yeah, maybe it will get more boring. but i would'nt say that healer dps is exciting the way it is now. cleric is clunky and the whole dps part is just pressing 1-2-3-3-3-3-3 repeat... and yes, making it more forgiving is the whole point. why should i even being punished for doing dps? the game forces me to do so with the low heal requirements and the community even more with their expectations. i can understand the punishment when healer dps really was just a bonus - but it has become the standard. and the other thing... i just can't follow you here. making it easier to throw dps skills between your heals makes it harder to balance dps and healing? what? people get away with "being lazy" when they fill every gcd with either healing or damage? really, i can't follow you here.
the point is you still can use your enmity combo while in damage stance. yo still can use your defensive cooldowns either. tank stance gets you some bonus enmity, some bonus mitigation and it lowers your damage output a bit.
but you can do damage in tank stance and you can tank without tank stance.
as a healer you can't do that. you can't heal in cleric, except for benediction and your fairy. so yeah, it's not completely impossible xD but however, you can use your HoTs before you enter cleric, sure, like you can establish high enmity before dropping tank stance. but what when someone gets hit suddenly? you simply can't heal them. what when an add spawns or the boss casts a tankbuster? you just grab the add and pop a cooldown.
you lose your ability to heal in cleric and the ability to deal damage out of cleric, while a tank never loses the ability to get enmity, mitigate damage or deal damage.
so are tanks lazy? because they don't have to pay attention to the fight, right?
exactly^^ laughable low heal requirements leading to much cleric uptime. but stance dancing is harder to achieve than straight healing, wich means the game is harder when the heal requirements are low. okay, someone could say low heal requirements are already easy, wich is somehow true, but nobody wants the healer staying around. that's not easy, that's playing the game wrong.
so, they can make it easier by increasing the heal requirements, wich would be my prefered way, but let's be honest - that will not happen. the other way is to make it easier to fill the downtime with dps by removing the whole stance dancing aspect.
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but what about an inbetween solution? the damage skills scale from mind, but cleric stance stays in place with it's increased damage and lowered healing effect, maybe new balanced. then the great healers still can stance dance and achieve much better reults, but the not so good healers can throw some dps skills wihtout worrying too much to let people die.



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