Quote Originally Posted by bswpayton View Post
You seem to be pretty informed on the game and I would really like to know why the primals started going with these raid heavy mechanics instead of just more individual effort fights. Before sep there was nothing I recalled that required nearly as much coordination before it with the tethers and the towers or the blue puddle. And I would say sep is def not harder than say even ramuh extreme which yea had its dps checks but wasnt something you had to have voice chat for.

Same thing with all the stacking in Sophia and doing everything as one unit like these arent raids then why the hell are the mechanics like this it really pisses me off. You can still make content challening without putting so much on team work when most people will be doing this content with randoms because they dont have statics are friends to do things with. These hw primals had way to much grouping and way to many if one person screws up everyone's dead mechanics which thus feeds the no bonus community instead of having them based on what one does as an individual in the group.
Ramuh Extreme required a lot of coordination to make sure terror was consistently cleansed. It didn't require voice chat, but it certainly helped. And the same is true for Sophia: everyone can learn the mechanics, at which point voice chat isn't really necessary. I haven't done Sephirot or Zurvan extreme, but the other HW extremes seemed pretty much on par with ARR's mechanical complexity to me.