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  1. #31
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Hitting a cap should be .
    Not really 235 doesn't get u into nine to twelve savage, nor zur barely gets u into sophia. There is no need to treat the game like we are running alts. Your side jobs don't have to be alts, many players have everything to sixty and that will continue to seventy. Why should those whom have more time be punished for those with less. Sure no cap is a horrible idea but nine hundred cap we are still talking months of gearing jobs when the game updates every three months with four fifty cap ull be gearing ur third job out of fifteen
    (1)

  2. #32
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Simple solution: Role based caps.

    Put in Tomestones of Fending (VIT), Tomestones of Healing (MND), Tomestones of Striking (STR), Tomestones of Aiming (DEX), Tomestones of Casting (INT). They all only buy the respective stat equipment.

    You get Tomes depending on the job you're doing the content on, the cap for each remains at 450 and you can freely convert them at no loss. Got 450 fending tomes that week? You can trade them for 450 striking tomes to be at 0 fending tomes and start over - can't get any more striking tomes for the week, though.
    People who play only one job don't get outpaced, people who play multiple jobs got vastly more opportunity to gear them, your job specific cap remains easy to hit. It's not even hard to implement, we already have tome conversion code and code to determine which job you're on.

    What's the big issue? >_>
    (0)

  3. #33
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,498
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    The big issue is that if you split that, then you'd need to change the way gear drops from savage as well. It's a parity system, tomestones aren't the only way of gearing up and the gates are there for a reason.
    (4)

    http://king.canadane.com

  4. #34
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    I think the real problem is raiders wanting people who don't raid to raid for extra gear, only to complain that they aren't good enough to raid anyway. Tomes are a midcore way of gearing so its not all that likeable. I understand why they think that way since alex savage is still a viable way to get extra gear but lets be honest for a second, how is 450 extra tomes per week going to hurt anyone at all?

    Lots of people seem to think this idea of 450 cap per class is a great idea but how often are you actually going to be able to play the class you want doing something like that in order to cap (light farmers will hate it)... Now you got 2-4 different classes you have to "worry" about capping for all the people who think this is some kind of psychological oppression, that would be even worse I thought cause now you got even more caps to worry about in the first place.

    I don't get it, I'll just enjoy it while it lasts I guess.
    (7)

  5. #35
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Yes, yes it should be.
    (2)

  6. #36
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    I dunno. I haven't capped 900 scripture since maybe the first week the cap was raised? I know I didn't cap last week because I was too focused on crafting and gathering to do my dailies most days. 450 was fine for me. So I had to wait two weeks to get the body piece or the legs. I still managed to have the jobs I play (BRD, DRK, AST, WHM, and sometimes SCH) all at 250+ before patch 3.5. Sure the healers share gear, but it was still doable. I liked the pacing of a 450 cap. And I wasn't just limiting myself to tomestone gear, either.

    Tome gear isn't the only option for gearing jobs. Aside from the crafted gear (which it is reasonable to expect it to be expensive, considering the effort and cost that goes into even being able to craft it), there is also 24-man gear, prototype raid gear--which, if you figured out what pieces you wanted, you could end up with at least 2 per week--say, an accessory and a head piece; then save the body/leg tokens and in four weeks, you have the body/legs for either your main job or another one, depending on stats and if you care about that stuff, or just go for the higher ilvl--and the older tomestone gear; even some of the current Expert dungeon gear is fine to substitute until you can get X piece of gear you want.. I was getting at least 2 or 3 pieces of gear a week before they unlocked Alexander normal just from doing roulettes (450 scripture), running Alex normal for tokens, and buying crafted pieces that I could afford.

    Unless you are interested in Savage or EX primals, you do not need the highest possible ilvl do content. The highest you would need would be the cap for the 24-man raid. If you don't like doing 24-mans and prefer to stick to 4-man dungeons, bump that cap down about 5-10 points.

    All the posts I see about people complaining about scripture caps and I haven't found anything to even spend mine on in weeks lol. If I could give mine away, I would. Cause I'm not using them.
    (3)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #37
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Mycow8me View Post
    Due to the strick ilvl requirement system increase every patch, I cannot agree with you. Usually the end game gear/craft gear or high is the entrance gear for the next patch cycle. I don't recall dungeon gear being enough. No I don't expect them to be at the same ilvl but I dont have to worry about requirements for next patch.
    You really need to be more aware of what is actually needed to participate in each patch cycle.

