
Originally Posted by
Ama_Hamada
You have a slow eye if you think there is no inherent lag, that or you are confused what I am referring to. I am talking about all the situations that is not limited to:
Killing a monster with 1-2 sec left on the chain count, it will say time up. If there was no internet lag this would not be happening, and the thing is, FFXI did not do this, and those servers are in japan. Same thing with finishing leaves, if you finish it at 15:02, it does not read the complete right away and makes you lose the time bonus. Monsters hitting you despite you stun them, Holy stun being slow as hell, Dots appearing on monster is slow, like it is possible to cast bio, bane, and have bane go off without the bio effect. Dodging at last second, you die clearly out of the ability rings, PvP is even worse then this, so much so the worst I seen was having someone be in spirit before the Melee LB was hit, sprit behind a wall , then have it go off, and the person was a good distance away as well, since they where sprinting before the button was pressed.
You use any kind of LB, die, the LB is used, but no effect, this happens with any ability from hallowed ground to benediction. My friend of a friend stated because of the slow appearing of dots, and clearly seeing the issue more with SMN and fester, like me with bane, they suspect sidewinder was not getting full damage because it takes too long for the second dot to appear. The inherent lag exists with everything in this game, so much so people change stats, adding more skill speed/ spell speed to combat a slightly higher ping at times. The game is godly slow at processing things, even more slow then FFXI was, and I do not understand that.
TDLR: there is server end problems if an ability can go on CD but not do anything.