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  1. #41
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    You really need to be more aware of what is actually needed to participate in each patch cycle.
    Most people that unsub have the unsub mentality most people on my sever that when I was a sprout and talked or mentored me havent skipped a beat. So when I became one myself I see the same people most people that like this game arent gona unsub , I have many friends that have every single job leveled to 60 crafters and battle classes and still sign in daily. And Im very aware that gear will be nothing around level 65 Im not concerned about that, but as a player who came maybe a year or months after hw I am concerned about being forced into playing one role when I have leveled several.

    I play jobs based on the content in some content you may have insane tank bustered that may be easier to heal through than tank, or as a healer you may have horrible debuffs on you that makes your job harder which may be easier to tank. I know many players who play a job based on the content dungeons dont matter so you can have bare min gear in them to succeed. But if your doing a raid and your not in a static you should have the right to have most of your jobs fairly geared around the same ilvl just in case you need them. So taking half a year to get to other jobs is just not cool especially when anyone who joined after hw has never really played the game in such a way even with scrip cap once I got to hw lore was plentiful I could gear all my jobs as soon as I hit sixty. Most people dont just level jobs to play them in content like potd only.
    (0)

  2. #42
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    938
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81
    I am retired and spend a good deal of time in game. While I always thought 450 was too low 900 is way too high for the Cap. As I have recommended before I believe that the Cap should be at around 600. This would allow you to reasonably do the minimum amount of DF, POtD and Beast tribe quest to make them worthwhile and still leave time for other ventures. Just my opinion.
    (0)

  3. #43
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Rizon View Post
    I am retired and spend a good deal of time in game. While I always thought 450 was too low 900 is way too high for the Cap. As I have recommended before I believe that the Cap should be at around 600. This would allow you to reasonably do the minimum amount of DF, POtD and Beast tribe quest to make them worthwhile and still leave time for other ventures. Just my opinion.
    If your going to only let people level all their jobs up at the end when content is dead then we might as well play one job per character if thats how most players play the game anyway. I hardly ever seen players with just one job leveled, but if thats what people do then whats the point in a job system in the first place you should have the right to play any job you want to in any content and not be held back by gear.
    (1)

  4. #44
    Player
    Iromi's Avatar
    Join Date
    Sep 2012
    Location
    Gridania
    Posts
    2,059
    Character
    Tilla Eversong
    World
    Siren
    Main Class
    Marauder Lv 50
    I think they need to give us alternate ways to obtain gear outside of scripts that is equally as good. I am so tired of that system. This game needs a bit of horizontal progression added to it.
    (2)

  5. #45
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Iromi View Post
    I think they need to give us alternate ways to obtain gear outside of scripts that is equally as good. I am so tired of that system. This game needs a bit of horizontal progression added to it.
    Perhaps I'm misunderstanding your post, but there are several ways to get gear. Not just tomestones. And they are "equally as good." At the very least they're enough to substitute until you get the gear you want.

    --Crafted gear: some of which can be pretty decent and last until gear from 24-mans are released. While pricey, some pieces are worth it until the next tier of gear is released, or until you can get the gear you want.

    --Gear from Story Mode 8-man raids: with careful planning of your ideal gear set, you can easily get 1-2 pieces of gear even with the weekly lockouts in place. I was able to get an accessory and a left side piece of gear each week for the jobs I play the most during the lockout. Some gear from Story Mode Alex was better than Scripture gear, stat-wise.

    --Gear from 24-man raids; some 24-man gear can be used as substitutes if you really want a high ilvl, or a pseudo-BiS. For example: I have not cleared A11S, so I don't have access to those beautiful BiS bard pants. I substituted Diabolic Pants of Aiming instead.

    --Dungeon gear: so many people discount dungeon gear, and while it may not be ideal for Savage or EX primals, if you just casually play jobs, it can be more than enough to keep your jobs geared for the current 4-man content.



    Having a high ilvl only matters if you are interested in endgame content such as Savage or EX primals (and even then, higher ilvl does not always equate to being "better"). If you plan to only stick to 4-man dungeons, and maybe the occasional 24-man, you really don't need max ilvl for content. I see people complaining about gearing up all 15 jobs for endgame. Can you honestly say that you will run savage content or Ex primals on EACH JOB? I know a lot of people with everything to 60. And while they play the jobs, they don't play all of them in Savage content.

