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  1. #61
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Giubba View Post
    Me at the "new" DRK skill

    Part of me wonders if Cover is becoming a job skill, actually. It looks like we might be seeing some skill crossover between different jobs (I'm almost positive I saw RDM casting some form of Aero.
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
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  2. #62
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Fernosaur View Post
    WAR is getting a gap closer, which is equal times cool and terrible. It's starting to feel like all tanks will have more or less the same skills.
    I can sort of get your point here but you're looking at it the wrong way. A gap closer should be seen the same as Provoke, i.e. a basic tanking tool that all tanks should have. In SWTOR for example 2 of the tanks have the exact same type of gap closer move, but just because they have that doesn't matter as all their other moves are fairly unique and they have very different tanking styles.

    Quote Originally Posted by CosmicKirby View Post
    If all tanks perform equally well by doing the same things, what's the point in there being 3 tanks?
    If all tanks perform equally well in all scenarios, it means you select the one you like the most ergo having three tanks is good because they play and carry out their roles differently. Again, a gap closer move, while I can understand the homogenization sentiment, is a basic tanking tool that should be baseline across the board. Just because drk and war now have one doesn't suddenly mean the classes are the same.
    (4)
    Last edited by Khalithar; 04-29-2017 at 01:00 PM.

  3. #63
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    imo the holy cast is actually the result of what the whm did to the group. kinda like radiant shield. while that thing that appears when the pld finishs the cast is the new pld skill.

    that drk shield is kinda nice as it gives you something as an OT. there is also qzuite some content whre healers have to shield a prey target. this skill will allow a drk to do it.

    Nin skill is weird. i kinda hope it has a higher cd so i won't have to see that frog too often...
    (0)

  4. #64
    Player
    CosmicKirby's Avatar
    Join Date
    Oct 2013
    Posts
    543
    Character
    Lulumia Lumia
    World
    Balmung
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Khalithar View Post
    If all tanks perform equally well in all scenarios, it means you select the one you like the most ergo having three tanks is good because they play and carry out their roles differently. Again, a gap closer move, while I can understand the homogenization sentiment, is a basic tanking tool that should be baseline across the board. Just because drk and war now have one doesn't suddenly mean the classes are the same.
    The gap closer doesn't have to be literally the same thing though.

    In WoW, you have Warriors, who charge, a basic gap closer.
    You have monks, who can either do a short roll/dash in one direct, or do a longer flying click, both are aimed manually and don't lock on, still the same 'gap closer' effect.
    Death Knights pull targets TOWARDS them, not themselves towards targets.


    This is what makes difference between classes interesting. We already have this in some areas. Living Dead, Holmgang, and Hallowed Ground all 'ostensibly' do the same thing, they make a tank impossible to kill for a short time, but there's nuances to each.

    Contrast this with the worse case scenario, two classes have an ability that is nearly identical, but one is flat out better. Life Surge and Reassemble BOTH make your next weaponskill crit. However, Life surge, has 10 seconds shorter of a cool down, and helps the DRG by restoring health, it's just better at everything than an otherwise identical skill, what's the point? What's important is that classes feel different enough to justify having so many to choose from.

    The only homogenization we 'should' be getting is through the Cross-class system, a system DESIGNED to let you carry over abilities to use them on other classes. Somewhat boring, but necessary abilities such as a taunt are already handled in this matter, assuming they don't do something interesting with the WAR charge compared to DRK's Lunge, again, what's the point?
    (5)

  5. #65
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CosmicKirby View Post
    WoW stuff.
    Quote Originally Posted by CosmicKirby View Post
    This is what makes difference between classes interesting.
    Quote Originally Posted by CosmicKirby View Post
    The only homogenization we 'should' be getting is through the Cross-class system, a system DESIGNED to let you carry over abilities to use them on other classes. Somewhat boring, but necessary abilities such as a taunt are already handled in this matter, assuming they don't do something interesting with the WAR charge compared to DRK's Lunge, again, what's the point?
    In SWTOR the Juggernaut and the Powertech both have an identical charge move, it does exactly the same thing with the same distance and the same cooldown, there are some specific class specific passive moves that trigger after for each but that's besides the point. By saying that two classes having the exact same move removes the differences between them and suddenly renders them pointless is ridiculous (and hyperbolic) as it disregards the entire rest of their respective toolkits and what makes them different. Drk and Pld both have identical moves in Shadow skin/Rampart and Sentinel/Shadow Wall. Sure it's not interesting necessarily, but it's fine for tanks to have identical moves if you take the rest of their toolkits in to account.

