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  1. #1
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Less specs, WOW is not same specs and goes into maintenance constantly. and not asking for 64bit, asking if they have the multi job queue, nor Wildstar, Rift been a while wasn't an option back then. I'll check so far but yeah not really on par with FFXIV.
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  2. #2
    Player
    Naunet's Avatar
    Join Date
    Aug 2013
    Posts
    3,004
    Character
    Mide Uyagir
    World
    Coeurl
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by ManuelBravo View Post
    Less specs, WOW is not same specs and goes into maintenance constantly. and not asking for 64bit, asking if they have the multi job queue, nor Wildstar, Rift been a while wasn't an option back then. I'll check so far but yeah not really on par with FFXIV.
    '
    Lol. Both WildStar and Rift are just as or more demanding than FFXIV. WildStar especially - don't let the cartoony art style fool you. But graphics have NOTHING to do with queueing systems anyway.
    (2)

  3. #3
    Player ManuelBravo's Avatar
    Join Date
    Apr 2012
    Location
    Milpitas , CA
    Posts
    2,142
    Character
    Shinigami Zetta
    World
    Balmung
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Naunet View Post
    Lol. Both WildStar and Rift are just as or more demanding than FFXIV. WildStar especially - don't let the cartoony art style fool you. But graphics have NOTHING to do with queueing systems anyway.
    I've used those and FFXIV for me uses more resources on my system than the other two. Not a matter of being a 3D cartoon style game. I'm not an amateur to programing and system requirements. Even at low setting FFXIV takes more. So apparently talking to you has no merit and obviously you don't understand some of the work in the back ground so no offense but do you even know how to measure system resources on programs? The queue system is something a bit different and more complex than just hey pick a box for priority. The way the system works is more complex in finding matches which you don't see on our side being it's done on their side which can cause problems in stability. Once again it's a nice idea, but perhaps later on they might implement it once they can stabilize all of the components on their end. Developers are always on burnout mode and , if you follow or attend fan fares, Yoshi always gets the we will bring it up but is work in progress. Sorry I rather have them implement new content then try and breaking how stable the game is. Besides queue wait times aren't that bad in a decent server. If people are impatient that's another story. Can't cure peoples moods. If anything PvP queue's could use some work and is more as a possibility for that part of the queue system being it will be looking for a limited areas rather than multiple that out numbers them 10 to 1. I rather be able to play, wait a bit than constant DC do to server errors.
    (0)
    Last edited by ManuelBravo; 04-27-2017 at 03:26 AM. Reason: charater limit