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  1. #1
    Player
    Bourne_Endeavor's Avatar
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    Sep 2015
    Location
    Ul'Dah
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    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
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    Dragoon Lv 90
    Quote Originally Posted by Mycow8me View Post
    Currently I enjoy:
    War (main), BRD, BLM, SCH Untill very recently I could only keep war and bard geared (and bard was not geared very well untill new patch was about to drop). Now I've been able to play all 4 at various content ilvls and I haven't been getting bored of the game for this reason.
    What's stopping you from playing all those jobs? Unless you do Savage, bis is meaningless. Even then, statics typically don't want people bouncing entirely different roles.

    Quote Originally Posted by Kaethra View Post
    I'd like to see any time based cap removed entirely.

    Let us decide our own caps. Hell leave in the caps but allow us to opt out of them if we wish. I shouldn't feel restricted just because of some other players' bad habits.
    Do this and you effectively guarantee people lose incentive significantly earlier. Why keep raiding for 6+ months when you can be bis within the first four weeks. Less if you're a better player.
    (2)
    Last edited by Bourne_Endeavor; 04-12-2017 at 11:20 AM.

  2. #2
    Player
    bswpayton's Avatar
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    Sep 2016
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    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Bourne_Endeavor View Post
    What's stopping you from playing all those jobs? Unless you do Savage, bis is meaningless. Even then, statics typically don't want people bouncing entirely different roles.



    Do this and you effectively guarantee people lose incentive significantly earlier. Why keep raiding for 6+ months when you can be bis within the first four weeks. Less if you're a better player.
    this is a very different discussion than the other thread 900 scrips currently is like a chest piece basically, this isnt the same thing as asking for no cap at all that would be dum. But 900 is very reasonable, just a weapon alone is 1000 so to level or gear ur healers and tanks which share gear if you got them weapons to would be 3 months. And everyone doesnt do statics to try and raid people where using raid finder doing things with fc members etc, you dont always have to have a static to try and do content.

    I wasnt playing when the first floors of alex came out but this time around I will do them in storm blood but it wont be in a static, maybe friends with a common goal but Im not applying for a job this is a video game. But thats beside the point 900 scrips really isnt that crazy considering how much chest piece and pants, as well as weapons cost 3000 alone well close enough to it. The bit of savage I have done has been through pf or with fc members having a static isnt a must it just maybe makes things easier depending on.
    (0)

  3. #3
    Player
    Kaethra's Avatar
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    Oct 2013
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    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    Do this and you effectively guarantee people lose incentive significantly earlier. Why keep raiding for 6+ months when you can be bis within the first four weeks. Less if you're a better player.
    Devs just need to put out longer or more content (it is possible, we have arbitrary limits, I've seen other games release expansion sized content within 6 months, its how EQ1 has 24 expansions).

    Playing one day a week is bad design. A week has seven days, playing all seven days in the type of content we want to play should be viable.
    (0)

  4. #4
    Player
    Bourne_Endeavor's Avatar
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    Sep 2015
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    Ul'Dah
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    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Kaethra View Post
    Devs just need to put out longer or more content (it is possible, we have arbitrary limits, I've seen other games release expansion sized content within 6 months, its how EQ1 has 24 expansions).

    Playing one day a week is bad design. A week has seven days, playing all seven days in the type of content we want to play should be viable.
    Nothing they design will last long enough. This isn't a FFXIV problem, but one spanning the industry itself. People nowadays consume content immediately-- far quicker than developers can produce it. Hence why you see measures taken to maintain continuous play. Allowing people free reign ensures they'll jump ship faster since they've exhausted all you have to offer. If tomestones go away, we'll have to be gated by something. Do you prefer RNG or tediously long grinds? Black Desert and WoW utilize those systems to slow player progression.

    What you're asking for is simply unrealistic.

    Quote Originally Posted by bswpayton View Post
    this is a very different discussion than the other thread 900 scrips currently is like a chest piece basically, this isnt the same thing as asking for no cap at all that would be dum. But 900 is very reasonable, just a weapon alone is 1000 so to level or gear ur healers and tanks which share gear if you got them weapons to would be 3 months. And everyone doesnt do statics to try and raid people where using raid finder doing things with fc members etc, you dont always have to have a static to try and do content.

    I wasnt playing when the first floors of alex came out but this time around I will do them in storm blood but it wont be in a static, maybe friends with a common goal but Im not applying for a job this is a video game. But thats beside the point 900 scrips really isnt that crazy considering how much chest piece and pants, as well as weapons cost 3000 alone well close enough to it. The bit of savage I have done has been through pf or with fc members having a static isnt a must it just maybe makes things easier depending on.
    They don't want people gearing up that quickly because it promptly invalidates other content faster. A permanent increase to 900 Scripture equates to only six weeks having a full 260 set if we exclude the weapon. Those players have less reason to farm the normal mode raid, subsequent 24 man raid or buy crafted gear. Nevertheless, this is at least something more plausible than dropping any sort of loot restriction entirely. Personally, I'm indifferent to it, though think the 450 cap is fine.

    Go for it. All I've saying is people expressing how they want to be able to bounce around jobs and roles whenever they please will find very few statics allow it. So at best... you'll be pugging.
    (1)
    Last edited by Bourne_Endeavor; 04-12-2017 at 07:05 PM.

