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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    The delay for some things to register like bane/damage buffs to other skills I'm not sure is animated related (perhaps it's when it's applied in reference to the animation, I imagine some of it is server delay), but yeah please change all of these.

    If hallowed ground visually goes off, with cooldown set too, why oh why does it not work then? "Because its a feature of the spell" - annoying feature I really dislike then lol.

    Either way I'd like /all/ of these to be adjusted to be as responsive as possible and anything that isn't responsive due intentional design is put behind a casting/channeling timer that once gone off counts as gone off, so if hallowed ground needs a 1 second uninterruptible cast timer fine.. sure go for it, but it should always be "I click, I see, it works" lol.

    Please, thank you :P
    (4)
    Last edited by Shougun; 04-27-2017 at 04:42 AM.

  2. #2
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Shougun View Post
    The delay for some things to register like bane/damage buffs to other skills I'm not sure is animated related (perhaps it's when it's applied in reference to the animation, I imagine some of it is server delay), but yeah please change all of these.

    If hallowed ground visually goes off, with cooldown set too, why oh why does it not work then? "Because its a feature of the spell" - annoying feature I reallydislike then lol.

    Either way I'd like /all/ of these to be adjusted to be as responsive as possible and anything that isn't responsive due intentional design is put behind a casting/channeling timer that once gone off counts as gone off, so if hallowed ground needs a 1 second uninterruptible cast timer fine.. sure go for it, but it should always be "I click, I see, it works" lol.

    Please, thank you :P
    Same with all the insta-heals too. People can die and do die, while these abilities go on CD. So in the end, stop letting failed abilites go on CD??? If they go on CD they should work, that simple. Same for Lbs, etc. If the bar is used, the effect should take place. LBs are way too slow as heck, with the charge up delay and delay of being frozen after it takes place, your in a good spot to die using LB.
    Quote Originally Posted by Berethos View Post
    The majority of global cooldown MMOs out there are just 1 second faster (oh, that is sooo much faster /sarcasm) and aren't designed around fitting 1-2 abilities frequently in between that 2.5 second base cooldown.
    Ya you get insane stuff like this:
    https://youtu.be/eHTCwDXVeWY?t=103
    (4)
    Last edited by Ama_Hamada; 04-27-2017 at 09:04 AM.

  3. #3
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ama_Hamada View Post
    Ya you get insane stuff like this:
    https://youtu.be/eHTCwDXVeWY?t=103
    The fact that this player was able to hit each button like 5 times just proves how slow the combat really is. Humans can push buttons pretty fast and you don't even have to be a pro to do it. The only reason why having a 1 second GCD wouldn't work in this game is because of the sluggish skill activation. You really notice it if you try to use more than two oGCD skills in one GCD. A fast global cooldown works fine in other games like WoW where skills activate instantly and reliably. Even oGCD skills and procs aren't an issue because pressing two buttons in one second isn't exactly impressive. Just look at how fast the average person types, it's the same thing.

    I'm not saying we need to have a 1 second GCD but having these skill limitations removed would be nice. If an ability is supposed to be instant, it's not unreasonable to expect instant activation.
    (6)
    Last edited by Reinha; 04-28-2017 at 01:36 AM.

  4. #4
    Player
    Ama_Hamada's Avatar
    Join Date
    Jan 2017
    Posts
    1,210
    Character
    Ama Hamada
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Berethos View Post
    You do realize that the linked video is a silly for humour video and intentionally over the top?
    It has truth to it though, just replace the nonsense obeys with other pet commands. Also you do have to hit it before Contagion so Carbuncle uses it. It is mocking how long it takes to get contagion off but ya.
    Quote Originally Posted by Reinha View Post
    The fact that this player was able to hit each button like 5 times just proves how slow the combat really is. Humans can push buttons pretty fast and you don't even have to be a pro to do it. The only reason why having a 1 second GCD wouldn't work in this game is because of the sluggish skill activation. You really notice it if you try to use more than two oGCD skills in one GCD. A fast global cooldown works fine in other games like WoW where skills activate instantly and reliably. Even oGCD skills and procs aren't an issue because pressing two buttons in one second isn't exactly impressive. Just look at how fast the average person types, it's the same thing.

    I'm not saying we need to have a 1 second GCD but having these skill limitations removed would be nice. If an ability is supposed to be instant, it's not unreasonable to expect instant activation.
    I do not understand this. How are you supposed to do all that while moving to very specific spots and sharing pray and other foresight such as:

    https://www.youtube.com/watch?v=7R5LE8ZzBFw

    If this was so easy, I would not see people so quiet. It is so quiet because the game is too fast pace and too much to do like what I link, making it hard to type. I do not see how someone can manage with even more to do in less time, following all those gimmicks with little wiggle room of reaction time, and even a bit less then what you expect because of server processing issues.
    (0)