
Originally Posted by
Sebazy
As promised <3
A12S pug, AST pov -
Log
As far as my self critique goes:
I messed up the start a little bit, the aero resist followed by clipping my dots sooner than I needed to cost me a little bit. I might have also swore slightly when collective unconscious refused to take hold on the tanks during the first wave of adds. (I will also note that I used to use lightspeed during the add phase as well for a little extra MP conservation during the helios spam, unfortunately faster groups can get to stasis before it's back up now which can make an early sacrament rather dangerous).
The bard death only really cost me a single GCD so I can't gripe there, I did mess up and apply a round of dots without cleric stance up just before inception tho, I spotted it within a couple of ticks but I imagine that still cost me somewhat =(
Whilst I don't feel like I left much on the table, my DPS is still a way off the mark I think. Am I missing a window? Am I costing myself DPS by clipping dots where I am? Or is it purely a case of optimisation (likely beyond what I'm going to get in a pug) from here on forward?
Thoughts and questions are welcomed of course!
Here's my though, hope it's helpful. Some of the things are a bit much for a Pug, but most of the SCH things I feel a SCH could be contributing if they've made it to A12S. You really carried the SCH in your video.
Tricks - Noct Aspected Helios at the start because it lasts longer than spread adlo
for the start - Spread Adlo takes few seconds to set up so it wont last into the party soak.
Opener - Have the SCH have Selene out and start to cast Eos @ 10s for the countdown
use Fey Wind @ 2.5s left on Eos cast. Then they can use Rouse/Whispering down during
the Punishing Heat cast. That will carry the regen through Prey and Mega Holy to buy
you some more DPS time. They shoud really use Indom to save you from having to heal between Mega Holy.
This would allow for about 7-8 more Malefic II before Alexander goes away.
(Noct Shield would cover the stack damage and the first hit of Prey, while letting you only heal the 2nd Prey Hit followed by your Aspected Helios,
while the Pet regen tops for Mega Holy. Which means you can go back to DPSing from Aspected Helios until Alexander goes away)
General's Wing adds - You can usually get 6 casts off before needing to Helios. Have your SCH
cast Succor just before all the little adds die to help with the upcoming Almost Holy.
Then Succor again after the 1st Almost Holy.
Malefic II VS Dots during adds. Average Malefic II is 4.1k
Getting 5.2k out of Combust II but only 3.5k out of Combust.
Would recommend casting Malefic II on the Winged adds that are almost dying so that
the Almost Holy hurts less. That should allow for extra Malefic II's and less Helios
especially if the SCH casts Succor in between the two Almost Holy's.
Because of Echo your SCH may want to adjust their Damage on the Winged adds as well.
Broil is 2.8k. Their Miasma and Shadowflare combined only did 1100 damage because the
adds die too quick. Typically I do two Broils on the first add to die. Then two Broils
on the 2nd add to die, then Miasma and Bio on the last add to die before casting Succor (for the Almost Holy) and then continuing with Broil.
Time/Might Phase - Fey Wind doesn't get a lot of use outside of the opener in this fight. I'd recommend having Eos up for the Time/Might. If the Might is tanked just outside the buff circle and Eos is placed in middle of the arena instead of just following the SCH around then both tanks can have a Roused Whispering Down. E4E is also really helpful if placed on the War @ this point.
*** The Fairy should be placed in the middle of the arena for this fight. There's a lot of lost casts with it following the SCH around and it's sometimes unable to reach targets.
For the Big Boss AOE with Tank LB
Succor is enough. Save Deployed Adlo for just before the boss reappears. This will help with people not dropping so low and helps with topping before Mega Holy and more DPS uptime. Spread Adlo + Fairy Regen will cover the need to Aspected Helios which allows AST to use Combust and Aero while moving into position to prevent any lost casts. (can probably fit 4 more Malefic II here) You can also finish the cast on a 5th Malefic II and then if you're brave enough refresh your Combust II during the run in instead of refreshing it early. Just don't missclick on Clerics lol.
After Divine Spear and before 2nd Temporal Stasis - about 6 DPS casts. Can go Combust II, M2, M2 and then when you see what mechanic you have use Combust II and Aero to get into Position and then cast a couple more M2's. The Regen + Fairy is more than enough for Alexander's auto's on the MT (again as long as the fairy isn't following the SCH around and not casting Embrace)
Timegates
- Keeping everyone topped too much. Casting Aspected Helios before timegates is all anyone should need. Aspected Benefic on top of that is a bit overkill. Use that time to cast your DPS spells. (~ 7 DPS casts lost before the first Crystal) ~7 more before 1st Inception. Once your co-healer is back
Aspected Benefic + Fairy can top the Main Tank. Aspected Benefic whoever gets the last crystal and DPS hard. Keep in mind how long your dots will be able to tick for because they wont do damage when he dissapears.
Tank took too much damage from Punishing Heat. Grit + Dark Mind. Maybe they were too slow on Mind and took 30k. Ideally you can just Disable the hit and let the Regen bring them back up while you DPS. Using Time Dilation on the Tank after using CO + Aspected Benefic and Aspected Helios will buy plenty of DPS time as those regens are so strong.
Good use of the downtime after 1st Inception - Combust II, Combust, Aero on the run in and Malefic II's before the tank buster. Try to squeeze those extra DPS casts in after the Divine Spear though. Combust II, Combust, Malefic II spam until Gravity then Aero to run in and more M2 spam (~4-5 DPS casts missing). Regen and the pet will cover needed heals. Then Aspected Helios just after Inception cast, you've got Sprint, lots of time.
Rinse and repeat after 2nd Inception.
You really laid it on Alex after that. Only missed maybe 5 more Malefic II's just from being careful on everyone having extra regens etc.
Just try to let the tank stay topped with just Aspected Benefic and Pet heals and don't toss out the AOE regen until after the first puddles go
off. Just keep DPSing hard there.
So in total with including SCH using their tools to cover some heals (cause they can do that without losing any GCD's) there was a total of ~11,000 Potency worth of damage spells lost.
That comes out to about 218,000 Damage or 372 DPS.
Without other optimizations with the party and SCH you could probably fit about 7000 more potency in 136,000 Damange or 233 DPS.