


This might sound really bad and people will disagree with me, but just handhold them to get your win. I did this for mentor roulettes (particularly for Shiva ex), because no matter how many times I told people to watch for her bow stance and get behind her, there is always people that never do...repeatedly, within the same instance. So I took it upon myself to make a macro to alert them about it right as she is about to transition to it.
That doesn't always work, but it's definitely worth a try. If nothing else, at least if the advice is thrown out there in advance people can't turn around and try to deflect the blame if they screw up. I had a rather...interesting Dun Scaith run earlier today and multiple players just couldn't grasp basic mechanics like 'kill adds ASAP' and 'run away when boss jumps across the arena'. Eventually we managed to complete the instance but it was painful.This might sound really bad and people will disagree with me, but just handhold them to get your win. I did this for mentor roulettes (particularly for Shiva ex), because no matter how many times I told people to watch for her bow stance and get behind her, there is always people that never do...repeatedly, within the same instance. So I took it upon myself to make a macro to alert them about it right as she is about to transition to it.




go in as tank
laugh at them when they die on the raid buster
finish off the boss solo


No we're not.
A fight that can be solo'd, even one that is potentially easier to solo means the fight is simple enough to ascertain. If you enter this fight and wipe because of other players. One of two things happened:
1. You got trolled.
2. You didn't explain the fight well enough.
For number 1, there's nothing you can do. But for number 2, that is likely what you're experiencing. Why would you enter a PUG against a fight that is so important to get right, and NOT explain the mechanics? After which you either get it, or you don't.
The fights after do not get easier. If people get stuck behind the wall, its best they stay there until they obtain the necessary skill to overcome it. As for others failing and making you do it over again. The following applies:
If you want a surefire means of success. Don't enter Duty Finder or let computer AI decide your group for you. If you want to roll the dice to see what group you get, you're rolling the dice to see if you will pass or fail. Your skill may increase the number. But anyone who's played D&D in the last 40 years will know.. sometimes you roll a 1.

I believe that you didn't read my post entirely. Or at the very least, you ignored parts of it. In any case, I will reply on the parts that I believe are relevant.No we're not.
A fight that can be solo'd, even one that is potentially easier to solo means the fight is simple enough to ascertain. If you enter this fight and wipe because of other players. One of two things happened:
1. You got trolled.
2. You didn't explain the fight well enough.
For number 1, there's nothing you can do. But for number 2, that is likely what you're experiencing. Why would you enter a PUG against a fight that is so important to get right, and NOT explain the mechanics? After which you either get it, or you don't.
The fights after do not get easier. If people get stuck behind the wall, its best they stay there until they obtain the necessary skill to overcome it. As for others failing and making you do it over again. The following applies:
If you want a surefire means of success. Don't enter Duty Finder or let computer AI decide your group for you. If you want to roll the dice to see what group you get, you're rolling the dice to see if you will pass or fail. Your skill may increase the number. But anyone who's played D&D in the last 40 years will know.. sometimes you roll a 1.
If I wipe due to a troll, that's a real problem. In a "normal" instance, you can kick the troll after the wipe. In Palace of the Dead, you cannot, as the run is immediately over. But, that is most likely extremely rare, and not worth spending too much time worrying about.
If you explain the mechanics to people and they still ignore them (and I mentioned a very case of it happening to me in my post), it's not due to not explaining well enough. In a fight like that, it's obvious that one would want to give as much information as possible to others to be sure that they get it right, because there is no second try. But if you ask everyone if they know the fight and they say yes, and even if you tell them to look away for Cold Feet in addition to that, and still all three of them get hit by it, I am certainly not at fault. Remember that the entire party needs to work together to win. In most instances, one failure is no big deal because you can try again. Here, you cannot. Short of starting over from floor 41, that is. But that *is* the issue.
In my post, I suggested a potential game improvement (rather than a nerf) - allowing the party a second attempt if they wipe on a boss. I believe that is by far the more important part of my message to reply on. In most instances, you can work out what the problem was behind the wipe, and do better next time. In Palace of the Dead, you cannot. Combining that with a boss where other people failing makes you die (where soloing is otherwise possible), that is a big issue. The combination of both of these factors is where the problem lies, in my point of view.
You also mention not entering the duty finder/PUGs in that floor set. Many people (including you) suggest that people don't queue with randoms and instead go in a premade party. I have seen that sentence thrown around many times, about many subjects, and in many other discussion topics. But, telling people to "go with friends" is, in my opinion, generally poor advice. That sentence is thrown around as a fix to one person's problem, rather than a fix to a flawed game mechanic. The game mechanic is what needs fixed.
Also remember that a lot of people simply don't really have many friends, are in small free companies, are nervous about socializing (if going the party finder route), things of that nature. Besides (and more importantly), you're unlikely to have three people you know that can go with you specifically for floors 41-50 (or any other set of floors other than 1-10, or 51-60). That isn't a solution that universally works. Now, that was only a personal thought, and it was not my intention to derail so much, so please don't take it negatively. I believe in finding solutions to game flaws over shooting other people down by suggesting restrictive patcharounds that don't work for everyone.
Last edited by Holy-chan; 04-21-2017 at 05:44 PM.
Innocence doesn't mean an absence of wickedness, nor is it represented by the absence of anger or hatred. Innocence is when seeing others hurt also hurts you. When one becomes blind to the people suffering in the world, that is what it means to have lost one's innocence.


