If the community develops a higher standard for expected play, that is a GOOD thing. Increasing the skill level of the playerbase should be a goal.The DPS meta has forced the community to adopt this attitude, and the devs have done nothing to discourage it. In fact, quite the opposite.
Healers get told they are being carried when their dps is below expectations.
Tanks are ridiculed for being able to match (or exceed) pure DPS jobs' output while still maintaining full enmity control.
That's the way the game was (really poorly) designed and built.
Except that it's not increasing "skill level", it's only maximizing dps during downtime when you aren't actively playing your role (i.e. enmity control or healing). That's not skill.
When an encounter is adjusted to require players to use their abilities to perform their roles 100% of the time in order to clear, then it develops player skill.
A proper rotation is beyond the skill level of most players in this game. I would say asking for better dummy DPS is still a skill improvement.Except that it's not increasing "skill level", it's only maximizing dps during downtime when you aren't actively playing your role (i.e. enmity control or healing). That's not skill.
When an encounter is adjusted to require players to use their abilities to perform their roles 100% of the time in order to clear, then it develops player skill.
If the community develops an unrealistic standard and expectation for the standard of play, that's a BAD thing. Increasing the skill level of the playerbase is less a goal than a hope. The higher the level of expectation that a portion of the community has, and drives down to the rest of the community, the less likely it is to be met at any level.
Do you mean 'proper' or perfect? I see 'proper rotation' bandied about a lot, and I often wonder, what exactly that means. Is it 75% of potential performance? 85%? 95%? more?
Potential performance is nothing more than an ieal world number. Players who can hit within 5% of that in ideal conditions are doing very, very well. in less than ideal conditions, during a dungeon run, what is reasonable to expect? 85% of the maximum possible? 75%? At what point do you stop calling it a proper rotation? When to you take into account the differing conditions from run to run when evaluating performance?
Perhaps it's best not to expect anything even remotely close to perfection from anyone except yourself?
Last edited by Kosmos992k; 04-28-2017 at 05:24 AM.
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