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  1. #41
    Player

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    Mar 2011
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    Ul'dah
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    Whats with all the crappy terms ; ; ANYWAYS this thread isnt about whats better. Its about /random and the people who want it back!
    (0)

  2. #42
    Player

    Join Date
    Mar 2011
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    Gridania
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    282
    And that's fine too. I'm all for choice. I just don't think anyone should reject an idea just cuz it's from WoW, or any other game. If the idea has merit, then there is merit in exploring it. If its a bad fit, then toss it out. I'm all for XI's system. And WoW's.
    (1)

  3. #43
    Player

    Join Date
    Oct 2011
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    Limsa Lominsa
    Posts
    203
    I'm for this, chance is a good tool to solve many situations without being unfair.
    (0)
    Last edited by Reliquia; 10-24-2011 at 05:35 AM.

  4. #44
    Player

    Join Date
    May 2011
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    Gridania
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    Quote Originally Posted by Alkoun View Post
    Maybe I'm not understanding this correctly... If I'm in a dungeon and I'm a healer and a piece of gear drops with mind + piety on it and it's clearly for CNJ (cuz it says so of course), and it's definitely an upgrade for me, I'll hit need. Anyone who's NOT a CNJ should have their "need" button greyed out and unclickable.

    Same scenario, except I'm a lancer, and there's another DoW in the group, and the piece of gear has stats for DPS and it's definitely an upgrade for both of us, and we both hit need, while everyone else has the button grey'd out cuz the gear's class restrictions doesn't let them roll on it. The game does the /random for both of us behind the scenes and gives it to whoever wins.

    Am I missing something?
    Yes, here is what your missing.

    I say I am a main healer, its what i prefere to play, I consider it my main class. I happen to have 50 MRD also. No one else has a tank class and we can't find someone to tank. SO, I tank, even though I prefere not to, as a matter od neccessity.

    By your standards here, I, by changing classes as a manner of assisting the group, I am now not permitted to advance my main class with gear upgrades. The other option is that we can't do the raid because we have no tank. In either case, I would get no gear toward my main.
    (0)

  5. #45
    Player

    Join Date
    Jun 2011
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    8
    I agree that /random as an EMOTE ONLY should be implemented, however it should in no way be tied to the current loot system. The loot system works just as it should as a complete, behind the scenes, randomizer. The addition of a "Master Looter" option would be fine for parties who want everything set by one person, but there is no reason to add or change the loot system beyond that, as it is functional as is. I would however, like to be able to give something to someone else who is not in the immediate vicinity in my party, just as I would like to browse bazaars while running lol.
    (5)
    "Worrying is like a rocking chair. It gives you something to do, but it doesn't get you anywhere."

  6. #46
    Player
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    Mar 2011
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    Ul'dah
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    I'd also like to add it'd be neat to have an animation for a '/random' emote too.
    (0)

  7. #47
    Player

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    Mar 2011
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    Gridania
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    Quote Originally Posted by Dragon View Post
    I'd also like to add it'd be neat to have an animation for a '/random' emote too.
    That'd be neat. Like tossing dice.
    (0)

  8. #48
    Player
    Murugan's Avatar
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    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Arngrim View Post
    I agree that /random as an EMOTE ONLY should be implemented, however it should in no way be tied to the current loot system. The loot system works just as it should as a complete, behind the scenes, randomizer. The addition of a "Master Looter" option would be fine for parties who want everything set by one person, but there is no reason to add or change the loot system beyond that, as it is functional as is. I would however, like to be able to give something to someone else who is not in the immediate vicinity in my party, just as I would like to browse bazaars while running lol.
    I agree all we really need is a Master Looter, and a /random emote. If your group can't handle that, then you should just let drops fall randomly anyways because you have such a lack of trust any "need before greed" or whatever system will not solve your problems (it will just make for annoying pop ups, and disputes over what "need" means).
    (1)

  9. #49
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
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    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Jynx View Post
    Just give us /random and give party leaders some control over loot distro, worked perfectly fine in XI, don't do runs for items you want with complete strangers.
    LOL you say this when they plan to add a random dungeon finder ... thinking ahead I see !
    (1)

  10. #50
    Player
    HoolieWho's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    207
    Character
    Hoolie Who
    World
    Hyperion
    Main Class
    Lancer Lv 55
    I'm fine with the current loot distribution system with /random added. Should be able to distribute loot from your pool to party members regardless of range though.

    If a master loot pool is added instead, then why not have several distribution options? A quartermaster option, a random lotting option and a need/greed option? I personally think a need/greed system is silly for a game where you can change classes, but apparently other people like it.
    (0)
    The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."

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