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  1. #1
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Xlantaa View Post
    Well. The question is.Why people wants speed run EVERY SINGLE THING in the game?
    If you ask me, at some point the playerbase accepted "speed" as a measure of how skilled the group is. Sure, performing your role/job well usually does make things go faster, but that's like saying you're "skilled" because you can down Garuda Ex in under 2 minutes now. Speedrunning itself isn't an issue if everyone's intent on doing it and primed to do so.

    But I'll be brutally honest: Speedrunning, the "I just wanna get it done and over with so I can move on to other things" mindset, and the "DF mentality" are the reason we have boring, faceroll "Expert" dungeons now. Someone mentioned before that no one bothers with side rooms, and they detract from exploring the dungeon. . . Are you really "exploring" when you're just trying to beeline for the exit? Conjecture, I know, but really think about that. You want interesting dungeons, you want worthwhile loot, but you "just wanna get it done and over with", thus speedrunning becomes the implied standard. . . I dunno man. Something's got to give there.

    I'll level with you though, PotD isn't exactly the most interesting content after the first time, even if it is the best way to level, and maybe some of us - myself included - don't really have that much time to fully explore, and thus are not 99/99. But speedrunning, at least as a forced standard, really seems the big reason so much sub-raid, endgame content is mind-numbingly easy which drives people to want to blaze through it, which makes devs continue to make content mind-numbingly easy, which. . . get the idea?

    Oh, and the "make a PF for what you want" argument is flat, lame, and needs to just go away. How about just, oh I dunno, communicating and being civil/compromising toward one another when matched randomly in the DF. Crazy concept, I know. But you'd be amazed how far a little kindness and consideration might get you.

    Quote Originally Posted by UNDEAD10000 View Post
    Like i said I DON'T LIKE PVP, so stop trying to force me to play PvP when i don't wan't play PvP.
    Let me first clarify that I'm in no way picking on you. But I wanted to expand on this just a bit, as a PvPer. You say you've never tried it, but you don't like it? I'm assuming PvP in other games perhaps, yes? That's fine and there's nothing wrong with not being interested, but I will say that it'd be unfair to simply write it off based on experiences from another game. At the same time, for us PvPers, this is a bit of a sensitive topic, similar to how you may be sensitive about your efforts to progress going overlooked.

    Forever ago, people just decided - without trying it - that FFXIV PvP was bad (I'll admit, it's not perfect, but I enjoy it), full of toxic players just looking to ruin your day, and "a waste of development resources". For those of us that actually did step in and found something we love, we've been stuck dealing with that terrible stigma that we know is largely untrue, but without getting people to actually, legitimately try, we have nothing to offer when slammed with the burden of proof. It literally becomes our word vs theirs. A small community's experience vs the larger body's word of mouth. . . Countless times I've heard someone just easily rattle off untrue statements about PvP, yet I can literally see and hear the switch turn off in people's heads the moment I mention my actual experiences. Again, no one HAS to like it, and I'm not looking to sway your opinion on it, but the issue is people just unilaterally dislike it without even trying. As I said before, it's a sensitive subject for us.
    (2)
    Last edited by ThirdChild_ZKI; 04-22-2017 at 05:33 AM.

  2. #2
    Player
    Nixxe's Avatar
    Join Date
    Mar 2015
    Location
    Ul'dah
    Posts
    1,470
    Character
    Nixx Delumi
    World
    Sargatanas
    Main Class
    White Mage Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    Forever ago, people just decided - without trying it - that FFXIV PvP was bad (I'll admit, it's not perfect, but I enjoy it)
    I mean, I took one look at how the game handled and what the abilities were like and figured it would be pretty terrible. Actually trying it confirmed my suspicions. I'll do it to get gear, but it's really not enjoyable.
    (4)

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ThirdChild_ZKI View Post
    But I'll be brutally honest: Speedrunning, the "I just wanna get it done and over with so I can move on to other things" mindset, and the "DF mentality" are the reason we have boring, faceroll "Expert" dungeons now. Someone mentioned before that no one bothers with side rooms, and they detract from exploring the dungeon. . . Are you really "exploring" when you're just trying to beeline for the exit? Conjecture, I know, but really think about that. You want interesting dungeons, you want worthwhile loot, but you "just wanna get it done and over with", thus speedrunning becomes the implied standard. . . I dunno man. Something's got to give there.
    To be fair, what incentives are there to exploration? You cannot just slap some branching pathways into a dungeon design only to throw up your hands when no one bothers looking. Even those who do show interest will do it once or twice, then what? Why explore something you've already seen, especially if it doesn't offer anything worthwhile? All of this is further compounded by the fact we only have two dungeons to run per patch. No matter what the devs do, those dungeons will grow stale. People speedrun now just for efficiency but because there is no incentive not to. When the devs treat content like busy work, people will respond to it as such. Right now, that's all dungeons are after one or two runs: busy work.
    (4)