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  1. #1
    Player
    Paladinleeds's Avatar
    Join Date
    Sep 2015
    Location
    Ul'dah
    Posts
    2,210
    Character
    Nomfur Farredzasyn
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kaethra View Post
    1. Heavier item scaling. A level 15 dungeon scales you to ilevel 15 for example.
    Now this is something I'd love to see implemented on a much wider scale... but it'd kill off content quite hard I feel - you see people want superzergrushmustkillinrecordtimenostoppingjustgogogogogogogo - make content more difficult and people will try to avoid it where possible (even going so far as to quit the game if needed, which is bad business for SE). So I'm not sure if this would work.
    (2)
    White Mage ~ Scholar ~ Paladin
    Quote Originally Posted by Spiroglyph View Post
    Boi if you got kicked for the same thing in over 20 duties I strongly suggest you think hard on whatever the hell it is you're doing

    As I'm sure you are well aware, it takes more than one person to be able to kick a player from a duty, so in all those instances there were at least two people agreeing they'd be better off without you tanking.

  2. #2
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Paladinleeds View Post
    Now this is something I'd love to see implemented on a much wider scale... but it'd kill off content quite hard I feel - you see people want superzergrushmustkillinrecordtimenostoppingjustgogogogogogogo - make content more difficult and people will try to avoid it where possible (even going so far as to quit the game if needed, which is bad business for SE). So I'm not sure if this would work.
    Slightly off topic, but yeah I won't lie that I have a slight bias towards getting that implemented.

    I just did some older dungeons with a friend who came back today. I was not punished as hard as I should have been for mistakes I've made in content that I haven't played in a minute. But due to how items scale (even my friend's ilvl 90 stuff was blowing through), its a snooze fest. I mean I can make a mistake, realize I made it, and then cover for it and I'm good. Its like riding a bike.

    But what about those newbies that get stuck in the run with some of us vets (gearwise)? They don't get the same experience I did in 2.0. Let's bring that back. Those that want quick runs can grind FATES till 60 and run their stuff unsync'd. I don't care about them. I want my nostalgia and I want to share it with newbies. They'll be better for it.
    (0)