  5. #5
    Player
    Dzian's Avatar
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    Feb 2012
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    Ul'dah
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    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Bourne_Endeavor View Post
    Do this and you effectively guarantee people lose incentive significantly earlier. Why keep raiding for 6+ months when you can be bis within the first four weeks. Less if you're a better player.
    For a few maybe but I don't think it'd be that many people. look at the primals if you so desired you could have every drop from an ex primal in the first day. yet you still see dozens of parties for them in the party finder months after there release..

    also lockouts tend to kill incentives as well... for the most part once my tomes are capped or my expert is done and ive got any weekly loots. that's it i'm done. there's no incentive to do anything else...

    Quote Originally Posted by Inosaska View Post
    People don't want to work for gear. They want it given to them for little effort.
    I'm of the opinion that it isn't that people don't want to work for gear that's the problem.
    it's more that people don't want to see there efforts wasted next month....

    it's something that comes up a lot on the forums. especially with regards to things like savage. loads of players don't do it simply because the rewards for clearing it will be trash next month and thus any effort they did or would put in to getting it is ultimately wasted.

    players did midas savage got 240 gears. second 3.4 dropped many of em crafted straight into 250 before even setting foot in creator savage. so what was the 240 good for really.. wasn't good for midas cos by time you got it you'd already beaten it. wasn't creator because a lot of it was replaced with 250 as soon as 3.4 landed...

    I think it's easy to understand why players don't want to work for gear when it ultimately has no value at all. and that's why players will put in massively more effort into getting a piece for glamor than they will about getting a piece for upgrade.....
    (2)

  6. #6
    Player
    Bourne_Endeavor's Avatar
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    Sep 2015
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    Ul'Dah
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    Cassandra Solidor
    World
    Cactuar
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    Dragoon Lv 90
    Quote Originally Posted by Dzian View Post
    For a few maybe but I don't think it'd be that many people. look at the primals if you so desired you could have every drop from an ex primal in the first day. yet you still see dozens of parties for them in the party finder months after there release..

    also lockouts tend to kill incentives as well... for the most part once my tomes are capped or my expert is done and ive got any weekly loots. that's it i'm done. there's no incentive to do anything else....
    And what keeps them there? Mounts. Take away the birds and ponies and every single EX Primal dies within a month or two. You cannot put mounts in everything otherwise people stop caring since it's no longer anything special.

    What keeps you playing say, 2-3 months after the patch? Most people will have obtained all the gear they want, tried Savage if so inclined and have no use whatsoever for crafted, normal mode raids or the 24 mans. All three basically die as a means for gear progression.

    Quote Originally Posted by Dzian View Post
    players did midas savage got 240 gears. second 3.4 dropped many of em crafted straight into 250 before even setting foot in creator savage. so what was the 240 good for really.. wasn't good for midas cos by time you got it you'd already beaten it. wasn't creator because a lot of it was replaced with 250 as soon as 3.4 landed...
    Welcome to why FFLogs is so popular. Although, I will say, it'd be nice allowing raiders to have a leg up on the next tier. Unfortunately, the casual crowd doesn't appreciate it. We now have two separate threads on tomestones and a number of people hate the idea of raiders getting any sort of advantage despite them having to put in a lot more work for their gear. The devs solution seems to be a third difficulty tier meant entirely for challenge. That... is admittedly pretty cool.
    (0)
    Last edited by Bourne_Endeavor; 04-12-2017 at 07:21 PM.

  7. #7
    Player
    Zojha's Avatar
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    Aug 2015
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    3,565
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    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Bourne_Endeavor View Post
    You cannot put mounts in everything otherwise people stop caring since it's no longer anything special.
    Mhm...
    We have mounts in Savage, in EX primals and PotD (higher floors) already. We also have them in Beast Tribes. We sometimes even have them in the MSQ.
    What even is missing? NM raids and dungeons?
    (0)

  8. #8
    Player
    Bourne_Endeavor's Avatar
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    Sep 2015
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    Cassandra Solidor
    World
    Cactuar
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    Dragoon Lv 90
    Quote Originally Posted by Zojha View Post
    Mhm...
    We have mounts in Savage, in EX primals and PotD (higher floors) already. We also have them in Beast Tribes. We sometimes even have them in the MSQ.
    What even is missing? NM raids and dungeons?
    No one does Savage on content for the mount. It's a secondary reward with a significantly higher drop rate (50% at release, iirc. 100% afterwards). The rest can either be bought or are guaranteed. They aren't intended as incentives. Are you really suggesting they make it so the only reason to continuously run stuff once you've bought the now unlimited Scripture gear... is mounts?
    (0)

  9. #9
    Player

    Join Date
    Aug 2016
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    Gridania
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    338
    Quote Originally Posted by Bourne_Endeavor View Post
    Are you really suggesting they make it so the only reason to continuously run stuff once you've bought the now unlimited Scripture gear... is mounts?
    For some people, yes, not everyone is fixated on phat lewt as the be all and end all of MMOs.

    I couldn't care a fig about gear's ilevel or anything else, gear is a gating mechanism for content access, nothing more .. and content gives REWARDS that people are interested in and lots of people are interested in mounts and other stuff.
    (0)
    Last edited by Pintsized; 04-12-2017 at 07:51 PM.

  10. #10
    Player
    Zojha's Avatar
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    Aug 2015
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    3,565
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    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Bourne_Endeavor View Post
    They aren't intended as incentives.
    :|

    EVERY reward is intended as incentive. There's no reason to reward something otherwise. But that's beside the point.

    What I'm questioning is the mentality of:"If it's everywhere, it's no longer anything special and therefore not worth attaining." and that people would stop caring as a result. Mounts already ARE almost everywhere. They already "are" no longer anything special. By that logic, people should have stopped caring about them "already".
    (1)

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