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  1. #11
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Quote Originally Posted by raela View Post
    First time since 2.0? So you skipped the end of 2.5 then, when the poetics cap was relaxed/removed?

    Max ilvl of the previous patch is enough to do stuff of the current.. So really you could've been using all jobs all along.
    You seem to misunderstand something. If you cannot cap 3-4 classes in the previous patch, how am I going to be able to expect to have them ready for the next current content?

    Edit: I actually did take a short break mid 2.0 so that makes sense. I don't think a complete removal is a good idea though cause we all know their are players out there who would gear rush.
    (1)

  2. #12
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by raela View Post
    First time since 2.0? So you skipped the end of 2.5 then, when the poetics cap was relaxed/removed?

    Max ilvl of the previous patch is enough to do stuff of the current.. So really you could've been using all jobs all along.
    Im curious cause I posted this lets say you start omega in storm blood ur gearing one job first in my case would be tanks if I have a main it would be close enough. But say I get to the second tier and Im like wow this is hard as hell to tank, well I can also heal high level content as well so what would someone do if according to the content depends on what job you play. I asked this in a thread I posted but I didnt really give the example of what I meant gearing all jobs is a must for me and this will be the first time Ive ever had to do the taking two months to gear one job so Im curious to what someone would do if they had similar issues.
    (1)
    Last edited by bswpayton; 04-12-2017 at 01:40 AM.

  3. #13
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    They wouldn't increase the cap unless it works like you could only get X gear with 450 and Y gear with the other 450. I say this cause increasing the cap reduces the time to gear one job in half, since you aren't restricted by the gear you can purchase with the 900, the reality is your ability to gear 2 jobs is still there, it's just the time it takes is longer at 450.
    (0)

  4. #14
    Player
    Akiudo's Avatar
    Join Date
    Sep 2015
    Posts
    514
    Character
    Narumi Akiudo
    World
    Alpha
    Main Class
    Bard Lv 90
    Quote Originally Posted by Mycow8me View Post
    The recipis have insane control requirements and I don't like spending tons of gil on overpriced gear that only 5-10% of the community on my server can make at any given time (yay monopoly).
    Sorry i know this is off topic but this is something that kinda ticks me off, IF as you say the recipes have "insane" requirements then why do you think the gear is overpriced ? crafting takes a shitton of gil and time to get where you can make this gear you call overpriced, at least if you want to stay up to date, even getting there way late still costs millions, and i don't mean "2" when i say millions. why on earth would anyone spend a fortune to be able to craft stuff just to sell it at a 100k markup selling 1 item a day if he/she could just spend a million for baseline crafting gear , do some 60-1* recipes and earn the same money without spending tens of millions on melding beforehand ?.

    on topic, i would sadly have to disagree, IF square would raise the tome cap to 900 a week they would have to raise the costs of items accordingly, which in the end would only mean more farming for the same gear. right now is different, every main is geared, contend is old anyways, but with new contend ? twice the tomes would mean gearing your main twice as fast (assuming no raid gear), but even with raid gear still at least a ton faster then now. Tome caps are NOT there to piss you off, they are there so you take a certain amount of time to gear up, they don't want you to gear up twice as fast , otherwise the items would cost half as much
    (6)

  5. #15
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    I think we should go back to the original cap of 250!

    ...ok no not really. But I actually think 900 is too high, I like to hit the cap by doing a daily expert five days a week. I could go a little higher, but at 900 I'd be frustrated at how much I felt I had to play. In fact, though I did cap two weeks ago at 900, last week I didn't even hit 450 and barely played on this character, because I knew I wouldn't hit 900. Psychology is a big part of these caps.
    (2)

  6. #16
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Talraen View Post
    I think we should go back to the original cap of 250!

    ...ok no not really. But I actually think 900 is too high, I like to hit the cap by doing a
    but the thing is , it would be an option tho so its not like youd have to go to 900. With 9 dps jobs I think it would make sense to do something, 450 is just way to small and also you have to take into account many people join this game in hw. There are tones of players who dont even know how bad the beginning of a patch can be and alot maybe turned off about it, Im honestly very concerned about this uphill battle of gearing. The only cap Ive ever seen on gear sense ive played is shire gear at 450 so it would be an adjustment for alot of players.
    (1)

  7. #17
    Player
    Talraen's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    591
    Character
    Ryelle Galashin
    World
    Coeurl
    Main Class
    White Mage Lv 90
    Quote Originally Posted by bswpayton View Post
    but the thing is , it would be an option tho so its not like youd have to go to 900. With 9 dps jobs I think it would make sense to do something, 450 is just way to small and also you have to take into account many people join this game in hw. There are tones of players who dont even know how bad the beginning of a patch can be and alot maybe turned off about it, Im honestly very concerned about this uphill battle of gearing. The only cap Ive ever seen on gear sense ive played is shire gear at 450 so it would be an adjustment for alot of players.
    That is a wholly rational analysis. But again, I got less scripture this week than I had in any week where I was actively playing and the cap was 450. Raising the cap caused me to get less tomestones. It's a direct relationship.