    It's perfectly fine for Drk/War to have the exact same gap closer move, again, it's a basic tool that all tanks should have. But just because they both have the gap closer doesn't suddenly homogenize them both in to the same thing, now if Drk suddenly had to manage buff stacks and stance dance for maximum effectiveness and Warrior suddenly had to manage MP, you would have a point and I'd agree with you. However in this case, it's a good change giving warrior something it needed to round it's overall toolkit as a whole.
    (2)
    Last edited by Khalithar; 04-29-2017 at 02:03 PM.

  6. #66
    Player
    whiteblade89's Avatar
    Join Date
    Jun 2015
    Posts
    374
    Character
    Auron Vale
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by CosmicKirby View Post
    If all tanks perform equally well by doing the same things, what's the point in there being 3 tanks?
    Flavor :3.
    (3)

  7. #67
    Player
    Silkerin's Avatar
    Join Date
    Aug 2013
    Posts
    447
    Character
    Silke Rin
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I wonder when an actual pet class will be added to the game, because so far being a bahamut's mage already lost is novelty... still.... there they go and add another bahamut-ish spell... and sch got a new pet interaction skill in both 3.0 and 4.0, if they thought that meh bahamut wing book thing spell was the best thing to show in the trailer for smn, that only makes me think that yet again, no new pet interaction skill will be given to smn.

    cmon devs, its not hard to give a single buff to smn to use, that makes the egis look a bit more similar to the actual primals and do something extra, like buff their damage or give some sort of support to the party.
    (1)

  8. #68
    Player Giubba's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Athmas Bloedornnsyn
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Jpec07 View Post
    Part of me wonders if Cover is becoming a job skill, actually. It looks like we might be seeing some skill crossover between different jobs (I'm almost positive I saw RDM casting some form of Aero.
    To put in bluntly it pretty oblivious why they added t us DRK that kind of skill. When off tanking we really don't have skills that can help the rest of the party so in instances where only 1 tank is needed (at this happen a lot of times even in contents where you should take 2 tanks) we are.....a dead weight.

    The part it make me frown is that the skill it looks like exactly like cover something that paladin already have, and what warrior got ? a skill that exact carbon copy of plunge and paladin their holy version of unleash so a this point if all the tanks have their own version of the skills that once made each class distinct what the fuck is the point of having tank classes named with 3 different names?

    Quote Originally Posted by CosmicKirby View Post
    The gap closer doesn't have to be literally the same thing though.

    In WoW, you have Warriors, who charge, a basic gap closer.
    You have monks, who can either do a short roll/dash in one direct, or do a longer flying click, both are aimed manually and don't lock on, still the same 'gap closer' effect.
    Death Knights pull targets TOWARDS them, not themselves towards targets.


    This is what makes difference between classes interesting. We already have this in some areas. Living Dead, Holmgang, and Hallowed Ground all 'ostensibly' do the same thing, they make a tank impossible to kill for a short time, but there's nuances to each.

    Contrast this with the worse case scenario, two classes have an ability that is nearly identical, but one is flat out better. Life Surge and Reassemble BOTH make your next weaponskill crit. However, Life surge, has 10 seconds shorter of a cool down, and helps the DRG by restoring health, it's just better at everything than an otherwise identical skill, what's the point? What's important is that classes feel different enough to justify having so many to choose from.

    The only homogenization we 'should' be getting is through the Cross-class system, a system DESIGNED to let you carry over abilities to use them on other classes. Somewhat boring, but necessary abilities such as a taunt are already handled in this matter, assuming they don't do something interesting with the WAR charge compared to DRK's Lunge, again, what's the point?
    So much this
    (0)

  9. #69
    Player
    Xlantaa's Avatar
    Join Date
    Feb 2015
    Posts
    1,000
    Character
    X'lantaa Lizhashen
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Machinist will be like...

    (3)

  10. #70
    Player Giubba's Avatar
    Join Date
    Sep 2013
    Posts
    195
    Character
    Athmas Bloedornnsyn
    World
    Lich
    Main Class
    Gunbreaker Lv 80
    From a comment on the youtube video made by mrhappy about the benchmark video

    DRK's got a Tsundere shield now. "It's not like I like you or anything, but don't die."
    Something in me died a little
    (2)

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