Broke and stranded how exactly? It's perfectly fine the way it is now, as long as you follow mechanics still it's still perfectly fine. Fighting Bahamut Prime is still fun even at 60.
I've read through it, and not seen any real logical problems, rather than you just whinging because you want insta-queues and what you can't have anymore. The content was designed for pre-made, it was designed for statics. Open DF didn't come until much later in the life of Coils, and even then the queues were incredibly slow because hardly anyone did it that way. Level 60 should not just make old content instant clears, despite the rewards at the end. People clear for different reasons, and they still have mechanics to teach.
If you want to do the content the way it was originally intended anyway, you're out of luck. Even synced, echo still ruins that for ya.
Bear in mind that the minimum ilvl option is lower than what people would have gone into a piece of content with at the time it was current. So the experience even with the forced Echo would probably still be right around what it was (ignoring the aforementioned nerfs to mechanics and such, of course).
True, could always go with the bare minimum ilvl gear for that too, about as close as you'd get to the old feel.Bear in mind that the minimum ilvl option is lower than what people would have gone into a piece of content with at the time it was current. So the experience even with the forced Echo would probably still be right around what it was (ignoring the aforementioned nerfs to mechanics and such, of course).
Huh?
Where did you come up with that...
You said... "you can just go in pre-made like it was originally intended and also at a much higher level to reduce the time spent?"
I said... "Yeah I tried that, but as you can see the insta kill mechanics just broke it, and stranded us"
You said.... "Broke and stranded how exactly? It's perfectly fine the way it is now, as long as you follow mechanics still it's still perfectly fine. Fighting Bahamut Prime is still fun even at 60."
I said... "You should read back through the thread, I detailed it"
The instakill mechanic hosed up and wasn't powerful enough to kill us, so it locked up and stranded us there... doing exactly what you just claimed would be just fine... ie... going in at level 60.
The phase would have pushed in 2-3 minutes after the Cube, Sphere, and Egg show up anyways. It's a DPS-check. If that didn't kill you, well then congratulations. You survived and can continue the fight. If you wanted to just reset, all you had to do was walk into the center where the boss was hidden/just hanging out. That is instant death. T11 probably also has an enrage, so you could have just waited for that, which is usually 11-13 minutes into the fight. Either way, you weren't "stuck" there.
Of course, if the mechanics had been done properly, then none of this would have been an issue. Still have to pay attention; even at 60.
Last edited by HyoMinPark; 04-25-2017 at 03:30 PM.
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Hyomin Park#0055
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