Quote Originally Posted by Capriana View Post
In all honesty, I don't remember ever doing a tutorial with the eye animation. It was the first time for me seeing the eye in Palace. Then again I quit getting to lv 50 and came back after 2 years. Maybe they added the tutorial somewhere along the lines I was away ...
Serious question: Why do you think we need a tutorial for this? Or: Do you really think we need to get an explantions of mechanics straight away when we see them?

We have a lot of mechanics in this game that we had to somehow figure out - stack markers, dont-stack markers, turn around, get close to the boss, get far away from the boss, stand in this AoE to share the damage, get over in that puddle to get a status-effect that protects you from the next mechanic, tank switch once your Co-tank got so and so many stacks of that debuff, cleanse one debuff but not the other one...
For me a lot of fun comes from running content blind and figuring mechanics out by myself (well, within a group of friends who like to do the same thing) - isnt part pf the fun in more or less any RPG to figure out how to deal with a boss?

Having this eye for every "turn around"-mechanic now is them streamlining it - so one can say "Oh, I've seen this before - back then this worked, lets see if it works here aswell!" or if they havent seen it before they can figure out how to deal with the mechanic - but do we really need an ingame guide for everything? Flashy texts on the screen that are flavoury but instead instructions on how excatly to handle a mechanic?
And wouldnt that make the game pretty dull (or even more dull...)?