

(wow 11 pages already...)...floor 50?... really... I messed up on the boss on floor 190 yesterday and yeah I went on a rampage as well... I don't won't to be mean... but if you freak out on a floor 50 wipe you really should think if you want to go 150+... 40 minutes is peanuts compared to the high level wipes... just be aware of it .____.
maybe just don't proceed after the X9 floor ask them if they really know how to handle the upcoming boss... I mean without you they can't move on right? Not the nicest way but at least a way...
Uhh, I asked the party of course (even no1 was new)
They all said Yes >_>
Even in the middle of the fight when I said "Look away" or "Dont look at boss now", always at least 1 or 2 people got hit with panic and running around >.>;
That healer we had twice didnt even dodged any AoE and died 1st pretty quick :I
...it wasnt just 1 wipe... it was 4 in a ROW. They werent even close. Boss didnt even had lesser than 50% HP left.
And I get mad really quick If I do something that needs alot of time and not getting anything for it because of 1 or 2 randoms .-.
I mean, its like you played a game for hours and forgot to save your datas.
uhh and I dont see why I should go on floor 150 or higher o_O (or even higher than 50..)
..if people cant even beat "easy" floor lv50 boss proberly >.>;
Maybe if our squadrons have a better meaning and we can take them into dungeons/palace!


If that burns you, you might want to steer clear from FFXI and EQ. In those games, a death or two can not only set you back on what you just did. But the work you put in for the last few days or week....it wasnt just 1 wipe... it was 4 in a ROW. They werent even close. Boss didnt even had lesser than 50% HP left.
And I get mad really quick If I do something that needs alot of time and not getting anything for it because of 1 or 2 randoms .-.
I mean, its like you played a game for hours and forgot to save your datas.
Four wipes in a row sounds like you're getting the same people. If that's happening, wait a minute before requeuing for 41-50. That's a bit of a trick I use when PUGing. If I see a group that's a bit dicey, even if we complete a set of floors, I wait a bit before queuing for the next set to avoid getting them again.
If that doesn't work, queue as a fixed party and run solo. Any Healer, Tank, or Summoner class should be able to handle it just fine.



And if you die IRL, you can't even log back in because you account gets deleted.
How the aftermath is handled depends on your religion. Buddhism allows you to start a new character.


It doesnt need a nerf.
Serious question: Why do you think we need a tutorial for this? Or: Do you really think we need to get an explantions of mechanics straight away when we see them?
We have a lot of mechanics in this game that we had to somehow figure out - stack markers, dont-stack markers, turn around, get close to the boss, get far away from the boss, stand in this AoE to share the damage, get over in that puddle to get a status-effect that protects you from the next mechanic, tank switch once your Co-tank got so and so many stacks of that debuff, cleanse one debuff but not the other one...
For me a lot of fun comes from running content blind and figuring mechanics out by myself (well, within a group of friends who like to do the same thing) - isnt part pf the fun in more or less any RPG to figure out how to deal with a boss?
Having this eye for every "turn around"-mechanic now is them streamlining it - so one can say "Oh, I've seen this before - back then this worked, lets see if it works here aswell!" or if they havent seen it before they can figure out how to deal with the mechanic - but do we really need an ingame guide for everything? Flashy texts on the screen that are flavoury but instead instructions on how excatly to handle a mechanic?
And wouldnt that make the game pretty dull (or even more dull...)?



Gotta disagree with nerfing this. Yeah it's frustrating when you wipe and lose progress but that's the main thrill of doing Palace. It's not a super hard instance or anything but the risk of having to start over makes you take care with your play and adds tension when things go wrong.
It's quite possible for the floor 50 boss to be the first place that a player encounters the eye marker or has watching a cast bar matter. And yes they may fail. But that's ok, having mechanics matter is the way you teach players to pay attention to them instead of just ignoring them and getting away with healing through all mistakes.
As has been said if you get too frustrated by others you can always try solo.


We don't.
I did a trial roulette yesterday. Titan HM popped. I didn't see people screwing up when the bombs popped. It seemed everyone knew to stack on the bombs that popped last and then move to the first once they start exploding.
There's no tutorial for that. Fight is much more complex than Edda. Everyone seems to know that one despite no tutorial. Why is that? Because its general player knowledge. That's part of this being a MMO, not everything is handheld for you by dev created mechanisms. Sometimes the players need to step in. Its how we succeed. And sometimes we get a player or two who aren't up to par. And then we have to work a little harder. It happens, but its part of the plan you signed on for when you queued for the content in question.
I think when your aetherpool is 99/99 or anything high you really can't wipe, but I know Karayami is doing it with an alt and fresh aetherpool and if the other partymember are with a low aetherpool as well, I think you can still wipe like you could when it first came out.


You can still wipe on stuff with 99/99. Unless you're on floor 91-100+ you're not seeing 99/99, you're scaled down. Admittedly its tougher as you can brute force most stuff. But it can happen.
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