    The previous Dungeon gear has always been the minimum expect ilevel for casual content with the previous capped tomestone gear being midcore content gear.

    The entry to Heavensward was only expecting i100 to i115 gear. i130 gear was basically transition gear up to level 55. Stormblood is likely to be similar i245 minimum with i270 good until level 65.
    Why else would they increase the tome cap currently in preperation for stormblood? I can see no other reason than so people can have their other classes ready for it should they choose to.
    They are trying to maintain subscription numbers. By increasing the cap they give those players who want to have multiple of their classes more than sufficiently geared (ie. players like you) a reason to stay subscribbed over this next month and a half.

    Why can't we do the same for patch cycles?
    Because either they double the prices for gear or players would be gearing up far faster than necessary causing sub numbers to drop faster as players fully gear up their mains and secondaries.
    Quote Originally Posted by bswpayton View Post
    Not really 235 doesn't get u into nine to twelve savage, nor zur barely gets u into sophia. There is no need to treat the game like we are running alts. Your side jobs don't have to be alts, many players have everything to sixty and that will continue to seventy.
    You do realize that i270 gear will be phased out around level 65 in Stormblood? There is no real reason to try running all 13 classes in A12S. i235 to i250 will be all you need to be properly geared for Stormblood.
    Why should those whom have more time be punished for those with less. Sure no cap is a horrible idea but nine hundred cap we are still talking months of gearing jobs when the game updates every three months with four fifty cap ull be gearing ur third job out of fifteen
    Actually you would have geared between 2 and 6 jobs in that time (as only Dragoon and Ninja have exclusive sets, Monk/Samurai and Bard/Machinist share set and Tanks, Healers and Casters each shared by 3 jobs) and solo players would have geared their main fullly on week 6 and might as well unsub until the next patch comes.
    (7)
    Last edited by Ultimatecalibur; 04-12-2017 at 04:59 AM.

  8. #38
    Player
    raela's Avatar
    Join Date
    Nov 2014
    Posts
    715
    Character
    Raela Sarinelle
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Mycow8me View Post
    You seem to misunderstand something. If you cannot cap 3-4 classes in the previous patch, how am I going to be able to expect to have them ready for the next current content?
    When the new patch/tomes roll out, the old one is released and you could quickly gear any remaining jobs. If you need gear for raiding, then you have the possibility of getting raid gear (and thus needing less tome gear per job). If you don't raid, then i230 is enough to do all else in this patch, and can be raised as you go. Alex normal has been opened up for quite some time, right?

    And if you happen to raid on many jobs and have a flexible enough group (or use PF) to do so, you could just spread the i260 upgrades out evenly, rather than try to max one job at a time.. Have 5 i250 instead of 1 i260 or whatever.
    (2)
    Last edited by raela; 04-12-2017 at 04:59 AM.

  9. #39
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    I'd like to see any time based cap removed entirely.

    Let us decide our own caps. Hell leave in the caps but allow us to opt out of them if we wish. I shouldn't feel restricted just because of some other players' bad habits.
    (1)

  10. #40
    Player
    Jetstream_Fox's Avatar
    Join Date
    Jun 2014
    Posts
    747
    Character
    Syvic Zivota
    World
    Seraph
    Main Class
    Archer Lv 81
    Quote Originally Posted by Canadane View Post
    The big issue is that if you split that, then you'd need to change the way gear drops from savage as well. It's a parity system, tomestones aren't the only way of gearing up and the gates are there for a reason.
    Wouldn't it be wise to revamp the gear drops as a whole though? X gear is always replaced with Y gear in the next patch, or the currency is changed to allow X gear to be purchased. Raiding deals with obtaining X item of dropped raid token to obtain raid gear. If tomes were included to he a gate equal to that of players raiding for gear, it doesn't really work. You can get a tome chest piece much quicker than a raid chest piece, all because you can't get a raid chest piece until you unlock the last raid. There isn't much parity if you can get one at a quicker rate or if one is much more flexible to obtain.
    (0)
    Last edited by Jetstream_Fox; 04-12-2017 at 05:18 AM.

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