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  1. #31
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    The delay for some things to register like bane/damage buffs to other skills I'm not sure is animated related (perhaps it's when it's applied in reference to the animation, I imagine some of it is server delay), but yeah please change all of these.

    If hallowed ground visually goes off, with cooldown set too, why oh why does it not work then? "Because its a feature of the spell" - annoying feature I really dislike then lol.

    Either way I'd like /all/ of these to be adjusted to be as responsive as possible and anything that isn't responsive due intentional design is put behind a casting/channeling timer that once gone off counts as gone off, so if hallowed ground needs a 1 second uninterruptible cast timer fine.. sure go for it, but it should always be "I click, I see, it works" lol.

    Please, thank you :P
    (4)
    Last edited by Shougun; 04-27-2017 at 04:42 AM.

  2. #32
    Player
    dotsforlife's Avatar
    Join Date
    Feb 2017
    Location
    Limsa
    Posts
    275
    Character
    Dippin' Dots
    World
    Leviathan
    Main Class
    Astrologian Lv 100
    This game is anything but fast paced. It was designed with a 200ms delay in mind. FFXIV is rather slow compared to basically the majority of global cooldown mmo's out there. I will agree though that it is rather annoying that certain actions/fights are determined by animations while others by a cast bar/visible marker. There needs to be a set standard.
    (2)
    "Had to be me. Someone else might have gotten it wrong." - Mordin Solus

  3. #33
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by TouchandFeel View Post
    It sounds like the Bane issue is not an animation lock or server latency issue but a DoT state check issue.
    It possibly is, and I think it comes down to how quickly it checks for and applies dots.

    It doesn't have to reach the doing damage stage, but the system does have to register that it applied - Miasma does pretty much immediately before you can actually activate Bane but also comes with two status debuffs (likely why it checks this one so fast), which may be why it can be triggered by Bane so quickly.

    Both Bio and Bio II have to show the +Bio/+Bio II combat text before they will spread when used with Bane.

    I find it to be an odd complaint though...the timing difference is literally less than a quarter a second. By the time you've activated another ogcd you've already passed the first moment Bane can successfully pass any current dots.
    (0)
    Last edited by Berethos; 04-27-2017 at 07:30 AM.

  4. #34
    Player
    Berethos's Avatar
    Join Date
    Sep 2013
    Posts
    1,195
    Character
    Celie Lothaire
    World
    Maduin
    Main Class
    Paladin Lv 90
    Quote Originally Posted by dotsforlife View Post
    This game is anything but fast paced. It was designed with a 200ms delay in mind. FFXIV is rather slow compared to basically the majority of global cooldown mmo's out there. I will agree though that it is rather annoying that certain actions/fights are determined by animations while others by a cast bar/visible marker. There needs to be a set standard.
    The majority of global cooldown MMOs out there are just 1 second faster (oh, that is sooo much faster /sarcasm) and aren't designed around fitting 1-2 abilities frequently in between that 2.5 second base cooldown.
    (1)

  5. #35
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Shougun View Post
    The delay for some things to register like bane/damage buffs to other skills I'm not sure is animated related (perhaps it's when it's applied in reference to the animation, I imagine some of it is server delay), but yeah please change all of these.

    If hallowed ground visually goes off, with cooldown set too, why oh why does it not work then? "Because its a feature of the spell" - annoying feature I reallydislike then lol.

    Either way I'd like /all/ of these to be adjusted to be as responsive as possible and anything that isn't responsive due intentional design is put behind a casting/channeling timer that once gone off counts as gone off, so if hallowed ground needs a 1 second uninterruptible cast timer fine.. sure go for it, but it should always be "I click, I see, it works" lol.

    Please, thank you :P
    Same with all the insta-heals too. People can die and do die, while these abilities go on CD. So in the end, stop letting failed abilites go on CD??? If they go on CD they should work, that simple. Same for Lbs, etc. If the bar is used, the effect should take place. LBs are way too slow as heck, with the charge up delay and delay of being frozen after it takes place, your in a good spot to die using LB.
    Quote Originally Posted by Berethos View Post
    The majority of global cooldown MMOs out there are just 1 second faster (oh, that is sooo much faster /sarcasm) and aren't designed around fitting 1-2 abilities frequently in between that 2.5 second base cooldown.
    Ya you get insane stuff like this:
    https://youtu.be/eHTCwDXVeWY?t=103
    (4)
    Last edited by Ama_Hamada; 04-27-2017 at 09:04 AM.

