Someone in another thread suggested the BLM spell we saw was, 'Burst,' the lightning aspected Ancient Magic we've been missing (Flare for Fire, Freeze for Ice).


Someone in another thread suggested the BLM spell we saw was, 'Burst,' the lightning aspected Ancient Magic we've been missing (Flare for Fire, Freeze for Ice).


What you're calling Simian Thrash is just Tornado Kick.
It seems like Monk has an ability that lets us go from no stacks of Greased Lightning to 3 Stacks, which is kind of...so so. We technically already have that in the form of Perfect Balance so I'm gonna hope that it's something else and they just reduce the timer on Perfect Balance.



Ah, you're right. However, what is throwing me off is a complete lack of greased lightning effect. The swirling green animation is hard to miss. Maybe that buff allows the use of GL consuming moves without having GL to begin with?What you're calling Simian Thrash is just Tornado Kick.
It seems like Monk has an ability that lets us go from no stacks of Greased Lightning to 3 Stacks, which is kind of...so so. We technically already have that in the form of Perfect Balance so I'm gonna hope that it's something else and they just reduce the timer on Perfect Balance.


That kinda goes against the spirit of Greased Lightning, its not like Warrior's stacks that are meant to be spent, its meant to be conserved at all costs. The only reason Tornado Kick burns it is because it's designed to mitigate the massive loss of when you'll inevitably lose it to bosses going invulnerable.
Honestly it's kind of hard to tell what the ability does from what we have compared to say, Machinists Flamethrower or Dark Knight's Dark Cover. It's entirely possible that they used Tornado kick in this trailer because it's the flashiest move that monk has and it's fairly cinematic by nature. Going back to the Heavensward Trailer they did a number of things that were done that don't make sense with current rotations (Delirium and Armor Crush being used on nothing). There's some speculation elsewhere that the ability requires getting hit to proc because the Monk used Fists of Earth for example, but that would literally make it Haymaker 2.0 so I'd like to think that a lot of it is style before substance.
Why the F did Machinist get Melee Range Flamethrower skill?
Also in the Ala Mhigo gate battle part we can see Warrior got a gap closer skill as a new skill.


Machinist already has a melee range skill.
Blank is a defensive skill used to push enemy away and a additional extra damage for bosses since they can't be pushed. It is not heavily focus on damage since it does only 100 potency.
The new Flamethrower skill seems to be made purely for a offensive Melee range attack which is why I am curious where SE is trying to take Machinist on their gameplay style.
Could they be aiming for a more Range/Melee range hybrid game playstyle now using Short Range Heavy weapons for heavy damage while using the basic Long Range for distance for safety until the Heavy Weapons are no longer on cooldown then Machinist goes in with their Heavy weapons to burst damage?
https://ffxiv.consolegameswiki.com/wiki/Spread_Shot This ability is the one I believe they are referring to, which is technically similar to the flamethrower ability so I wonder how it will differ.Blank is a defensive skill used to push enemy away and a additional extra damage for bosses since they can't be pushed. It is not heavily focus on damage since it does only 100 potency.
The new Flamethrower skill seems to be made purely for a offensive Melee range attack which is why I am curious where SE is trying to take Machinist on their gameplay style.
Could they be aiming for a more Range/Melee range hybrid game playstyle now using Short Range Heavy weapons for heavy damage while using the basic Long Range for distance for safety until the Heavy Weapons are no longer on cooldown then Machinist goes in with their Heavy weapons to burst damage?
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