It's an MMO, people that can't handle basic social interactions (like asking how a boss work or explaining it if needed) are just hurting themselves. But they have a few options:Also remember that a lot of people simply don't really have many friends, are in small free companies, are nervous about socializing (if going the party finder route), things of that nature. Besides (and more importantly), you're unlikely to have three people you know that can go with you specifically for floors 41-50 (or any other set of floors other than 1-10, or 51-60). That isn't a solution that universally works. Now, that was only a personal thought, and it was not my intention to derail so much, so please don't take it negatively. I believe in finding solutions to game flaws over shooting other people down by suggesting restrictive patcharounds that don't work for everyone.
- Deal with the problem.
- Stick to solo content.
- Stop playing.
Except... it is not a flawed game mechanic but a design-choice. PotD is very easy content, "one wipe and you're out" is a mechanic in there, that adds a certain thrill to the content and many people enjoy that. This certain death mechanic used to be a lot more popular decades ago, but its coming back - we're seeing more and more games adding mechanics like that.You also mention not entering the duty finder/PUGs in that floor set. Many people (including you) suggest that people don't queue with randoms and instead go in a premade party. I have seen that sentence thrown around many times, about many subjects, and in many other discussion topics. But, telling people to "go with friends" is, in my opinion, generally poor advice. That sentence is thrown around as a fix to one person's problem, rather than a fix to a flawed game mechanic. The game mechanic is what needs fixed.
When you enter PotD you're (hopefully) well aware of that mechanic and it will lead to more caution - the whole dungeon is build around this mechanic; most traps wouldnt even be a threat anymore without it. We dont need to soften and nerf this content just because people cant handle that mechanic - and yes, allowing a second chance is a nerf, because it removes a mechanic.
You know when this gets really frustrating btw? When you wipe on floor 190 with your friends to the boss there and have to start from floor 51 again... thats several hours down the drain, instead of the 40 minutes OP is crying about here... But I'm not complaining about it - not at all! PotD was more fun and thrilling that way - because we had to pay attention and really focus for once in this game because there was something on the line!
The whole "bohoo, I dont have friends and I dont want to make friends"-thing is a pretty bad excuse for nerfing content aswell - after 100 you cant progress PotD with pugs anymore. This is an MMO, its supposed to be played with other people - if you dont want to do that, you're limiting yourself here and if your access to the game gets limited in the progress, thats on you.
I dont want to sound rude, but this blatant refuse to socialise, get out their, make friends or at least acquaintances that you can share a common goal with, is whats hurting you the most.
By asking for nerfs so you can avoid social contacts even more, you're ruining the content for anyone who would like to challenge themself - either solo or within a group of friends.

I think the issue here is that people don't want to learn how to do mechanics properly and blame SE for putting them there in the first place. If you're struggling with something, why not try to learn from your mistakes and try to get better so that won't happen again? You can't just blame your PUG teammates for every single thing in this game.
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