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  1. #101
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Dark Arts + Dark Passenger is still an utter waste of MP. It's the near equivalent of Warriors cross classing Featherfoot (don't do that). Not only is 20% barely noticeable, mobs barely tickle even when close to the level requirements if you rotate actual cooldowns. If you have a WHM, either pop Blood Price early, which lets them Regen/heal and get out an Aero III or wait until the third or so Holy hits as stun immunity should set it.
    On its own it is, but when you stack it with the evasion bonus from dark arts + dark dance you take that 20% and make it 40-50%. Don't believe me? Then you haven't played drk long enough or healed one for long enough to know the true worth of the combo.
    (2)

  2. #102
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Nyxn607 View Post
    Also, don't compare different platforms. The whole point of a FPS is to shoot a gun .... If you don't shoot a gun you will fail in a FPS. Real life War should never be compared to anything digital ... ever.

    I compared to quite everything.. FPS, RTS, (P&P)-RPGs including J-RPGs and western ones, MOBAs and RL.

    Everywhere non-healing healers are expected to do something, else they're considered less useful/lazy.
    And yes, in FF14, too!
    (1)
    Last edited by Neophyte; 04-24-2017 at 11:47 PM.

  3. #103
    Player
    whiteblade89's Avatar
    Join Date
    Jun 2015
    Posts
    374
    Character
    Auron Vale
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    Dark Arts + Dark Passenger is still an utter waste of MP. It's the near equivalent of Warriors cross classing Featherfoot (don't do that). Not only is 20% barely noticeable, mobs barely tickle even when close to the level requirements if you rotate actual cooldowns. If you have a WHM, either pop Blood Price early, which lets them Regen/heal and get out an Aero III or wait until the third or so Holy hits as stun immunity should set it.
    If you time it right, the mp cost is negligible. Dark Arts lasts for what, 10 seconds or so? Assuming you have a big pack of mobs on you (5+) pop a dark arts at 8 seconds left on blood price, and then us DP at 3 seconds left on BP. Once BP is down, all you need then is DA+DD. By this point you can have those going and still have around 75% mp left. If not, you have Carve and Spit and sole survivor to help. This combo is arguably one of DRKs best mitigation tools. You just have to execute it properly.
    (1)

  4. #104
    Player
    RubyScarlett's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    286
    Character
    Ava Rose
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Lazy players. Essentially the kind that queue up into duty and act like it's a major inconvenience to press buttons on their hot bars. Like, you CHOSE to be here!

    I don't care if it's a Lv 10 guildheist or Savage content, if I signed up to do a duty, then I'm going to give it my all.
    (6)

  5. #105
    Player
    Seryne's Avatar
    Join Date
    Jan 2014
    Location
    Mist
    Posts
    598
    Character
    Dhembryda Frydwilfwyn
    World
    Coeurl
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Synrin View Post
    Gotta love the Medica II spam when the boss just landed and you need to build up your hate all over again as a tank. Hell yeah!
    See when my co healer does that and the boss immediately turns to them maybe I don't heal them and let them die >_>
    (1)

  6. #106
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    You know what also grinds my gears? Thread drift.



    All meant in fun, friends.

    *runs away before the torches and pitchforks come out*
    (1)

  7. #107
    Player
    Knahli's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    738
    Character
    K'nahli Yohko
    World
    Balmung
    Main Class
    Bard Lv 89
    Quote Originally Posted by CryBloodwing View Post
    I really hate when the tank casts protect at the start. I feel like protect should be my job.
    I've done this a couple of times so I don't have to wait for them to cast Stoneskin II and then Protect so that I can get a small headstart where I can group everything up by the time DPS arrive. These days I usually remember to cast both before going into a dungeon though.
    (0)

  8. #108
    Player Leanna's Avatar
    Join Date
    Oct 2015
    Location
    Gridania.
    Posts
    270
    Character
    Leanna Crawford
    World
    Louisoix
    Main Class
    Scholar Lv 90
    Quote Originally Posted by CryBloodwing View Post
    I really hate when the tank casts protect at the start. I feel like protect should be my job.
    A popoto told me "I hope to never see you again" for casting protect and stoneskin on myself between pulls as PLD.

    ¯\_(ツ)_/¯
    (0)

  9. #109
    Player
    bounddreamer's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    1,598
    Character
    Talya Stormbreaker
    World
    Lamia
    Main Class
    Warrior Lv 70
    Healers or paladins who recast protect every 5-10 min. It's good for 30 min, people!!
    (1)

  10. #110
    Player
    TruebladeNuke's Avatar
    Join Date
    Feb 2015
    Location
    Mist, in a mercenary HQ
    Posts
    412
    Character
    Felicia Meracle
    World
    Leviathan
    Main Class
    Dancer Lv 80
    Quote Originally Posted by whiteblade89 View Post
    If you time it right, the mp cost is negligible. Dark Arts lasts for what, 10 seconds or so? Assuming you have a big pack of mobs on you (5+) pop a dark arts at 8 seconds left on blood price, and then us DP at 3 seconds left on BP. Once BP is down, all you need then is DA+DD. By this point you can have those going and still have around 75% mp left. If not, you have Carve and Spit and sole survivor to help. This combo is arguably one of DRKs best mitigation tools. You just have to execute it properly.
    Was going to make a post like this after I got back to check the recent posts in here, but you beat me to it. Yes, the MP cost of using Dark Arts + Dark Passenger can be negated (mostly or completely depending on timing) by activating Dark Arts, and then NOT using Dark Passenger right away by letting the enemies get a couple more hits in on you while you line them up for Dark Passenger. (If they don't get blinded, you aren't going to get that 40-50% dodge rate when you activate DA + DD)

    Nothing says you can't get good mileage out of both Blood Price and the Dark Arts combo, or as I like to call it... "Matrix Mode". It's all in the timing.

    Perhaps next time I get into a run with my FC friend when he's on his WHM and I'm the DRK tank, I should make a stream recording of the dungeon run. Seeing the word "Dodge" appear 10 times in a row (with a bit of luck of course) is a thing of beauty.
    (1)
    Last edited by TruebladeNuke; 04-25-2017 at 04:21 AM.

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