Quote Originally Posted by thegreatonemal View Post
Ramp out difficulty how? People really need to stop saying this. the dungeons are easy because you are overpowered for them do them at the item level they require to get in and you'll find a bit of resistance.
1. Heavier item scaling. A level 15 dungeon scales you to ilevel 15 for example.
2. More complex mechanics. Telegraphs like you'd see in higher areas. 'Eye' type AoEs you have to look away for.
3. Debuffs that need to be cleaned off (I'd make Leeches/Exalted Detriment available at 15 for this)
4. Basically all the issues people say people have problems with, introduce them earlier so people learn them.

GCD style mmos are not hard and can't really be made hard. the only way to make this game "hard" is to make every aoe an instant kill, auto attacks of everything hit like mini tank busters and cleave, Raid wide aoe damage that nearly kills everyone every 15 seconds or so.
If this was true. This thread would be irrelevant. If GCD MMOs are not hard, then there is no need for tutorials or practice. Just have savage style 'difficulty' from the first dungeon onwards.