crush being used on nothing). There's some speculation elsewhere that the ability requires getting hit to proc because the Monk used Fists of Earth for example, but that would literally make it Haymaker 2.0 so I'd like to think that a lot of it is style before substance.
    (0)

  5. #5
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,894
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Viper Lv 100
    Why the F did Machinist get Melee Range Flamethrower skill?

    Also in the Ala Mhigo gate battle part we can see Warrior got a gap closer skill as a new skill.
    (0)

  6. #6
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by EdwinLi View Post
    Where the F.... is Machinist!

    is it the only one that got the bottom of the barrel again?!
    It's in the big fight, it has a flamethrower.
    (1)

  7. #7
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,894
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Viper Lv 100
    Quote Originally Posted by Jandor View Post
    It's in the big fight, it has a flamethrower.
    ya I noticed it and changed my comment right after.

    Looks like the Machinist is going into the Heavy Gun Weapon path.



    Though I am curious why they chosen a Melee Range skill to be introduced for Machinist.
    (2)

  8. #8
    Player
    AlexanderThorolund's Avatar
    Join Date
    Apr 2015
    Location
    Garlean Empire
    Posts
    513
    Character
    Eros Crux
    World
    Louisoix
    Main Class
    Machinist Lv 70
    Machinist already has a melee range skill.
    (3)

  9. #9
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,894
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Viper Lv 100
    Quote Originally Posted by AlexanderThorolund View Post
    Machinist already has a melee range skill.
    Blank is a defensive skill used to push enemy away and a additional extra damage for bosses since they can't be pushed. It is not heavily focus on damage since it does only 100 potency.

    The new Flamethrower skill seems to be made purely for a offensive Melee range attack which is why I am curious where SE is trying to take Machinist on their gameplay style.

    Could they be aiming for a more Range/Melee range hybrid game playstyle now using Short Range Heavy weapons for heavy damage while using the basic Long Range for distance for safety until the Heavy Weapons are no longer on cooldown then Machinist goes in with their Heavy weapons to burst damage?
    (0)

  10. #10
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by EdwinLi View Post
    Blank is a defensive skill used to push enemy away and a additional extra damage for bosses since they can't be pushed. It is not heavily focus on damage since it does only 100 potency.

    The new Flamethrower skill seems to be made purely for a offensive Melee range attack which is why I am curious where SE is trying to take Machinist on their gameplay style.

    Could they be aiming for a more Range/Melee range hybrid game playstyle now using Short Range Heavy weapons for heavy damage while using the basic Long Range for distance for safety until the Heavy Weapons are no longer on cooldown then Machinist goes in with their Heavy weapons to burst damage?
    https://ffxiv.consolegameswiki.com/wiki/Spread_Shot This ability is the one I believe they are referring to, which is technically similar to the flamethrower ability so I wonder how it will differ.
    (1)

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