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  1. #1
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ChloeGrace View Post
    The DPS meta has forced the community to adopt this attitude, and the devs have done nothing to discourage it. In fact, quite the opposite.

    Healers get told they are being carried when their dps is below expectations.
    Tanks are ridiculed for being able to match (or exceed) pure DPS jobs' output while still maintaining full enmity control.
    That's the way the game was (really poorly) designed and built.
    If the community develops a higher standard for expected play, that is a GOOD thing. Increasing the skill level of the playerbase should be a goal.
    (1)

  2. #2
    Player
    ChloeGrace's Avatar
    Join Date
    Oct 2013
    Posts
    428
    Character
    Chloe Grace
    World
    Cactuar
    Main Class
    Bard Lv 80
    Quote Originally Posted by dragonseth07 View Post
    If the community develops a higher standard for expected play, that is a GOOD thing. Increasing the skill level of the playerbase should be a goal.
    Except that it's not increasing "skill level", it's only maximizing dps during downtime when you aren't actively playing your role (i.e. enmity control or healing). That's not skill.
    When an encounter is adjusted to require players to use their abilities to perform their roles 100% of the time in order to clear, then it develops player skill.
    (0)

  3. #3
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by ChloeGrace View Post
    Except that it's not increasing "skill level", it's only maximizing dps during downtime when you aren't actively playing your role (i.e. enmity control or healing). That's not skill.
    When an encounter is adjusted to require players to use their abilities to perform their roles 100% of the time in order to clear, then it develops player skill.
    A proper rotation is beyond the skill level of most players in this game. I would say asking for better dummy DPS is still a skill improvement.
    (0)

  4. #4
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by dragonseth07 View Post
    If the community develops a higher standard for expected play, that is a GOOD thing. Increasing the skill level of the playerbase should be a goal.
    If the community develops an unrealistic standard and expectation for the standard of play, that's a BAD thing. Increasing the skill level of the playerbase is less a goal than a hope. The higher the level of expectation that a portion of the community has, and drives down to the rest of the community, the less likely it is to be met at any level.

    Quote Originally Posted by dragonseth07 View Post
    A proper rotation is beyond the skill level of most players in this game. I would say asking for better dummy DPS is still a skill improvement.
    Do you mean 'proper' or perfect? I see 'proper rotation' bandied about a lot, and I often wonder, what exactly that means. Is it 75% of potential performance? 85%? 95%? more?

    Potential performance is nothing more than an ieal world number. Players who can hit within 5% of that in ideal conditions are doing very, very well. in less than ideal conditions, during a dungeon run, what is reasonable to expect? 85% of the maximum possible? 75%? At what point do you stop calling it a proper rotation? When to you take into account the differing conditions from run to run when evaluating performance?

    Perhaps it's best not to expect anything even remotely close to perfection from anyone except yourself?
    (1)
    Last edited by Kosmos992k; 04-28-2017 at 05:24 AM.

  5. #5
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kosmos992k View Post
    snip
    I would be happy if everyone could get HALF of their DPS potential in DF runs. That's how bad it is!

    I am routinely top DPS in Shield Oath in dungeons. That's not because people are just not perfect. It's because they're bad.
    (1)