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  1. #1
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Honestly, RNG is shit and at the very best feeds a gambling addiction that shouldn't be supported in the first place. It doesn't make people run content considerably more often on average, it only cross-subsidizes the instant gratification of the lucky at the cost of the unlucky and completely screws up any effort to reward ratio, thereby devaluing effort as such.

    It's a relic from the time when developers didn't know better and should die the death it deserves. Seriously, fuck that design PoS.
    (6)

  2. #2
    Player
    Lokean's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    124
    Character
    Lokean Makio
    World
    Lamia
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Zojha View Post
    Honestly, RNG is shit and at the very best feeds a gambling addiction that shouldn't be supported in the first place. It doesn't make people run content considerably more often on average, it only cross-subsidizes the instant gratification of the lucky at the cost of the unlucky and completely screws up any effort to reward ratio, thereby devaluing effort as such.

    It's a relic from the time when developers didn't know better and should die the death it deserves. Seriously, fuck that design PoS.
    Big words. I feel like it distracts a lot of flaws with those statements.

    The DSM-5 defines Gambling addiction as similiar to a substance addiction in which the afflicted individual shows the same symptoms, such as harm to oneself or others. Gambling is also defined as a wager with monetary value or goods of equal value and are often placed on instant outcomes, such as rolling a dice, spinning a wheel, or a horse crossing the finish line.

    The statement in which you claim that people don't run it more often than average without RNG is hearsay. There is no evidence backing such a claim, in fact, games with RNG grind have shown to have a longer shelf life than those of "instant gratification". Such as, WoW, Runescape, Diablo, and Borderlands. All of these games use RNG, even to an excessive amounts. Yet almost all of them are seen as works of art. Like it or not, RNG is not a "PoS". It has shown to work in numerous games and to extend a shelf life of a game.
    (1)
    "Loki, I'm going to give you the best advice. If you are outnumbered, fight. If you are outgunned, run." - SintSuke
    "Not a hero, unless you die."-Nightwish, "Kingslayer"

  3. #3
    Player
    Synrin's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    632
    Character
    Mel Az
    World
    Cerberus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Lokean View Post
    Big words. I feel like it distracts a lot of flaws with those statements.
    ...games with RNG grind have shown to have a longer shelf life than those of "instant gratification". Such as, WoW, Runescape, Diablo, and Borderlands. All of these games use RNG, even to an excessive amounts. Yet almost all of them are seen as works of art. Like it or not, RNG is not a "PoS". It has shown to work in numerous games and to extend a shelf life of a game.
    Strong words, perhaps, but the point about RNG stands. Blizzard has over done it now in Legion with RNG (legendaries, warforged, titanforged, gem sockets) and that is why the game is going through its death throes at the moment. FFXIV is about to get bigger than WoW. So maybe it would be a good time to look at some alternative solutions that award playing and time input, that is not RNG.

    Quote Originally Posted by Kaethra View Post
    ESO had a not too bad compromise between tokens and RNG loot.
    Might be worth mentioning that in ESO you could craft amazing sets and gear, without relying on RNG AT ALL. The only two pieces were head and shoulders, perhaps a coouple of accessories. The rest was really easy to get.
    (0)
    Last edited by Synrin; 04-16-2017 at 07:20 PM.

  4. #4
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Zojha View Post
    Honestly, RNG is shit and at the very best feeds a gambling addiction that shouldn't be supported in the first place. It doesn't make people run content considerably more often on average, it only cross-subsidizes the instant gratification of the lucky at the cost of the unlucky and completely screws up any effort to reward ratio, thereby devaluing effort as such.

    It's a relic from the time when developers didn't know better and should die the death it deserves. Seriously, fuck that design PoS.
    This very forum speaks to the contrary. People have frequently voiced annoyance over running Weeping or Scaith 20+ times for their drop. Games like Overwatch and Mass Effect base their entire multiple component on RNG loot boxes where you either grind endlessly and hope you get what you're looking for or you use real money for more boxes. It may not be a system people like, but it has been proven effective.
    (0)

  5. #5
    Player
    Centershock's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    179
    Character
    Yuji Kiritani
    World
    Mateus
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    This very forum speaks to the contrary. People have frequently voiced annoyance over running Weeping or Scaith 20+ times for their drop. Games like Overwatch and Mass Effect base their entire multiple component on RNG loot boxes where you either grind endlessly and hope you get what you're looking for or you use real money for more boxes. It may not be a system people like, but it has been proven effective.
    Using Overwatch as an example, the grind is at least better streamlined. Getting duplicates of items from lootboxes yields you credits. With enough credits, you are eventually able to buy what you actually want. (Aside from past event items, of course.) In this sense, it gives an alternative into getting what you'd like. (You also have the option to BUY lootboxes, but that's a different matter altogether.)

    With Dun Scaith or any other dungeons with gear you want from them, you're left with no choice but keep running the content over and over again. Take for example the Wrangler's Jacket from Sohr Kai/Hullbreaker HM. I lost count after I ran it fifteen times. I think it's a bit unacceptable to run one thing that many times just for something I want. I can deal with doing it ten times. (Which is the number you need to do any HW EX trial if the weapon you want doesn't drop.)

    Constantly bad RNG is a thing, and I wish there was a countermeasure against that.
    (2)

  6. #6
    Player
    Lokean's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    124
    Character
    Lokean Makio
    World
    Lamia
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Centershock View Post
    Using Overwatch as an example, the grind is at least better streamlined. Getting duplicates of items from lootboxes yields you credits. With enough credits, you are eventually able to buy what you actually want. (Aside from past event items, of course.) In this sense, it gives an alternative into getting what you'd like.
    What you failed to mention, was the fact that the credits you get, isn't even a drop in a piggy bank, and you don't always get credits with every box. Since we are ignoring buying the boxes, that means if you want to get your legendary skin(who doesn't?) you have to do all the dailies and weeklies and all that jive, AND level up. Now, this was me buying the boxes, but I went through something like...30-something boxes before I finally GOT my skin. I still did not have the credits to buy it. So, if we want to use that as an example, you would be playing the game WAY LONGER than those dungeons you referenced. Now, mentioning if it's more fun or whatnot, is just preference, has no baring on the topic of RNG.
    (0)
    "Loki, I'm going to give you the best advice. If you are outnumbered, fight. If you are outgunned, run." - SintSuke
    "Not a hero, unless you die."-Nightwish, "Kingslayer"