    I'm not saying that my stupid emotional logic is the be-all and end-all of game design, but I am saying that having a higher cap actually makes me play the game less. My point is just that there are unintended consequences to these kinds of changes. I'm not the only person who reacts this way.

    Also, the thread is about permanently changing the cap, the fact that we're late in Heavensward right now is not relevant.
    (5)

  8. #18
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    IMHO if your playing with the idea that "I need to cap before reset!" you are playing for all the wrong reasons. I was just saying that people that have the time to gear and play multiple jobs but cannot play multiple because of ilvl limitations and gear lockouts are unable to. Even more so if they don't play a certain style of content. Some don't raid, some don't like the 24 man, hell some people don't even like getting tomes at all and only use what they get from doing what they do regularly. When the cap was 450, I was usually capped by the end of the week. Now that its 900, I've only been capped one time so far. I thought it was a great way to help gear up extra classes I like to play.

    Currently I enjoy:
    War (main), BRD, BLM, SCH Untill very recently I could only keep war and bard geared (and bard was not geared very well untill new patch was about to drop). Now I've been able to play all 4 at various content ilvls and I haven't been getting bored of the game for this reason.
    (2)

  9. #19
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Talraen View Post
    That is a wholly rational analysis. But again, I got less scripture this week than I had in any week where
    .
    Im not for the removal of a cap as I mention in another pose but I think 900 is a good number 450 is just a joke, it shouldn't take 4 months just to gear two jobs. If this is the case we might as well have an alt system to where you just replay the game over and over to have the experience of playing a different job. If you give me 15 different jobs thats what we have now I would like to see which ones work best in different situations cant exactly do that if it takes 4 months just to gear two jobs. Two jobs and we have 15 now is just stupid, Im not about a free for all but 900 literally would be like 4 chest pieces on four different jobs in a month, 4 pair of pants another month that sounds very logical to me if someone did this. 450 isnt even enough to buy a hat
    (1)

  10. #20
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by bswpayton View Post
    but the thing is , it would be an option tho so its not like youd have to go to 900. With 9 dps jobs I think it would make sense to do something, 450 is just way to small and also you have to take into account many people join this game in hw. There are tones of players who dont even know how bad the beginning of a patch can be and alot maybe turned off about it, Im honestly very concerned about this uphill battle of gearing. The only cap Ive ever seen on gear sense ive played is shire gear at 450 so it would be an adjustment for alot of players.
    It's really not gonna be that bad. They will probably delay the weekly tomes and raid by a couple weeks so people don't feel the need to bumrush to cap just to cap before the first week is up. (Also comes with the perk of not disadvantaging players that don't play during early access) They also did this at the beginning of HW.

    The uncapped new tome is usually enough to do the new starter endgame dungeons. Looking at history:

    2.0: Castrum & Prae (i42), Wanderer's Palace (i45), Amdapor Keep (i45) Ilvl was added later on but these are the current values they have, just put here for comparison.
    Tome: Uncapped Philosophy (Darklight set: i70 role-based)

    3.0: ARF (i142), Fractal Continuum & Neverreap (i145)
    Tome: Uncapped Law (Doman set: i170 role-based, upgradeable to i180 but was kind of a pain IIRC, I think it was hunts until they changed it)

    If they follow the same formula you can gear up all the jobs you want in shared gear and still be able to do the first couple of dungeons. Obviously it might be a bit tough right at launch since you probably won't be able to bulldoze through everything on top of people learning their new job stuff and you will be close to minimum ilvl but you should still be able to gear up the jobs you want and be able clear them at a reasonable speed.

    This all goes out the window if they don't follow what they have been doing though.

    On topic, I think a role based cap would be good. At least two roles at once, but probably won't happen.
    (4)
    Last edited by Vaer; 04-12-2017 at 02:45 AM.

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