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  1. #1
    Player
    ChloeGrace's Avatar
    Join Date
    Oct 2013
    Posts
    428
    Character
    Chloe Grace
    World
    Cactuar
    Main Class
    Bard Lv 80
    Quote Originally Posted by dragonseth07 View Post
    If the community develops a higher standard for expected play, that is a GOOD thing. Increasing the skill level of the playerbase should be a goal.
    Except that it's not increasing "skill level", it's only maximizing dps during downtime when you aren't actively playing your role (i.e. enmity control or healing). That's not skill.
    When an encounter is adjusted to require players to use their abilities to perform their roles 100% of the time in order to clear, then it develops player skill.
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  2. #2
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ChloeGrace View Post
    Except that it's not increasing "skill level", it's only maximizing dps during downtime when you aren't actively playing your role (i.e. enmity control or healing). That's not skill.
    When an encounter is adjusted to require players to use their abilities to perform their roles 100% of the time in order to clear, then it develops player skill.
    A proper rotation is beyond the skill level of most players in this game. I would say asking for better dummy DPS is still a skill improvement.
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