  6. #36
    Player
    Rita1989's Avatar
    Join Date
    May 2015
    Posts
    632
    Character
    Nenemi Nemi
    World
    Balmung
    Main Class
    Lancer Lv 40
    This also happens for Bard's Sidewinder if you dont wait after putting on dots there is a chance you dont get the full potency due to the last dot not being registered yet
    (0)

  7. #37
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Rita1989 View Post
    This also happens for Bard's Sidewinder if you dont wait after putting on dots there is a chance you dont get the full potency due to the last dot not being registered yet
    yeah, i commented on that, on the first post.
    edit opps guess i didn't just the post that inspired this thread:
    Quote Originally Posted by Ama_Hamada View Post
    You have a slow eye if you think there is no inherent lag, that or you are confused what I am referring to. I am talking about all the situations that is not limited to:

    Killing a monster with 1-2 sec left on the chain count, it will say time up. If there was no internet lag this would not be happening, and the thing is, FFXI did not do this, and those servers are in japan. Same thing with finishing leaves, if you finish it at 15:02, it does not read the complete right away and makes you lose the time bonus. Monsters hitting you despite you stun them, Holy stun being slow as hell, Dots appearing on monster is slow, like it is possible to cast bio, bane, and have bane go off without the bio effect. Dodging at last second, you die clearly out of the ability rings, PvP is even worse then this, so much so the worst I seen was having someone be in spirit before the Melee LB was hit, sprit behind a wall , then have it go off, and the person was a good distance away as well, since they where sprinting before the button was pressed.

    You use any kind of LB, die, the LB is used, but no effect, this happens with any ability from hallowed ground to benediction. My friend of a friend stated because of the slow appearing of dots, and clearly seeing the issue more with SMN and fester, like me with bane, they suspect sidewinder was not getting full damage because it takes too long for the second dot to appear. The inherent lag exists with everything in this game, so much so people change stats, adding more skill speed/ spell speed to combat a slightly higher ping at times. The game is godly slow at processing things, even more slow then FFXI was, and I do not understand that.

    TDLR: there is server end problems if an ability can go on CD but not do anything.
    wasn't there also a case someone missed a "100%" collectable because they used the gathering 5% buff just before it???? I never seen it happen but that is because I do not use the buff right before the hit on collectables. this "server lag" needs addressing. Stuff like this shouldn't be happening.
    (2)
    Last edited by Ama_Hamada; 04-27-2017 at 12:20 PM.

  8. #38
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Just to say: Those things (Benediction, Hallowed Ground, Bio) have absolutly nothing to do with latency.

    Just compare Benediction to Tetragrammaton or Assize (both instant heals as well), compare Hallowed to Holmgang or every other def. CD (they all register quicker than Hallowed) and compare Bio to Combust (both insta cast DoTs).

    Obviously this has nothing to do with DoT ticks, because they're 3s and then we would see delays up to those 3s (like if we pressed Bio right after server DoT tick) or at least varying delays. Nope, they're always the same.

    It is indeed animation delay. You csn see those delays on regular GCDs as well, e.g. WAR slashing debuff is applied roughly at the end of the GCD (i.e. 1,5-2s after starting the action), NIN slashing debuff is applied at the start of the GCD.

    Same for damage only GCDs.. Heavy Swing deals sooner damage (20% in GCD) than Savage Blade (50% into GCD) and Savage Blade is faster than Butchers (75% into GCD).

    It is animation delay. Just look at it pls... damage and effects of actions (e.g. HS-SB-BB) are tied exactly to the 'hits' you do in the animation. Are people blind to not see that?

    Hitting dead targets and healing dead players is indeed a latency issue though.
    (5)
    Last edited by Neophyte; 04-27-2017 at 11:40 PM.

  9. #39
    Player
    Faliandra's Avatar
    Join Date
    Dec 2016
    Posts
    478
    Character
    Lumielle Whisperwind
    World
    Ragnarok
    Main Class
    Astrologian Lv 90
    ^
    agreeing with this


    even more of a reason for them to fix it then.

    Contrary to popular belief, I actually DONT zoom in all the way to watch my character's frontside maxed out all over the screen for its beautiful skill animation
    when **** goes down and I need to use HG or Benediction to keep someone alive xD So SE, please cut down the animations, kthx <3
    (5)

  10. #40
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Kaethra View Post
    Server latency.
    That is the reason I never were able to make Titan EX when EU server were in the East coast, and magically cleared it at first try when EU server were in EU.

    Being slided by something you avoided hours before, or slide marker appears on screen when it's too late, isn't fun. About Bane, I learnt to wait last dot debuff shows on mob's list.
    (0)

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