    Again, I play 4 jobs frequently, and a couple casually/if I'm bored. The 4 jobs I play the most I was able to gear up well before weekly lockouts were removed/scripture caps were increased. If people just limit themselves to current tome gear, of course they'll gear up slower than those that pull from all of the available resources. But that's not the fault of the latter.
    (3)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  6. #46
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Next cap increase will be at 4.57, from 450 to 900 again
    (0)

  7. #47
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Akiudo View Post
    Sorry i know this is off topic but this is something that kinda ticks me off, IF as you say the recipes have "insane" requirements then why do you think the gear is overpriced ? crafting takes a shitton of gil and time to get where you can make this gear you call overpriced, at least if you want to stay up to date, even getting there way late still costs millions, and i don't mean "2" when i say millions. why on earth would anyone spend a fortune to be able to craft stuff just to sell it at a 100k markup selling 1 item a day if he/she could just spend a million for baseline crafting gear , do some 60-1* recipes and earn the same money without spending tens of millions on melding beforehand ?.
    As a crafter. with 1000+ craft n control. (able to make all that top tier stuff) I do tend to think it's over priced... I have made quite a lot of it. and I am fully aware that some of those items are a lot of effort to make especially if I gather the materials myself.

    but in the end it's still just an i250 weapon that you're probably going to replace within a few hours of farming Sophia or palace of the dead.. it's kinda hard to justify a multi million gil price tag on something that you're only going to use for an incredibly short period of time...

    but I think that's why the gear never sells that well anyway..
    (1)

  8. #48
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by HyoMinPark View Post
    Perhaps I'm misunderstanding your post, but there are several ways to get gear. Not just tomestones. And they are "equally as good." At the very least they're enough to substitute until you get the gear you want.
    but the jobs while different all have a basic concept , tanks will tank , healers will heal , so thats pretty much six jobs you can switch in an out and it not even really matter but they share makes it a bit easier. But its not unreasonable to take a job into any form of content because basically a dps has one function and thats to dps but yet they are all broken up into different gear sets.

    Maybe you wouldn't take them into savage content but normal moods have gear requirements, so do extreme primals and to have to gear them all unevenly is a disservice imo. As a tank its nothing to que into shom al hard four times and get 200 scrips its an instant que and you can do four runs in less than an hour in a half. So those whom dont cap scrips now do so because they dont wont to are dont have a need to , but for someone who frequently changes in between jobs Its very easy to get 900 tomes in one week. So the thing is if the cap was 900 those whom didnt want to get 900 very much have the option to not do it , but the ones that dont have a problem easily capping are hindered by such a low cap of 450 when most things cost 475.
    (0)
    Last edited by bswpayton; 04-12-2017 at 10:56 AM.

  9. #49
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Mycow8me View Post
    Currently I enjoy:
    War (main), BRD, BLM, SCH Untill very recently I could only keep war and bard geared (and bard was not geared very well untill new patch was about to drop). Now I've been able to play all 4 at various content ilvls and I haven't been getting bored of the game for this reason.
    What's stopping you from playing all those jobs? Unless you do Savage, bis is meaningless. Even then, statics typically don't want people bouncing entirely different roles.

    Quote Originally Posted by Kaethra View Post
    I'd like to see any time based cap removed entirely.

    Let us decide our own caps. Hell leave in the caps but allow us to opt out of them if we wish. I shouldn't feel restricted just because of some other players' bad habits.
    Do this and you effectively guarantee people lose incentive significantly earlier. Why keep raiding for 6+ months when you can be bis within the first four weeks. Less if you're a better player.
    (2)
    Last edited by Bourne_Endeavor; 04-12-2017 at 11:20 AM.

  10. #50
    Player
    Ririta's Avatar
    Join Date
    Mar 2017
    Location
    Ul'dah
    Posts
    444
    Character
    Ririta Rita
    World
    Behemoth
    Main Class
    Thaumaturge Lv 100
    Honestly, just remove Tomes already. There should be another way of gaining gear that doesn't feels like a job.
    (1)

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