Exactly, the demo timer nothing more than a bandage (and a pretty poor one at that, but still better than nothing.)
Instead of arguing about changing the bandage, maybe we should put pressure on SE to fix the wound?
You did not read what I said.You cannot disregard the MMO term because it explains how instances are used in this game, ward instances are never closed, they are live using RAM and CPU 24/7 as long as the server is running, we were explained as much before, which is why they can't freely add more wards, but house instances are closed once you exit or logout and the position of furniture is saved, recreated when you re-enter the house.
This is also why we're getting an increased item limit inside houses but not outdoors, because outdoors is always taking resources.
When you instance an object. Be it a Zone, Mob (mobile object, includes NPCs/Enemies), or whatever. You can have 1, 2, 3, 4, 30, 200, 5000, or however many you want. And you know what? They all take the same amount of RAM and Resources. If a Bomb NPC takes 3kb of RAM. Three of them is still 3kb total. Not 9kb. Same thing with Housing wards. The 12 up at the same time take the same amount of RAM as One. Adding 12 more would not increase that load.
That's the whole POINT of using instantiation.
Now.. where things take extra memory and why you see slow downs with more stuff on your screen is when more stuff has to be rendered. Sorry to say but what you said does NOT apply. Your computer does not RENDER the entire game when you login. Only the zone and the instance of that zone (oh did you know every zone is instanced? Ever wonder why we have servers on dataservers? Each server is an instance of zones on a data server), and even then only the local part your character is in is Rendered on YOUR machine. Its used even then to load the model and texture once when you load in so that you don't have to load it for every mob, tree, and bush. Its done once and copied. That keeps the loading times down.
The wonderful thing about a server is.. it renders NOTHING. It keeps track of numbers indicating object IDs, object properties, object location, and orientation.
The only increased load would be the database storage. Which is text and numbers. The phone in your pocket could handle that.
That usage of the word is irrelevant in this context. (And by that usage, zones are instances too, just a special type of instance.) Doubling the zones doubles the memory, because you don't just have twice the number of possible instances, you have twice the number of concurrently active instances.Read up on what instance means in programming. I'm not using the term in a MMO sense. Even though they are closely related.
Anytime you copy an Object (Zone is an object), you're making an instance of it. If you see two mobs with the same name, model, and texture, they are instances of one another. Its a trick to call on a single file and use it more than once without it taking double the space in memory.
If they double the districts from 12 to 24, there is NO impact on memory due to instantiation. Only the storage in the database (simple numbers measured in bytes) that show location of items placed, orientation, and type as well as any characters in them.
Zones are up on the servers all the time, with everything in them loaded into working memory all the time. Instances (or non-zone instances if you prefer), are not. What makes instanced housing more efficient is the fact that once people leave their house, the instance is closed, and all that memory space is freed up to use for a different instance. In a shared space, whether that's a housing ward or Central Thanalan, the servers never get that chance to close that area and use the space for something else.
Even your mob comparison doens't really fit. That multiple mobs of the same type share the same name, model, and texture is irrelevant, because the server doesn't know about any of those details. To the server a mob is an object ID of some sort that it can map to a set of rules about how that mob acts. But it computes the mob's actions separately for each of them. Even where multiple mobs share a common ID and set of rules, they each have their own position, movement, actions, HP, aggro status and so on, and those are the sort of things the server is tracking.
Last edited by Niwashi; 04-14-2017 at 03:10 AM.
No point was missed with my post and I wasn't being funny. Re read what you posted, then what I posted. My post was was meant for correction purposes only. If you can't see what was being corrected, no clue what to tell you then.
And you were the one saying I was white knighting. I really find that funny.
Back on topic: Look at EQ 2 housing. They did that right and that game was released in 2004 ?
I'm sorry, but I disagree with your whole bring up ToS just because I said we bought these houses, doesn't mean you have to go running to the nearest SE support page to try and prove that we own nothing. Done with this and moving on.
More so: I can't speak for EQ because I didn't stay in that game for long but Final Fantasy XI which was released back in 2003 had mog house and upon picking your nation you had the mog house right away.
"Everyone has something they hold dear, something they never want to lose. That's why they pretend. That's why they hide the truth. And that's why they lie."
If they want a house that bad then they should also know both the pros and cons of owning a house if they willing to pay that much , considering a small house directly from the system only like 5 million. If they don't like how the housing system works why are they buying a house? Like others have said there more buyers then plots so if someone doesn't like how the housing works and doesn't want to deal with the 45 day reclaim there another person in line that wants a house and will be fine with it.A small house can range anywhere from 30mil to 70mil, and we all know, people are going to pay that. Be it your opinion of, "Well their dumb enough to buy it at that price." that their choice sadly and people want a house that much. If they take a break, come back, house is gone, they only get back half that price of the plot, not the crazy price they paid.
In EQ 2 you had instanced housing and paid weekly rent on it. If you failed to pay rent you lost access to the house, but didn't lose your items. You got your house back when you paid the rent again.
Thank you, hearing things like "The day I lose my house because I don't get on 45 days is my last day." is absolutely ridiculous to me when the rules are all laid out quite plainly. You can take valid issue with the system all you like but everyone choosing to have a house and then complaining is asinine. You don't need and never needed that house.If they want a house that bad then they should also know both the pros and cons of owning a house if they willing to pay that much , considering a small house directly from the system only like 5 million. If they don't like how the housing system works why are they buying a house? Like others have said there more buyers then plots so if someone doesn't like how the housing works and doesn't want to deal with the 45 day reclaim there another person in line that wants a house and will be fine with it.
"You don't need a reason to help people." -Zidane Tribal
Instanced housing is the future. Wildstar perfected the MMO housing system.
FFXIV is stuck in the Stone Age by having housing be in zones.
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